Jeremy Yoder
United States Sioux Falls South Dakota
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A friend and I have really gotten into Dvonn -- great game. We play with a chess timer, which has been a lot of fun. Anyway, I was wondering about the end game and how it works in tournaments.
If a person can make a move, then they have to do it, which is part of the game. But suppose a player can make a move, but they don't see it, and they simply say something like, "I guess it's still your turn," or they simply stand up, thinking it's over.
We've not had it happen, but we've said if it does, then it's up to the other player to decide if they should mention it, depending if it's in their best interests or not. Anyone know?
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Dave Dyer
United States Playa Del Rey California
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tournaments have elaborate rules and protocols for interrupting
the game flow and how to deal with mistakes. It's a messy area. The protocols generally start with stopping the clock and announcing nature of the problem.
For a well thought out and well tested set of rules, for a game where mistakes in play are a frequent occurence, see the rules for Tantrix tournaments. http://tournaments.tantrix.co.uk/rules0.shtml
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Russ Williams
Poland Wrocław Dolny Śląsk
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ddyer wrote: Digression, but I noticed: "If the first tile is placed 5 or less spaces from any edge of the full playing area..." - Huh? There is no bounded playing area in Tantrix, is there? Is that just a limitation of the online version?
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Dave Dyer
United States Playa Del Rey California
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Most people don't have an infinitely large table available to play on.
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Jeremy Yoder
United States Sioux Falls South Dakota
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So it sounds like there's nothing for Dvonn specifically regarding the end game. OK then, I guess we'll just keep playing like we have been.
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Russ Williams
Poland Wrocław Dolny Śląsk
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Interesting... I've never needed an unusually large table in the 101 Tantrix games I have played, on a variety of tables in various homes and public spaces... A very small number of times I remember sliding the entire configuration over since it grew in one direction and hit an edge, but the whole shape still quite easily fit on the table, and it only took a few seconds to slide the group of tiles over. Oh well.
The very rules and strategy of Tantrix seem to encourage relatively compact shapes anyway. It's not like real-life players are going to build a 50-tile long straight line or something! (As far as I know, anyway, that doesn't seem a very optimal strategy...)
Even in the worst case, you wouldn't need an infinitely large table anyway, as there's a finite number of tiles.
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Dave Dyer
United States Playa Del Rey California
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I think that particular rule for Tantrix tournaments (why are we discussing this in Dvonn's forum?) is to enforce what would otherwise be the polite thing to do. Remember Fisher's famous psychological warfare against his opponents? Anyway, it's a good example of how petty rules have to be if you want enforce "reasonableness"
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Jeremy Yoder
United States Sioux Falls South Dakota
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ddyer wrote: I think that particular rule for Tantrix tournaments (why are we discussing this in Dvonn's forum?)...
Yeah, I feel bad -- I really should have posted my question over on the Tantrix forum. 
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