The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
155 
 Thumb up
 Thumb up
17 Posts

Werewolf» Forums » Reviews

Subject: The PLAYMOBIL® Legion reviews "Werewolf" rss

Your Tags: Add tags
Popular Tags: [View All]
Mya
United States

Michigan
flag msg tools
Please let your eyes adjust to the darkness.
Avatar
mbmbmbmbmb
NOTE: This review consists primarily of images, and thus make take some time to load on slower connections. My apologies.
















Editor's Note: For an overview of the 5-player variant favoured by Centurion Maximus and his men, see How to play werewolf with less than 7 players. Many thanks to the core members of my BGG werewolf posse, Jeremiah_Lee, Raid1280 and fograsher.

For more PLAYMOBIL® Legion Reviews, check out The PLAYMOBIL® Legion Geeklist.

paperfred's PLAYMOBIL® Legion microbadge: mb

Legal Disclaimer: PLAYMOBIL® is the property of Geobra Brandstätter GmbH & Co. KG. Despite what the images in this review might suggest, absolutely no PLAYMOBIL® figures are included in Werewolf. Apart from spending large amounts of money on their beautiful toys, I have no affiliation with PLAYMOBIL®.

Edited: Lots of typos. That's what I get for editing while sleepy.
  • Last edited Sun May 30, 2010 4:29 am (Total Number of Edits: 1)
  • Posted Sun May 30, 2010 3:51 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Steven
United States

Avatar
mbmbmbmbmb
Those Lego* Playmobil role cards are awesome!

*Oops. blush
6 
 Thumb up
 tip
 Thumb up
  • Last edited Sun May 30, 2010 6:12 am (Total Number of Edits: 1)
  • Posted Sun May 30, 2010 4:26 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
James Webb
Australia
Canowindra
NSW
flag msg tools
Avatar
mbmbmbmbmb
celiborn wrote:
Those Lego role cards are awesome!


By 'Lego', you mean 'Playmobile'* 'Playmobil', right?

* Ooops. * blush
7 
 Thumb up
 tip
 Thumb up
  • Last edited Mon May 31, 2010 2:04 am (Total Number of Edits: 2)
  • Posted Sun May 30, 2010 4:40 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Eric
United States
Maumee
Ohio
flag msg tools
God created Arrakis to train the faithful.
badge
All persons are contained within a single individual, just as all time is in a moment, and the entire universe is in a grain of sand. -Fremen Saying
Avatar
mbmbmbmbmb
I would give this 1000 thumbs if I could.

Excellent job Mya, excellent job.

I especially love the group with their heads down.

Fantastic!
7 
 Thumb up
 tip
 Thumb up
午餐先生
United States
San Mateo
California
Avatar
mbmbmbmbmb
Love how the Legion obscures their vision! The whole of the review is excellently presented (again)!
4 
 Thumb up
 tip
 Thumb up
Steve Duff
Canada
Ottawa
Ontario
Avatar
mbmbmbmbmb
I can't believe you took the time to make up special role cards. thumbsup
5 
 Thumb up
 tip
 Thumb up
Jeremiah Lee
United States
Ypsilanti
Michigan
flag msg tools
designer
publisher
Avatar
mbmbmbmbmb
Funtastic! This makes me want to play even more, and I want to play with those playmobile-figure wolf cards.

This game deserves more attention on the fiver.
2 
 Thumb up
 tip
 Thumb up
Manuel Pasi
Switzerland
Zürich
flag msg tools
Dammit, lately I find no...
badge
...time to game anymore!
Avatar
mbmbmbmbmb
Jeremiah_Lee wrote:
Funtastic! This makes me want to play even more.


Actually this makes me want to play with my old Playmobils; still far far away from ever playin werewolf again.
1 
 Thumb up
 tip
 Thumb up
Craig Somerton
Australia
North Ryde
NSW
flag msg tools
designer
This text unintentionally left blank
Avatar
mbmbmbmbmb
The Legion reviews are simply fantastic.

