Fixed mistake on artillery/rifle to hit chart Made storm/gale marker removable French 2SP armed redoubt moved to RE markers Moved all redoubts out of counter tray and onto map to show countermix limits Units that are eligible to raid can now only be sent to the Raid box when they occupy a legal starting hex Garrison artillery now does not display the spike guns option until the Coup de Main turns Added “send to entry hex” option to Spanish and French reinforcement leaders Players may now draw cards using buttons in their hand window Redoubts and roads now stack with combat units