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Vasilis Foukarakis
Greece Heraklion Crete
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Questions after our 5th game:
1} We are still not sure how elixirs work regarding banners and gifts. We play it that: If you don't have any characters with a matching banner you just get the shown primary gift. If you have a single matching character then you get 2 gifts of the shown color {which is always the same as the first primary gift the elixir provides} If you have all 3 matching characters then you get 3 gifts of the new color shown at the bottom. I just read in the manual that the player can choose to gain the other gift instead but I don't know exactly how many he can get. 3 of a single color {primary or secondary}, 2 of the basic color and 1 of the secondary color or any combination of 3 gifts of the two colors?
2} When a a Hero is corrupted the manual mentions that he removes all of his markers from quests and closed portals. There is no mention that these markers are replaced by neutral markers but I believe that this is the case right? Otherwise it is very disastrous to lose the already placed on quest cards markers of a player-gone-bad. In our session today a player had covered 90% of a quest card and when he became corrupted we just had to replace his markers with neutral markers. We thought it would be too harsh a penalty if we just removed his markers and had to pay for those requirements again! After all they were completed once! Which is correct? Do we replace a player's markers with neutral markers or just remove them entirely when he becomes corrupted?
3} We managed to finish the artifact deck and a player wanted to pick for his reward after a quest another artifact. Do we reshuffle the artifact deck or not?
4} A player played a Sin card that was just about to trigger a Cataclysm but another player wanted to counter that card. What happens next? He has to wait for the Cataclysm to be resolved before playing the Counter Sin card ability? Does the players play their Counter sin cards normally until no one wants to play a Counter and then the Sin effect {if it was not countered} takes effect and THEN resolve the Cataclysm?
I'm guessing the timing here is: The player plays his card {for example Tap a character}. Let's assume this was the 7th Sin card. The other player does not want to tap his character so he announces that he will play a Counter Sin Card. Then the other player announces that he will play his Counter Sin card to counter the first one. Finally the 2nd player announce that he plays another Counter Sin card. This means that we have Player A :Tap character {that also triggers a Cataclysm} Player B :Counter Player A :Counter Player B :Counter
After it is decided that the character is not tapped then the Cataclysm is triggered. Afterwards only the 3 Counter sin cards are in the discard pile since the Tap character card is the 7th that got into the discard thus triggering a reshuffle.
Does this make any sense? What exactly is the timing when a Sin card {the 7th one} is going to get countered and when do we resolve the Cataclysm? What Sin cards remain in the discard pile after the Cataclysm?
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1}You play it correctly. And when you choose between gifts you want to get, you always choose only one of them. For example, if you are exchanging elixir to gain gifts, and on the elixir card you have 2 red gifts when you have 1 white character, 3 red gifts if you have 2 white characters and single red gift if you don't have any white character (including your hero), you choose to get one of them. And it's your choose what exactly will you get, depending on what you need.
2}I think that you only replace the markers on quest cards. On the portal you shall leave free spaces.
3}You always reshuflle any deck that is finished during the game. You don't do this only if it is impossible, for example, all cards have been taken by players, and there are no single one on the used cards deck.
4}That's correct. You play it as in yours example. Any sin cards played above seven cards remain on the board and counts to another catastrophe.
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