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Dominion: Prosperity» Forums » News

Subject: Dominion: Prosperity Complete Card List rss

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Charles Waterman
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Hi ho, Hi ho! MINE them GOLDS, boys - there's valuable PLATINUM underneath!
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Wei-Hwa Huang
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LastFootnote wrote:
I wonder if the effect of Quarry stacks with itself. I know it doesn't stack if you play it using Throne Room or Royal Chamber, but if you actually have two copies of Quarry in play, do Action cards cost 4 less?

EDIT: On the face of it, Quarry seems a little powerful in general. I realize Action cards aren't everything, but Quarry is a card that costs 4, doesn't require an Action to play, and essentially gives you +2 coins for each Action card you buy that turn. Does that strike anyone else as a bit extreme?


Yes, with two copies of Quarry in play, Action cards cost 4 less.

As for whether Quarry is too powerful, it's worth observing that it doesn't help you get Gold or Provinces. A ton of Actions may be fun but where are your points coming from?

Dormammu wrote:
I'd really love to hear about the new rules for how Treasures are played and whether they discuss Black Market specifically.


It's amusing how many people think that the rules for playing Treasures change. Read the rules from original Dominion very carefully. Prosperity doesn't change them at all.

BakaMattSu wrote:
I'm also surprised to see a new Throne Room card. I seem to recall there were regrets for introducing the original after all the extra work it created in play testing each new set.


Well, all the issues with Throne Room got worked out so King's Court doesn't cause any new issues...

gf1024 wrote:
I just realized a shocking fact. You can now Swindle Provinces into Peddlers...


In practice this rarely happens, because the Peddlers are usually gone before the Provinces are being purchased.

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Donald X.
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AnnuverScotinExile wrote:
I'm obviously missing something. If they are 'just' VPs and treasure, why can't they always be available, even when there are no prosperity cards out? Is prosperity so weighted to huge amounts of dosh floating around that you need them there, but not elsewhere? If so, doesn't that kinda imply that the prosperity cards are unbalanced/too powerful when played with cards from other sets?

Well they change the game. Obv. it takes longer to build up to making $11 than it does to build up to making $8, even with Platinum there to help you, but like, just the possibility of going for those cards makes some kingdom cards better and others worse. There's more variety to the game if you don't always have those effects.

Then too, people are used to the expansions adding variety in a particular way. When Counting House is on the table, the game is different in whatever ways; the rest of the time, Counting House isn't there. Other things are warping the game instead. If Colony and Platinum were always on the table once you bought Prosperity, they would stop adding variety, and instead just be a change to the game. They would be the only thing like that; everything else in the expansions is just there when it's there.

Personally I thought it was important, not just to only have Platinum and Colony in some games, but also to provide a method for determining when to use them that was satisfying, so that people used it. Obv. you're free to always use them if you want; my bet is, after your initial all-Prosperity games, it will be more fun to only sometimes have them. Then those games get that extra dose of excitement from having Colony and Platinum available, rather than just being more of the same.
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Charles Waterman
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donaldx wrote:
AnnuverScotinExile wrote:
I'm obviously missing something. If they are 'just' VPs and treasure, why can't they always be available, even when there are no prosperity cards out? Is prosperity so weighted to huge amounts of dosh floating around that you need them there, but not elsewhere? If so, doesn't that kinda imply that the prosperity cards are unbalanced/too powerful when played with cards from other sets?

Well they change the game. Obv. it takes longer to build up to making $11 than it does to build up to making $8, even with Platinum there to help you, but like, just the possibility of going for those cards makes some kingdom cards better and others worse. There's more variety to the game if you don't always have those effects.

Then too, people are used to the expansions adding variety in a particular way. When Counting House is on the table, the game is different in whatever ways; the rest of the time, Counting House isn't there. Other things are warping the game instead. If Colony and Platinum were always on the table once you bought Prosperity, they would stop adding variety, and instead just be a change to the game. They would be the only thing like that; everything else in the expansions is just there when it's there.

Personally I thought it was important, not just to only have Platinum and Colony in some games, but also to provide a method for determining when to use them that was satisfying, so that people used it. Obv. you're free to always use them if you want; my bet is, after your initial all-Prosperity games, it will be more fun to only sometimes have them. Then those games get that extra dose of excitement from having Colony and Platinum available, rather than just being more of the same.


Wisely spoken benificent designer! I approve this message!

Montebanc (note "c" not "k")
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Matt E
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onigame wrote:
Yes, with two copies of Quarry in play, Action cards cost 4 less.

As for whether Quarry is too powerful, it's worth observing that it doesn't help you get Gold or Provinces. A ton of Actions may be fun but where are your points coming from?

Well, I'd like to think I'm way past the initial 'buy a ton of Action cards and not enough Treasure' stage of Dominion skill, but Quarry still seemed powerful at first glance.

I should have made it clear that I was worried about a typo in the OP, not about Rio Grande actually releasing a game-breaking card. I have faith in the playtesters. If you say it's not too powerful in practice, I'm perfectly willing to trust you.
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Andrew Korson
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IncompleteUserNa wrote:
twbumr wrote:
cferejohn wrote:


First iPhone app designer to get this working gets my $.99.


http://www.fusionpage.com/twbumr/TimTest/Dominion/dominion.h...

