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Gloria Picktoria» Forums » General

Subject: Differences between Gloria Picktoria and Get the Goods rss

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Betty Dingus
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I just read up on Get the Goods after playing Gloria Picktoria. Here's what I see as the differences.


2-player game now
The old version said 3-5 players.

Theme and artwork
Gloria Pictoria has Doris Matthaus illustrations, with fox rugs, ankle bracelets, fox teeth necklaces and golden poop, etc., instead of real estate, casinos, stocks yachts, oil, etc. Each item's card is a different color.

No fox in Get the Goods
We were very confused by the (confusing) wording of how to move the little wooden fox around (for free, or pay two action points, your pick -- suggestions are that you would only pay to do it before drawing, when a possible scoring card could appear). I guess we could leave it out completely? (The fox on a collection means it scores no points.)

Everyone is dealt one 2X card
It doesn't cost anything extra to play it, and any ones not dealt at the game's start are put back in the box, out of the game.

2X cards double the size of your collection, not the points
They double the length of the row.
I'm not sure what the original rules were, but some reviews make it seem like you would have doubled your points (eight points if you used a 2X card and had a monopoly).

No rules were added to Gloria Picktoria to compensate for turn order, as several variants here on BGG suggest.

Corrections and comments are welcome -- it was hard to pick out the original rules from the added variants and official suggestions.





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Huzonfirst
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Dingus wrote:
No fox in Get the Goods
(The fox on a collection means it scores no points.)

Hmm, that might be an interesting addition. Of course, it would be nice if we could figure out the rules for it.

Quote:
Everyone is dealt one 2X card
It doesn't cost anything extra to play it, and any ones not dealt at the game's start are put back in the box, out of the game.

Well, it's good that they evened out the distribution of the 2X cards, but they really should require that they and the Jokers need extra actions to play. There's general consensus from experienced GtG players on that; the only point of contention is how many actions is enough.

Quote:
2X cards double the size of your collection, not the points
They double the length of the row.

That's messed up and comes close to ruining the game. It also makes no sense. Doubling the length effectively puts your collection out of the range of everyone else's, unless of course they choose to use their 2x card on the same cards. So not a big strategic decision there. But doubling the VPs (which is indeed the original rule) is a much more interesting decision, since you can't add any more cards to your collection. So do you gamble that your big lead in the category will hold up and go for the extra points or play it safe? Terrible rule change, IMO.

Quote:
No rules were added to Gloria Picktoria to compensate for turn order, as several variants here on BGG suggest.

My variant is one of those that includes this, but it's not really a big deal. I'd expect only serious GtG players to worry enough about the game to include it.

Thanks for summarizing the differences between the two games, Betty. This is the first listing of the rules for Gloria Picktoria that I've seen and I was curious about it.
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Betty Dingus
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Larry Levy wrote:
Dingus wrote:
No fox in Get the Goods
(The fox on a collection means it scores no points.)

Hmm, that might be an interesting addition. Of course, it would be nice if we could figure out the rules for it.

I'll go back to the fox question forum thread and see if we can hash it out there. I think we're close to understanding it.

Larry Levy wrote:
Dingus wrote:
2X cards double the size of your collection, not the points
They double the length of the row.

That's messed up and comes close to ruining the game. It also makes no sense. Doubling the length effectively puts your collection out of the range of everyone else's, unless of course they choose to use their 2x card on the same cards. So not a big strategic decision there. But doubling the VPs (which is indeed the original rule) is a much more interesting decision, since you can't add any more cards to your collection. So do you gamble that your big lead in the category will hold up and go for the extra points or play it safe? Terrible rule change, IMO.

We've only played twice, with two players. But I did save my 2X card to play after he built up six of a kind, then I quickly doubled my four row to make it eight. It still means you can't play any more on that row, like with the old rules. (I'm not sure if I made that clear.)

Larry Levy wrote:

Thanks for summarizing the differences between the two games, Betty. This is the first listing of the rules for Gloria Picktoria that I've seen and I was curious about it.

And thanks to you for writing about the original, which I was curious about! (And reading about the game years ago on BGG was why I picked up Gloria Picktoria, which doesn't state anywhere that it's a retheming.)

Two more changes, they put the minimum age at 10 instead of 8, which seems silly when the chicken and rooster theme is more child-like, but maybe they thought younger kids would be confused by the fox (and they'd be right).

It also costs $20 instead of $8.
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Deb Wentworth
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In a review posted to this page it is mentioned that choosing a face-up wild card counts as two actions rather than one. I'm wondering if this detail was inadvertently omitted from the English rules, or if this is a difference between the current and older versions of the games.

Any insight?
 
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