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6 Posts

Spartacus» Forums » General

Subject: Proconsuls rss

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Michael B.
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Please pardon my ignorance, but what is the game purpose of the consuls and proconsuls?

This is the one detail which prevents my mind from grasping the game.

Yes, I understand the historical or political purpose of these positions, but, what, in a nutshell, are they doing in the game to affect play?

I see that keeping them on the map at the end of the turn helps the Sertorian cause, so I'm guessing the Serorian player wouldn't target them for an attack, but is that it? No combat bonuses, special card plays, rout modifiers?
 
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  • Last edited Tue Dec 22, 2009 12:55 am (Total Number of Edits: 1)
  • Posted Mon Dec 21, 2009 2:21 pm
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Ken Dingley
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Re: Consuls and Proconsuls
Mike,

The quick answer is that you cannot activate a stack of units without them. They are the leaders of an army. Without them you can only activate an individual unit and conduct operations individually. So in order to coordinate an attack you must have a leader. Also, they contribute to the combat through die-roll modifiers.

Ken at Compass
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Kevin Duke
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Re: Consuls and Proconsuls
Mike, you'll find the concept at work in most of the Card Drive Games-- from the first We the People, thru Hannibal, Successors, and the Nap Wars series-- much more efficient to activate a LEADER and the troops he commands, then just activating individual units.
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Michael B.
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Re: Consuls and Proconsuls
Well, yes, obviously I know that consuls and proconsuls are leaders; and I see that a consul commands entire stack of units that occupy a space with him (6.7).

Does this imply that a proconsul also commands an entire stack where he is, unless a consul also occupies that space, in which case the consul outranks him? I don't see anything about what a proconsul does. Perhaps I should have reworded my question.
 
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Neil Randall
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A proconsul is just a leader. He commands the stack of legions he's with, unless a consul is in the same stack, in which case the consul is in charge.

Proconsuls give the Republican player command flexibility. Without them, he has only his two consuls, and with no control over the quality of the consuls, he has little control over his armies' abilities. Proconsuls tend to be better, because you have more choice over who gets to be proconsul.

Does that help?

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Michael B.
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Thank you!

All the puzzle pieces are falling in place!!

Now I'm confident I won't have any other troubles!!
 
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