Not quite an iPhone app, but it will work on an Android 2.2 web browser.

I'm still working on the order they were drawn if people want to know if the first card is from Prosperity. What I may do is just add Platinum and Colony to the list when Prosperity is the first card.


The order they were drawn doesn't really matter, it's just a handy method for getting the desired distribution when working with the physical randomizers. You could just roll a virtual d10 and add them to the list if it comes up with a number less than or equal to the number of Prosperity cards.


That won't correctly simulate the likelihood of drawing a Prosperity card on the first draw. It will depend on the total number of cards in your randomizer pile.

If you use all the cards (something like 104 or thereabout) then the odds of drawing a Prosperity first are approximately 24%, regardless of how many of the ten end up coming from Prosperity.

If you have just the base set and Prosperity, then you'll have exactly a 50% chance of drawing a Prosperity card first, also independent of how many end up being from Prosperity.
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Sean McCarthy
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AGKorson wrote:
IncompleteUserNa wrote:
twbumr wrote:
cferejohn wrote:


First iPhone app designer to get this working gets my $.99.


http://www.fusionpage.com/twbumr/TimTest/Dominion/dominion.h...

Not quite an iPhone app, but it will work on an Android 2.2 web browser.

I'm still working on the order they were drawn if people want to know if the first card is from Prosperity. What I may do is just add Platinum and Colony to the list when Prosperity is the first card.


The order they were drawn doesn't really matter, it's just a handy method for getting the desired distribution when working with the physical randomizers. You could just roll a virtual d10 and add them to the list if it comes up with a number less than or equal to the number of Prosperity cards.


That won't correctly simulate the likelihood of drawing a Prosperity card on the first draw. It will depend on the total number of cards in your randomizer pile.

If you use all the cards (something like 104 or thereabout) then the odds of drawing a Prosperity first are approximately 24%, regardless of how many of the ten end up coming from Prosperity.

If you have just the base set and Prosperity, then you'll have exactly a 50% chance of drawing a Prosperity card first, also independent of how many end up being from Prosperity.


I can't tell exactly what you're saying but I think you're misunderstanding the probabilities. They're confusing because they're all conditional.

For example, if you're playing with base + prosperity:

The chances of adding Platinum/Colony are 50% for any given set, even if that set is 9/10 prosperity.

The chances of that 9/10 set having Platinum/Colony is still 90% though, because of the different possible ways you can end up drawing it.
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Andrew Korson
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SevenSpirits wrote:
AGKorson wrote:
IncompleteUserNa wrote:
twbumr wrote:
cferejohn wrote:


First iPhone app designer to get this working gets my $.99.


http://www.fusionpage.com/twbumr/TimTest/Dominion/dominion.h...

Not quite an iPhone app, but it will work on an Android 2.2 web browser.

I'm still working on the order they were drawn if people want to know if the first card is from Prosperity. What I may do is just add Platinum and Colony to the list when Prosperity is the first card.


The order they were drawn doesn't really matter, it's just a handy method for getting the desired distribution when working with the physical randomizers. You could just roll a virtual d10 and add them to the list if it comes up with a number less than or equal to the number of Prosperity cards.


That won't correctly simulate the likelihood of drawing a Prosperity card on the first draw. It will depend on the total number of cards in your randomizer pile.

If you use all the cards (something like 104 or thereabout) then the odds of drawing a Prosperity first are approximately 24%, regardless of how many of the ten end up coming from Prosperity.

If you have just the base set and Prosperity, then you'll have exactly a 50% chance of drawing a Prosperity card first, also independent of how many end up being from Prosperity.


I can't tell exactly what you're saying but I think you're misunderstanding the probabilities. They're confusing because they're all conditional.

For example, if you're playing with base + prosperity:

The chances of adding Platinum/Colony are 50% for any given set, even if that set is 9/10 prosperity.

The chances of that 9/10 set having Platinum/Colony is still 90% though, because of the different possible ways you can end up drawing it.


If you played that exact same set every time, then yes, there's a 90% chance that you'll draw a Prosperity card first. But each set of cards is chosen independently (unless you intentionally leave some cards out or agree to re-use some). In that case, It is ONLY the first card that matters; what happens after that, regardless of how many are from Prosperity has NO EFFECT on whether or not to use Platinum/Colony.

With just the base set and Prosperity, there is EXACTLY a 50% chance of drawing a Prosperity card first regardless of how many end up in the game.
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Andrew Lieffring
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AGKorson wrote:

With just the base set and Prosperity, there is EXACTLY a 50% chance of drawing a Prosperity card first regardless of how many end up in the game.


Even when 10 Prosperity cards end up in the game?
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Sean McCarthy
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AGKorson wrote:

If you played that exact same set every time, then yes, there's a 90% chance that you'll draw a Prosperity card first. But each set of cards is chosen independently (unless you intentionally leave some cards out or agree to re-use some). In that case, It is ONLY the first card that matters; what happens after that, regardless of how many are from Prosperity has NO EFFECT on whether or not to use Platinum/Colony.

