Don Sikes
United States Easley South Carolina
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Stash needs to be dumped out of 2 player games.
If someone gets 2 Stash cards before the other gets 1 it is about all over and quickly. If that same person who gets the jump on Stash can trash a couple of cards it is all over very quickly since they can recycle their deck so fast.
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Stash is essentially unaffected by scaling, so to say that it is broken in a two-player game is to say that it is broken in games of any size.
And how is that the case anyhow? It's a Silver that allows you to position it in your deck. You can ensure that 2 Stash will come up together so you can afford, say, a third Stash or something, and you'll be guaranteed to draw it and use it before you need to reshuffle so that you don't lose a use of it from it being in your hand when you reshuffle, but beyond that, it's a Silver. what exactly makes a pair of Stashes so insurmountably game-breakingly awesome?
You really must be doing something wrong here.
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Dave Goldthorpe
United Kingdom
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I think it has been suggested before that getting the first gold is a winning strategy. Perhaps gold should be dumped out too?
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BT Carpenter
United States Reston Virginia
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DaveGold wrote: I think it has been suggested before that getting the first gold is a winning strategy. Perhaps gold should be dumped out too?
No, first Province is usually the game winner - we should get rid of Provinces.
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Douglas Glisson
Canada
Alberta
www.scottsigler.com/gfl
I'm gonna keep signing my posts so just let it go already.
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We just got rid of all the cards and now just sit around the table imagining the game in our heads.
Kraken Fan #69
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Wence the Wanderer
United States
Georgia
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krakenfan69 wrote: We just got rid of all the cards and now just sit around the table imagining the game in our heads.
Kraken Fan #69
this is fun, I'm building an imaginary duke/duchy deck as we speak, just try and stop me with your stashes!
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The Stash-strat is very handy, but it is limited to at most 1 Province per shuffle, which with trashing is still at least every 2 Turns, and often more like every 3-4 turns.
To review: 4-3 Split=2 Turns Getting Stashes=4 Turns minimum Getting 4 Provinces=8 Turns minimum
So something like 13-14 turns minimum to get 4 Provinces, usually more.
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I figured Stash was a weak card in games with strong trashing. I mean, if you can trash your deck down to the good stuff it's not usually that hard to draw the good cards together absent special deck-stacking powers.
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David desJardins
United States Burlingame California
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Doomclown wrote: I figured Stash was a weak card in games with strong trashing. I mean, if you can trash your deck down to the good stuff it's not usually that hard to draw the good cards together absent special deck-stacking powers.
It can still combo with Chancellor, for example. Being on top of your deck can be a lot more than just "drawing the good cards together".
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Stash depends a lot upon context. If certain attack cards are being used by your opponent, having Stash can be a disadvantage. i.e. Your opponent has an edge of knowing whether or not to play a particular attack card during a particular turn. In fact, certain attack cards (or other action cards) that you might not normally buy are worth a second consideration if an opponent has a Stash heavy deck.
In terms of keeping a balanced game, Stash works better in some 10-card Kingdom set ups than in others. i.e. If there are other powerful 5-cost cards in the game to tempt you, you have an opportunity cost every time you buy a Stash. (On the other hand, if there are not other tempting cards, it can be a little boring as a run is made on the Stash cards.)
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