-
After spending the past several Sundays playing CoH with my wargaming buddy, and having it basically supplant our other games with its awesome wonderfulness, I can hardly wait for Normandy (whatever it's called) and North Africa. Not to mention Sturm Europa. When will these be available for purchase?
-
David Janik-Jones
Canada Waterloo Ontario
-
I had read on the forums here somewhere that Conflict of Heroes: First Men In - Normandy 1944 will be this year sometime. I may be mistaken though. I too am waiting for it.
-
uwe eickert
United States Helena Ohio
-
Conrad,
Thanks for the support. The firefights have been mapped out and we are finalizing the maps before they go to the printer. The maps were all done, but we found that they curtailed the number of firefights that could be played. So we had to start all over again. I will keep you posted on this forum.  Uwe
-
David Janik-Jones
Canada Waterloo Ontario
-
This is most excellent news, Uwe! I'm really looking forward to this one in your fine series.
-
-
Uwe -
Thank you for the update and the involvement. I've played wargames for 35 years, going back to Tactics II, Panzer Leader and Luftwaffe as a teen and your game is easily the most completely engrossing I've ever encountered. It's phenomenal. Thank you, and I eagerly await Normandy, as well as Sturm Europa.
-
Rasmus Jensen
Denmark Copenhagen Denmark, Europe
-
I am also realy looking forward to this one...
i loved CoH:AtB, got a little disappointed with SoS, but this might just be the best!? keep up the good work!
-
uwe eickert
United States Helena Ohio
-
Rasmus, definitely let me know why you were disappointed with SoS. We need to know this so that we correct any mistakes with future releases!
Please, criticism can only spawn improvements.  Uwe
-
Chad Oatman
United States
Florida
-
I can't speak for Rasmus, but I too was a little disappointed with Storms of Steel after playing Attack of the Bear with the Storms of Steel rules. The major complaint (which is really a nit pick honestly) is the scenarios. While they may be historical and accurate, there is little play balance. Seems like most of the scenarios feature one side crossing open terrain to attack an entrenched position. This means one player is frantically trying to cobble together an effective advance without getting cut to shreds, while the other player sits back and blasts away the enemy whenever he wants, chuckling to himself the whole while at how ineffective his opponent is and how many points he is getting from all the units he kills.
It's very frustrating to be the player trying to cross the open field and it can almost get boring (too easy) as the other player wiping out the invaders. I've been meaning to replay a couple of the scenarios by adding in a few of the terrain overlays to see if that adds a little more tension for the entrenched player and alleviates some from the player out in the open. Other than that little nit pick, the Conflict of Heroes series is by far my favorite game night pick. You have really found an impressively easy way to include as much realism and randomness to make for a very satisfying gaming experience!!
-
uwe eickert
United States Helena Ohio
-
Chad,
In the future, I will make sure that the firefights are all designed by the campaign manager and our in-house staff. Multiple firefight authors may not be the way to go. Uwe
-
Chad Oatman
United States
Florida
-
Uwe, take what I say with a grain of salt. I don't think having multiple scenario designers is a bad thing at all. If anything, it should encourage different perspectives which should lead to different results. I would just suggest that someone coordinates what each of the different designers are working on. Like I said, it was more of a nit pick than a deal breaker and it is still my favorite system. You are the expert, I was just sharing my (and my opponents) thoughts. I would hate to think that my "tinkering" might negatively effect others enjoyment of the wonderful system you have created by what I think would be a rash decision to stop having multiple people work on the scenarios. I think just a little coordination or communication between the groups would have the desired effect without potentially slowing down production.
-
David Beaver
United Kingdom Newcatle/Gateshead
-
uweeickert wrote: Rasmus, definitely let me know why you were disappointed with SoS. We need to know this so that we correct any mistakes with future releases! Please, criticism can only spawn improvements.  Uwe
What an enlightened approach to criticism/development.

By the way, I'm loving SoS. I would like to see some more FFs, but that's just my impatience I guess.
-
Chad Oatman
United States
Florida
-
David B wrote: uweeickert wrote: Rasmus, definitely let me know why you were disappointed with SoS. We need to know this so that we correct any mistakes with future releases! Please, criticism can only spawn improvements.  Uwe What an enlightened approach to criticism/development.  By the way, I'm loving SoS. I would like to see some more FFs, but that's just my impatience I guess.
You will find that Uwe is very receptive to critcism. Personally, I have found that to be a very rare and welcome trait. Uwe is definitely "Good People" in my book, not to mention a brilliant game designer!
-
Jan Colpaert
Belgium TEMSE Oost-Vlaanderen
-
uweeickert wrote: Rasmus, definitely let me know why you were disappointed with SoS. We need to know this so that we correct any mistakes with future releases! Please, criticism can only spawn improvements.  Uwe
COH is indeed a very good concept, Uwe. The only thing I miss a bit is the real "fog of war" when playing the scenarios solo. This is a problem related to other wargames like Tide Of Iron as well. You just know that the Russian machine gun team is waiting for you in those woods and you will adjust the movement of your German squad in order to avoid any surprise. In real war it's this kind of surprises that make things unpredictable. When you translate this towards a wargame (especially when playing solo), it adds a very THRILLING factor. The best example of that kind of solo play experience is according to me still the Solitaire Advance Squad Leader-expansion. Do you think it's possible to create something like it for the COH-system?
-
Brian Berg Asklev Hansen
Denmark Vejle
-
Quote: Ramus, definitely let me know why you were disappointed with SoS. We need to know this so that we correct any mistakes with future releases!
