Erik van der Weide
Netherlands Ede
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I played this game after the very similar Pickomino, and had inadvertently transferred one of that games rules into this one: I assumed you could throw as many times as you'd like. The rules explicitly state that three throws is the maximum.
Because you have to keep at least one die from each throw, you can never throw more than five times anyway, although throwing three or four times occurs way more often, which suggests that there isn't that much difference between the official "three" and my "unlimited". Also, having unlimited throws sure didn't feel broken.
So my question is: is there a specific reason for this limit? Is it more fun if there's a larger chance you fail to throw something useful?
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Matthew Marquand
United States Columbus Ohio
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Limiting the number of rolls to three causes you to make a decision based on risk. If you allow up to 5, you're removing some, albeit not a lot, of the decision making while completing your turn.
You'll also note that other recently popular games use three rolls as well, Roll Through the Ages: The Bronze Age and Ra: The Dice Game to name two although they don't force you to lock in dice permanently from one roll to the next unless you roll a specific side.
That being said, Sushi is a ultra-light game anyway and if that's the way you roll and you enjoy it more that way, then so be it.
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