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3 Posts

Black Box» Forums » Variants

Subject: Darkening the Black Box rss

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Max Pips
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Lititz
Pennsylvania
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I picked this game up at a thrift shop last week and played with friends on Friday night. After playing three scenarios from the game, we developed an optional rule that brought us even more enjoyment:

1. A ray that hits an atom/ball pushes it one square back (i.e. in the direction the ray is traveling). An atom/ball may not be pushed off the board.
 
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Adam Barney
United States
Raytown
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OK, so what happens to the rest of the reflections, hits, and detours/misses you've already placed markers for? How do you keep that from getting insanely confusing?
 
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Max Pips
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Surprisinly, it does work and the "confusion" is merely an added mental challenge. There is additional deductive reasoning that comes into play, too, which I find enhances an already great puzzle game. However, sometimes players actually hope they do not hit an atom.

As for the markers, think of them as layer upon layer of results. Prior to a hit, the markers are used normally. After a hit, add another concentric layer of markers to re-evaluate the board.

The challenge does dramatically increase with five atoms. Start with three until mastered, then try four.

As an end game exercise when players feel they have solved the puzzle, have them fire rays to intentionally hit the atoms with the goal of grouping them all together.
 
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