Although, I though lynching involved hanging people. I'd have loved to see legionnaires being strung-up!

Upon reflection, maybe the spear in the back was a more appropriate touch.

More reviews please... more.
2 
 Thumb up
 tip
 Thumb up
C J
Germany

flag msg tools
Avatar
mb
Two reviews in a week - I am pleased.

Now go make more!
1 
 Thumb up
 tip
 Thumb up
Cyrus the Great
United States
Lexington
Kentucky
flag msg tools
Avatar
mbmbmbmbmb
revgiblet wrote:
celiborn wrote:
Those Lego role cards are awesome!


By 'Lego', you mean 'Playmobile', right?

By 'Playmobile', you mean 'Playmobil,' right?
6 
 Thumb up
 tip
 Thumb up
Mya
United States

Michigan
flag msg tools
Please let your eyes adjust to the darkness.
Avatar
mbmbmbmbmb
Thanks everyone. This was a particularly fun review to put together - a bit of a challenge as there were no boards or bits for the Legion to work with, but I hope I captured a sense of just how much fun 5-6 player Werewolf can be. Of course, as with so many games, you need to have the right group to really enjoy it, but fortunately I have a fantastic group.

Raid1280 wrote:
I especially love the group with their heads down.


I asked the Legion if they could just close their eyes, but that proved to be impossible.

UnknownParkerBrother wrote:
I can't believe you took the time to make up special role cards.


Neither can I. laugh That probably added an extra 2-3 hours to my usual reviewing time, but it was worth it. I needed a set of cards for myself anyways and the opportunity was just too good to pass up.

anomander64 wrote:
Although, I though lynching involved hanging people. I'd have loved to see legionnaires being strung-up!


That was certainly an option under consideration, but Centurion Maximus couldn't find any rope of the right size, and none of the Legion knew how to tie a proper noose anyways, so they decided to go with a more direct approach.

eljin_j wrote:
Two reviews in a week - I am pleased. Now go make more!


Yessir, but you have to give me some time to actually play games in between!
13 
 Thumb up
 tip
 Thumb up
Ian McCarthy
United States
Milwaukee
Wisconsin
Avatar
mbmbmbmbmb
Wow, what a great review. I laughed when they put their heads on the table. And it sounds like a great variant for fewer players.

I've played this game many times and at least two different editions, including Miller's Hollow and the ambitiously titled Ultimate Werewolf Ultimate Edition, but I've never played this variant, which seems great because it gives each of the five or six players something special to do. Even the villager is special because he/she is the only one.

Can you clarify how your group does voting and what roles get added if you have more players?

Thanks again for the review.
1 
 Thumb up
 tip
 Thumb up
Mya
United States

Michigan
flag msg tools
Please let your eyes adjust to the darkness.
Avatar
mbmbmbmbmb
KenToad wrote:
Can you clarify how your group does voting and what roles get added if you have more players?


In my group, voting is done by pointing, typically in conjunction with a raised hand to make sure nobody gets "accidentally" lynched during the heated discussion phase. It's important to note that whoever is lynched doesn't reveal his/her role until the end of the game.

I haven't actually played this version with more than five + moderator. I know with six you add an extra villager, which can sometimes result in tied votes, in which case nobody is lynched that day. Raid1280 can probably chime in with more details on this front, being a much more experienced werewolf than myself.

I highly recommend that people give the 5-6 player variant a try, even if you're not fond of larger-scale Werewolf. Everyone is involved right from the start and the fact that there are only two "day" phases to play means every accusation and defense is absolutely vital. My group has introduced this variant to several new players and all of them have picked up on the mind-games after only a few rounds.
3 
 Thumb up
 tip
 Thumb up
C J
Germany

flag msg tools
Avatar
mb
EmeraldYam wrote:
eljin_j wrote:
Two reviews in a week - I am pleased. Now go make more!


