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You lose the game after playing it. I don't understand why I would put this card in a deck. Is there something I'm missing?
 
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Steve Zamborsky
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Lebanon
Ohio
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j_king wrote:
You lose the game after playing it. I don't understand why I would put this card in a deck. Is there something I'm missing?

You lose at the end of that turn, not after playing him - so if you can win the game before the end of the turn, his drawback is moot. If you're one Story card away from winning the game and you're close to winning it but have a lot of opposition, Azathoth can clear the way and provide victory.
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Chris Long
United States
State College
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Not to mention the fact that you still have two more domains. You could play two more characters and get at least 6 tokens across three stories. Clearing the board is always *really* powerful.

Or similarly, if you can get rid of him before the end of the turn, you'll be fine. Then, at the very least, you got rid of your opponent's problem characters/support cards and picked up two success tokens.
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Rauli Kettunen
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Oulu
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Just watch out that Azathoth doesn't end up in your discard pile and if he does, that your opponent doesn't win "Secrets of the North Woods" story blush cry .

"Each player puts into play all characters in his
discard pile."
 
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Matt R
United States
DFW
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radynski wrote:
Not to mention the fact that you still have two more domains. You could play two more characters and get at least 6 tokens across three stories. Clearing the board is always *really* powerful.

Or similarly, if you can get rid of him before the end of the turn, you'll be fine. Then, at the very least, you got rid of your opponent's problem characters/support cards and picked up two success tokens.


That was actually something I was thinking about a week ago when I was constructing decks (again). So if he leaves the game before the end of the turn, his powers to end the game are null and void then?

That simple fact renews my interest in perhaps playing around with him. I could come up with ways of getting rid of him (for just one quick example, using a card to change his neutral faction to a Yog Sototh faction and then playing one of the many Yog Sothoth characters that remove a Yog character when they enter play).
 
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Chris Long
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Noonespecial wrote:
So if he leaves the game before the end of the turn, his powers to end the game are null and void then?


Yes. The end game condition is a separate effect from the destroying characters thing. If he is in play at the end of the turn, he will make you lose. But if he's not there, his text won't trigger.
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