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Lines of Action» Forums » Variants

Subject: Lines of Action on a hexboard rss

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Paolo Robino
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It occurred to me that Lines of Action could be played on a hexboard also, with the same rules as usual. You could even play with three players (and it could be the variant mentioned in this thread):



Has anyone already thought of this?
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Saint Joseph
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Could be pretty cool. I'd love to give it a go.
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Carsten ◄► Wesel
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When do we meeplemeeplemeeple meet to play this?
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Daniel Shultz
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I tried using a printed out hex shaped board with 3 people a few months ago and what I didn't like was a certain change in balance. In the normal square 2 player game there are an equal amount of pieces that you can and can't jump over. This feels really nice.

In the three player hex game there are more pieces that you can't jump over than can. I felt that this bottlenecked the game.
I didn't think about it at the time but by contrast it's possible that the capturing possibilities were too many.

On the other hand (and I can't believe we didn't try this after printing a hex board) the 2 player hex version looks like it might work out nicely.

It just occurred to me that an abalone board fits the component criteria. (which btw is also an attractive donor for Yavalath).

I have a different idea for a 4 player version, but after seeing these nice diagrams I think I'd prefer the drawing rout as opposed to the wordy one. Do you use illustrator?

Daniel
- who still hasn't actually played abalone -
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Paolo Robino
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guitarsolointhewind wrote:
In the three player hex game there are more pieces that you can't jump over than can. I felt that this bottlenecked the game.
I didn't think about it at the time but by contrast it's possible that the capturing possibilities were too many.

After a quick solo run, playing the three players myself on my Yavalath set, I feel much the same way. Toward the end of the game, it was necessary to maneuver around the clusters of pieces to join them, since jumping was impossible. Even capturing was not so easy. Probably, the three players game need a more careful approach in the opening phases, and not the mindless race to the center I did!

guitarsolointhewind wrote:
I have a different idea for a 4 player version, but after seeing these nice diagrams I think I'd prefer the drawing rout as opposed to the wordy one. Do you use illustrator?

Actually, I whipped it up with Pages, using the images for Yavalath in the rules section of IGGameCenter, and adding some circles and the captions.
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Daniel Shultz
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I was thinking that this might make for an interesting 4 person variant..



the four players are:
blue - white
blue - black
green - white
green - black

Each player tries to connect all of their pieces as normal.
Blue pieces can't jump over green nor green over blue.
Blue can jump over blue and visa versa

Blue pieces can't capture Blue pieces (nor green capture green).
Blue can capture green and visa versa
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Paolo Robino
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Sounds interesting – I'll try it for sure. I'm gonna use my normal checkers set: two players will use the pieces as normal, the other two will use them inverted (upside down).

A partnership game, 2 vs. 2, could be interesting also...
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Daniel Shultz
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Cool. Let us know how it goes. Hopefully I'll get a chance to try it as well along with the 2 player hex version.

With the checkers, if it ends up being too subtle to spot the difference between the inverted piece and the regular piece, you could set something like a dime on half of them.
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Marcus Perry
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In response to the person who said that this three player option creates too many "blockers." Maybe you could try an idea borrowed from three person crokinole... the only pieces you cannot move over are those belonging to the person who moved just before you... that may improve the feel of this version.
 
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dave doma
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6 hexes per side on the board and 12 pieces for each player could work really fine. Even it would allow to introduce a 4 players variant on this board.

4 players variant on a standard square board can be played on GoldToken under the name, "team action" and i must say the solution that Daniel propossed for the standard 4 player game looks really nice for me.

A very interesting thread.
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