Mark A
United States
Arizona
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This is the only Commands & Colors: Ancients game I do not own.
What is cataphract cavalry? How is it different from other cavalry?
What are caltrop hits? Is there a "caltrop" unit?
Just curious about units that don't appear in the other games.
Thanks.
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"Spartan spawn, sworn, raised for warring."
United States Beaufort South Carolina
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There are no specific 'Caltrop Troops' the scenario will say whether or not your lights are armed with them. The caltrop comes into play when one evades if I remember correctly.
The Cataphracts are super heavy cavalry, they can ignore swords rolled against them. They may have one other ability that escapes me as I dont have the rules right in front of me.
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Kent Reuber
United States San Mateo California
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The complete rules for all the expansions are at http://ccancients.net/
Caltrops are spikes dropped by light infantry designed to lame horses. As I recall, horses that pursue light infantry units can get wounded in the process.
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Kevin Duke
United States Wynne Arkansas
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To be specific on caltrops, there are scenario 'special rules' designating certain troops as caltrop armed. When they evade from cavalry, all normal rules are followed, including the attacking unit rolling dice hoping to get 'color' hits. The bad news is that any swords rolled on this evasion attack result in hits against the attacker.
Cataphract cavalry (and cataphract camels) work like their cousins (heavy cav, camel troops) in all ways but cancel one sword hit against them.
Exp 4 has cat cav for both the purple romans and eastern armies and cat camels for the eastern armies. Easterners also get regular camel cav too (didn't it bother you that the Greeks had camel cav but the easterns did not?) They also supplement the eastern armies with a lot more bow cavalry and a few more bits, and give the barbarian army more medium cav and some heavy cav.
And, if you have the other expansions, you'll find the purple roman victory banners here are 'gray.' Why? Look at the other Roman armies. The base game (gray blocks) had red banners. Exp. 2 (red blocks) had purple banners. Now you can rotate and have your banners match your army-- which may be a very useful thing, given that there are a number of RCW scenarios available (including this box).
All in all, it's a very interesting package with a range of scenarios that include some long asked for (see the more information page or for a bit more detail, see http://boardgamegeek.com/thread/403690/brief-scenario-descri...)
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I really can't understand Baggage Wagons and Laager Wagons...Any Help?
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Kevin Duke
United States Wynne Arkansas
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Baggage wagons amount to a slowly moving "objective hex." A few scenarios have one force with wagons and the other side would like to capture or destroy them. Adds some interest, and there were certainly some historical situations where a baggage 'train' was the objective of an attack or where the loss of the baggage ended a campaign or led to defeat.
Laager is a defensive formation some of the barbarian peoples, who had their entire tribe living on wheels, could adopt. It amounts to parking the wagons tightly together (like you see the pioneers do against the Indians in those old western movies) and using the wagons for defense.
In brief game terms, a wagon laager works pretty much like a camp hex, and is usually worth banners if captured.
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Alfonso Zamora
Spain Madrid
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hi, playing Nisibis (217 AD) with Parabellum Series yesterday, a dude comes in the second day of the battle:
Julian Legions rule is in effect. Julians Legions can move 2 and no combat, but if i play a LINE COMMAND card which it text say: ""Each unit may only move one hex, and then engage in Ranged Fire or Close Combat if eligible"" Can the medium and heavy move 2 hexes with Line Command card? Thanks in advance
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Miguel
France Caen (from Valencia, Spain)
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Alfonso, the card is very explicit: only 1 hex.
Any infantry able to move more than 1 hex (Lights, Auxilia, Julian legions, Warriors charging...) cannot do it using this card.
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