Contrary to most I don´t mind that almost all the scenarios feature a stronger side trying to bash through an entrenched defender - That is inevitable when playing a Kursk game.
However - One thing I feel is missing in SOS compared to AtB is more turns and more choice in battleplan. In AtB most scenarios were designed in a way that meant that players used the first turn in moving their forces into contact with the enemy. In SoS most scenarios start with both sides well within firing range and thus there are no possibility to seek alternative routes to the objective. This makes the scenarios more intense from the beginning (which is a plus to some) but also makes them less interesting from a pre-battle planning point of view. It also gives them less replayability.
There are few scenarios in SoS where the longer range of the German guns is a major factor as most scenarios start with the forces already closely engaged - I would have loved to have a Prokarovka(the essense of Kursk IMO) scenario with scores of soviets trying to rush headlong into the germans to close the range.
The above is not to be taken as a harsh criticism of SOS - I also like shorter scenarios which takes players right into the action from thr start, but would have liked a better mix of scenario styles as I also like the style of AtB where the offensive player have multiple aveneues of attack and the defender has time to reorient his defense.
Brian
-
uwe eickert
United States Helena Ohio
-
Jan,
John Butterfield is working on a PURE solo game, which is scheduled to ship 1st quarter of 2011. The game will include sided maps. The player will be able to solo play either the Americans and Brits or the Germans.
-
uwe eickert
United States Helena Ohio
-
Brian,
I agree with your assessment. Several of the firefights that will be posted online do allow greater pre-battle manouvering and planning. I do not know when they will be posted, since we are using several of them for tournament play at the cons.
-
Chad Oatman
United States
Florida
-
uweeickert wrote: Brian, I agree with your assessment. Several of the firefights that will be posted online do allow greater pre-battle manouvering and planning. I do not know when they will be posted, since we are using several of them for tournament play at the cons.
This bugged me a little as well I'm glad Brian brought it up. So glad you are working on a fix. This will definitely boost replayability and allow players to refine their strategies. With the series going to the west and into the Pacific I don't think I'll want to even look at other games series or titles from other companies. Conflict of Heroes really hits the sweet spot!!
-
Jan Colpaert
Belgium TEMSE Oost-Vlaanderen
-
uweeickert wrote: Jan, John Butterfield is working on a PURE solo game, which is scheduled to ship 1st quarter of 2011. The game will include sided maps. The player will be able to solo play either the Americans and Brits or the Germans.
That's incredibly GREAT news, Uwe!!! Looking forward to it 1000%!!!
-
-
uweeickert wrote: John Butterfield is working on a PURE solo game, which is scheduled to ship 1st quarter of 2011. The game will include sided maps. The player will be able to solo play either the Americans and Brits or the Germans.
Does PURE mean, there will be no instructions included, how to turn the scenarios into multiplayer ones?
-
uwe eickert
United States Helena Ohio
-
I am guessing that we will be adding a two player setup for the solo fights. So each firefight will come in 3 parts. A player will be able to play solo as the Yanks and Brits, or play solo as the Germans or play with two players. This is my goal, but not guaranteed.
Well, I guess if it is a goal, we can make it happen.
-
**MOSHIN' JOSH** [Here to have fun!]
Canada Cambridge Ontario
"Sometimes game rulebooks are meant to be used as a guide - not chiseled into stone tablets as scripture. If using a specific rule makes a game more fun for you, then it is not only your right - but it is your duty to change it." --Rob Bell
“My opinion is that a game has its own life when published, and is really alive when players want to add their own house rules!” --Bruno Cathala
-
conchad wrote: David B wrote: uweeickert wrote: Rasmus, definitely let me know why you were disappointed with SoS. We need to know this so that we correct any mistakes with future releases! Please, criticism can only spawn improvements.  Uwe What an enlightened approach to criticism/development.  By the way, I'm loving SoS. I would like to see some more FFs, but that's just my impatience I guess. You will find that Uwe is very receptive to critcism. Personally, I have found that to be a very rare and welcome trait. Uwe is definitely "Good People" in my book, not to mention a brilliant game designer!
Agree on all points!! 
-
uwe eickert
United States Helena Ohio
-
I spoke with John in great length and we will be adding 2 player versions to the solo games. Each firefight will be two separate games. One played as the Americans and one as the Germans. Each map will be two sided, one for the American AI and one for the German AI.
So the two player versions will be playable on either map side.
-
David Sullivan
United States Lynnwood Washington
-
I'm pretty impressed with the play balance of the SoS games I've played. Play can be bloody, to be sure, but the balance comes through numbers (for the Soviets) or quality (for the Germans). I've played several scenarios multiple times and they never play the same twice.
I haven't played AtB using SoS rules, yet, but I hope to soon. I've been focusing on SoS for the last several plays.
-
Chad Oatman
United States
Florida
-
David, I'm becoming convinced that I must not be using a very good strategy to get enough units to the line to do enough damage. I'm planning on another couple plays in the coming weeks. Perhaps, we've missed something.
-
Rasmus Jensen
Denmark Copenhagen Denmark, Europe
-
uweeickert wrote: Rasmus, definitely let me know why you were disappointed with SoS. We need to know this so that we correct any mistakes with future releases! Please, criticism can only spawn improvements. :) Uwe
I tried to described this in a ealier post: http://boardgamegeek.com/article/4065561#4065561 br rasmus.
-
|
|