Yessir, but you have to give me some time to actually play games in between!


I care not for your game-playing needs, my dear. Now get to it before I send forth my army of monkeys!

(there really needs to be a monkey emoticon!)
1 
 Thumb up
 tip
 Thumb up
Eric
United States
Maumee
Ohio
flag msg tools
God created Arrakis to train the faithful.
badge
All persons are contained within a single individual, just as all time is in a moment, and the entire universe is in a grain of sand. -Fremen Saying
Avatar
mbmbmbmbmb
KenToad wrote:


Can you clarify how your group does voting and what roles get added if you have more players?



Hi Ken! The 5er game is essentially the 'sprint' version of Werewolf. Usually the games have around 11+ players and the game can last around 30 minutes or so. The 5er game is its own beast....er.....werewolf...

First off the 5er is incredibly balanced. Adding just one more role throws the balance off and it would be very challenging for the team that didn't get the additional role. If you throw in an extra evil character the good side may find it almost impossible to win, and if you throw in an extra good character the evils will definitely have their work cut out for them.

The games also last anywhere between 5 and 10 minutes....maybe 15 if you have a particularly good matchup, so the odd man out can either narrate or wait for the next turn. We usually play where the player who drew the werewolf narrates the next round.

In terms of voting, you can carry this out in one of several ways.

1) Voting cards - I keep a stack of index cards and sharpie with my Werewolf kit for just this reason. I'll write a players name on the index card and give it to them, so that when people vote you can see where their vote is placed, and who threw the vote (all important pieces of information).

2) The Point method - Players may point at whoever they are voting for in hopes they are lynched. The downside of this (as mentioned by Mya above) is that players may be caught up in the heat of the moment and point while stating an accusation. This may be the majority vote on someone that sends them off to the gallows....but the player may not have meant to point as a vote, and merely pointed in order to make a statement. Jeremiah, and Mya have corrected this by having a player point, and then raise their hand to identify that their point is, in fact, a vote.

Regardless of which method we use, we also use 'insta-lynch' which means that when a player has majority vote (3 out of 5 on the first day, 2 of 3 on the second) they are immediately removed from the game.

One other very important aspect of the 5er game is that there is NO role reveal. A characters identity stays secret until the very end of the game. When a player is lynched or killed they must sit quietly, with their role card hidden, until the game is over (which isn't long at all in a 5er).

5ers are a blast when you get a great group together....and they move quickly. Keep in mind though....there is zero room for error in this version. If you get dealt the Werewolf role....you wake up during the 1st day and someone points to you screaming to the rest of the group "I'm the Seer, and he's a werewolf! I checked him and got a positive hit!" You better slap on that stone cold face of absolute truth, turn to the group and defend yourself in any way possible.

Also, if anyone is interested, we run all types of games in the Werewolf forum. I'm running one right now actually, and I do run 5ers quite often.

If you're interested in trying it out don't hesitate to geekmail me. I'll set something up for anyone who wants to enter the ring.

The forum is here.

In order to sign up and play a game on the forum you'll also have to sign up this site. It uses the exact same user name as your BGG account and is very user friendly. This site was setup to make play easier for the forums. It automatically tracks the votes, and gives the moderators a lot of tools to run the game.

Again, don't hesitate to geekmail with any questions! Enjoy the 5er!
8 
 Thumb up
0.55
 tip
 Thumb up
  • Last edited Mon May 31, 2010 4:37 am (Total Number of Edits: 1)
  • Posted Mon May 31, 2010 4:36 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Robby Timmermans
Belgium
Wellen
Avatar
mbmbmbmbmb
EmeraldYam wrote:
That was certainly an option under consideration, but Centurion Maximus couldn't find any rope of the right size, and none of the Legion knew how to tie a proper noose anyways, so they decided to go with a more direct approach.


For future reference:
http://www.realknots.com/knots/noose.htm

1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.