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5 Posts

RoboRally: Armed and Dangerous» Forums » Rules

Subject: General rules questions: repair sites and card dealing. rss

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Marcin Mościcki
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Hi,
Welcome everyone - my first post here, although I've been reading the forums for last couple of years.

1. Have the repair sites effect only if the robot is located there only at the end of the turn? That's how I understand the rules, although the last point in the section about completing a single register phase mentions 'touching flags and repair sites', which could imply that they work every time the robot ends a phase there. In the end, we played, so that damage points are removed only after finishing a turn on a repair site, but touching the flag or a repair site any time during the turn modifies the archive (again, does the user have a choice of not setting the archive point on a repair site)?

2. In the cleanup phase, do players discard all cards, or only those in the registers (save the locked ones, of course)? In other words, are not-used cards kept for another turn, or not? The rules mention only discarding cards in the register, but they also mention that players are dealt 9 cards, and not such a number that every player has 9 cards in total.

Thanks!
 
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norman rule
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schizoferret wrote:
1. In the end, we played, so that damage points are removed only after finishing a turn on a repair site, but touching the flag or a repair site any time during the turn modifies the archive (again, does the user have a choice of not setting the archive point on a repair site)?


You are correct about repair. You must finish the turn on the repair site.

You archive updates if you finish the register on a flag. You can't just walk across it, you have to stop on it... and your archive updates automatically. You don't have the option.

Quote:
2. In the cleanup phase, do players discard all cards, or only those in the registers (save the locked ones, of course)? In other words, are not-used cards kept for another turn, or not? The rules mention only discarding cards in the register, but they also mention that players are dealt 9 cards, and not such a number that every player has 9 cards in total.


Cards in locked registers or for a powered down robot are the only ones you should keep. Everything else is discarded.

 
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\m/ Stoner Rock \m/ (Joe)
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1. You are correct. You only gain the benefit of a repair site (getting one/two points of damage removed or possibly receiving an option) only if you end your fifth register phase on the repair space. However, flags and repair sites count as "touched" at the end of each register phase. Remember that you respawn from the last flag or repair site you "touched".

2. You discard all cards every turn, used and unused. EDIT: As long as they are not locked, as mentioned above!
 
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  • Last edited Wed Mar 3, 2010 5:24 pm (Total Number of Edits: 2)
  • Posted Wed Mar 3, 2010 5:20 pm
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Clinton Molina
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Please keep in mind that I only own the original so if you have the newer Avalon Hill version it may be different.

1 - You have been playing it correctly. End of any phase (1-5) will update archive. End of turn (end of 5th phase) repairs.

2 - In the original version, after programming your five phases, all extra cars were discarded, then at the end of turn any unlocked registers are discarded.


lol, I am soo slow...
 
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  • Last edited Wed Mar 3, 2010 5:35 pm (Total Number of Edits: 1)
  • Posted Wed Mar 3, 2010 5:34 pm
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Marcin Mościcki
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Thank you all!

So far, I have only played 2-3 person games, but it looks like it's gonna become a favorite party game for larger crowd (a considerable portion of my friends are from IT, which only adds flavour).
 
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