The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
13 
 Thumb up
 Thumb up
11 Posts

A Gamut of Games» Forums » Reviews

Subject: Required reading for the geek.... rss

Your Tags: Add tags
Popular Tags: [View All]
Eric Martin
Canada
Kitchener
Ontario
mbmbmbmbmb
(This little review appeared first at http://deathofmonopoly.blogspot.com.)

There are many books on the market that contain games but most just have the standards: card games, chess, checkers, etc. However, in the late 60's, prolific game designer Sid Sackson put out a book called 'A Gamut of Games'. Sackson is the inventor of, amongst others, the brilliant Acquire and is the father of modern boardgaming in my mind.

'Gamut' is a treasure trove, let me tell you. 38 original and fascinating games selected from his various gaming groups, 22 of which he invented himself. The book includes his classic abstract Focus before it was published and Soucie's brilliant Lines of Action (a personal favourite). As well, there is a precursor to Das Super-Blatt playable with a deck of cards and a game, Property, which plays a bit like Monopoly and Acquire's love-child.

Added to all this is a fascinating amount of game lore and some discussion as to how the games were developed. This is gold for someone like myself who is interested in one day producing and publishing his own game. Check it out if you can find it, if only because you'll get at least 20 great games for under $15. Sid, you are missed...

(Oh yeah, and some say Sid owned over 18,000 different board games. Awesome.)
12 
 Thumb up
0.02
 tip
 Thumb up
Huzonfirst
United States
Manassas
Virginia
flag msg tools
designer
San Antonio, OKC, Miami, and Boston..who will win out?
Avatar
mbmbmbmbmb
This is easily the greatest book ever written about boardgames. A lot of the games are really good, but just as great are the little insights and introductions Sackson wrote. They're quite entertaining and give you just a tiny glimpse into the mind of a world-class designer. I first got this book 40 years ago and can't imagine being without it.
10 
 Thumb up
 tip
 Thumb up
Donald Cleary
United States
Bellingham
Washington
Avatar
mbmbmbmbmb
I've been hoping to find this in a local used bookstore, but no such luck. Doesn't anyone want to sell their copy for under $10?
 
 Thumb up
 tip
 Thumb up
Joe Huber

Westborough
Massachusetts
msg tools
Larry Levy wrote:
This is easily the greatest book ever written about boardgames.


Interesting assertion, Larry.

Gamut of Games is definitely a must-read, and a brilliant tome. But the very greatest?

Maybe - I'll grant you that it's the greatest of its type, but I, for one, found The Game Makers by Philip Orbanes to be a better read. It certainly doesn't present rules for games, as Gamut of Games does, but there's an incredible amount of history in there, well presented.

For reviewing a wide variety of games - both mass market and those from smaller publishers - it's hard to beat A Player's Guide to Table Games by John Jackson. It's dated - but so is A Gamut of Games - in what games it covers, but there's far more depth of coverage than in Sackson's work.

I think that overall I have to go with The Game Makers, followed by A Gamut of Games, then A Player's Guide. They're all excellent in their own way, though.
3 
 Thumb up
 tip
 Thumb up
Edward Jamer
Canada
Fredericton
NB
flag msg tools
Avatar
mbmbmbmbmb
Opinions will vary because it really depends on what you want to take from a book about games, but I agree that A Gamut of Games is probably the single best collection of games you can possibly get. It has the rules and ideas for many different game, most of which are still worth playing. The little asides and introductions from Sackson only add value to this tremendous package.

My other personal favorite book is New Rules for Classic Games. I haven't taken as many ideas from it into my gaming sessions, but the discussion about how and why you might add new rules is very interesting. Great for tinkerers, anyone who has a weak spot for house rules and variants, or those people who just want some extra mileage out of old games lying around the house.
2 
 Thumb up
 tip
 Thumb up
Huzonfirst
United States
Manassas
Virginia
flag msg tools
designer
San Antonio, OKC, Miami, and Boston..who will win out?
Avatar
mbmbmbmbmb
I've read The Game Makers, Joe, and it was pretty good, but it wasn't nearly as enjoyable as AGoG. I actually prefer another Orbanes book, "Monopoly: The World's Most Famous Game - And How it Got That Way" to The Game Makers. And Schmittberger's New Rules for Classic Games is also excellent. But Gamut is the one that stands out for me. Part of that is that I read it at an impressionable age (13), at a time when there was NO literature on games outside of Hoyle. But I also think it's the best known gaming book there is and the most influential. That, combined with its quality, makes it an easy choice, both personally and, IMO, for the gaming world at large.
2 
 Thumb up
 tip
 Thumb up
Joe Huber

Westborough
Massachusetts
msg tools
Oh, I enjoy Orbanes book on Monopoly as well - but it doesn't stand out for me the way The Game Makers does.

Ah, well - I understand the conclusion of AGoG; I just found the assertion interesting; it's easy to defend, even though I personally reach a different conclusion.
1 
 Thumb up
 tip
 Thumb up
Tomello Visello
United States
Reston
Virginia
mbmbmbmbmb
e9martin wrote:
The book includes his classic abstract Focus before it was published
May I quibble? Gamut of Games - copyright 1969

The Whitman publication of Focus shows both 1965 and 1963 on the rules sheet (BGG entry currently declares 1964).

 
 Thumb up
 tip
 Thumb up
Tomello Visello
United States
Reston
Virginia
mbmbmbmbmb
BigD145 wrote:
I've been hoping to find this in a local used bookstore, but no such luck. Doesn't anyone want to sell their copy for under $10?
I took a mere moment to search an internet site just now and found copies near that price.

 
 Thumb up
 tip
 Thumb up
Edward Jamer
Canada
Fredericton
NB
flag msg tools
Avatar
mbmbmbmbmb
TVis wrote:
BigD145 wrote:
I've been hoping to find this in a local used bookstore, but no such luck. Doesn't anyone want to sell their copy for under $10?
I took a mere moment to search an internet site just now and found copies near that price.



Same here - for example, www.abebooks.com has several copies for under $15 delivered. This is especially interesting when you see that Troll and Toad is (at the time of writing) buying the book for almost $26 according to the add above.
 
 Thumb up
 tip
 Thumb up
Was George Orwell an Optimist?
United States
Corvallis
Oregon
flag msg tools
Avatar
mbmbmbmbmb
huber wrote:
Gamut of Games is definitely a must-read, and a brilliant tome. But the very greatest?


Definitely subjective, but I might agree it is the best.The other one I'd rank in the same class is H.G. Wells' Little Wars. That and the superb series by Donald Featherstone had a lot to do with my love for wargames.
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.