Michael Webb
United States
The City of Steel
Commonwealth of Pennsylvania
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rockusultimus wrote:
Webb isn't a fan of having many cubes on the map at the end of the game.
And I thought we were on a first name basis, Costas 
He's right though, the reason I don't care for the production chart is because I like having a stronger degree of control over how many cubes are left on the map at the end of the game, and I try to tune that to the single digits in playtesting, preferably the low single digits (though this is tough in designs like ZA where the number of cubes that are being destroyed is hard to predict). I've been using standard production again in one of my current protos, but I still tend to shy away from it because of the raw cube number X factor.
The "load up the map" system that appears in my published designs makes for a softer early game, but one that tightens as the game goes. This makes it less likely for a player to bankrupt early, but rewards those thinking ahead significantly.