With just the base set and Prosperity, there is EXACTLY a 50% chance of drawing a Prosperity card first regardless of how many end up in the game.


Like I said I still don't know what you're trying to say. You quoted someone who was correct and said they were wrong, but your recent post only has a collection of true statements, it doesn't say why. Nor are you apparently disagreeing with anything I said?
 
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  • Last edited Fri Aug 6, 2010 4:13 am (Total Number of Edits: 1)
  • Posted Fri Aug 6, 2010 4:12 am
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SevenSpirits wrote:
AGKorson wrote:

If you played that exact same set every time, then yes, there's a 90% chance that you'll draw a Prosperity card first. But each set of cards is chosen independently (unless you intentionally leave some cards out or agree to re-use some). In that case, It is ONLY the first card that matters; what happens after that, regardless of how many are from Prosperity has NO EFFECT on whether or not to use Platinum/Colony.

With just the base set and Prosperity, there is EXACTLY a 50% chance of drawing a Prosperity card first regardless of how many end up in the game.


Like I said I still don't know what you're trying to say. You quoted someone who was correct and said they were wrong, but your recent post only has a collection of true statements, it doesn't say why. Nor are you apparently disagreeing with anything I said?


Two different posters suggested rolling a d10 to determine if Platinum/Colony should be added:
jozxyqk wrote:
OK.. then for people who pick cards randomly from an app, the list can still be sorted, just accompanied by a roll of 1d10 for the Big Cards. Fair enough.


IncompleteUserNa wrote:
You could just roll a virtual d10 and add them to the list if it comes up with a number less than or equal to the number of Prosperity cards.


And you said
SevenSpirits wrote:
The chances of that 9/10 set having Platinum/Colony is still 90% though, because of the different possible ways you can end up drawing it.


None of these are accurate. Assuming you have 50 cards to choose from, there is a 50% chance that the first card will be from Prosperity. Not 10% X #Prosperity Cards in set.

Rolling a d10 as described will NOT give you the correct chance in this case (flipping a coin would).

When I said
AGKorson wrote:

If you played that exact same set every time, then yes, there's a 90% chance that you'll draw a Prosperity card first.

I was explaining that if those same ten cards were always on the top of your random deck, and you drew ONLY those same ten cards every time, then yes, you have a 90% chance of drawing a Prosperity card first.

But that's not how you draw random cards. You draw them from the entire pool of available cards. So even if you happen to draw the exact same ten cards, and even if nine of them are from Propserity, there is still only a 50% chance the first card will be from Prosperity on each individual draw.

Or think of it this way. Draw ONE card. If it is Prosperity, add Platinum/Colony, if not don't. What are the odds that that ONE card is from Prosperity? 50% in this example, agreed?

NOW draw the remaining cards. It doesn't matter what the other nine are. You've already determined that there is a 50% chance you'll be playing with Platinum/Colony. Total number of Prosperity cards in your chosen set will NOT affect probability that first card is a Prosperity card.
 
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If you do all the math, it turns out it actually IS the same. A d10 has an equal chance of picking any of the 10 cards, and each of those 10 cards has a 50% chance of being a Prosperity card, so you end up with a 50% chance total of rolling a prosperity card.

Look at it another way: For every time that you draw 9 prosperity cards and have a 90% chance of rolling prosperity, you were just as likely to only draw 1 prosperity card and have a 10% chance of rolling prosperity. It evens out.

Look at it another way: There's nothing special about the first card you draw. If you said that it's the last card you draw that matters, the odds don't change at all. Or if you say it's the third card you draw. Or if, in fact, you just roll a die to decide which card matters.

Where you're getting caught up is that looking at the 10 cards seems to change the odds, and it sort of does, but ONLY for that one game. You have to take all the randomness into account. Otherwise, you can say that you have a 100% chance of playing a prosperity card each time your first card is prosperity. It's true, but it's also irrelevant to the actual question at hand.
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Andrew Korson
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Chipacabra wrote:
If you do all the math, it turns out it actually IS the same. A d10 has an equal chance of picking any of the 10 cards, and each of those 10 cards has a 50% chance of being a Prosperity card, so you end up with a 50% chance total of rolling a prosperity card.

Look at it another way: For every time that you draw 9 prosperity cards and have a 90% chance of rolling prosperity, you were just as likely to only draw 1 prosperity card and have a 10% chance of rolling prosperity. It evens out.

Look at it another way: There's nothing special about the first card you draw. If you said that it's the last card you draw that matters, the odds don't change at all. Or if you say it's the third card you draw. Or if, in fact, you just roll a die to decide which card matters.

Where you're getting caught up is that looking at the 10 cards seems to change the odds, and it sort of does, but ONLY for that one game. You have to take all the randomness into account. Otherwise, you can say that you have a 100% chance of playing a prosperity card each time your first card is prosperity. It's true, but it's also irrelevant to the actual question at hand.


Hmmmm, that might be a better way to look at it!

So, it true that there is a 50% chance that ANY randomly chosen set will use the big cards, but 10*P% chance that a specific set with P prosperity cards will use the big cards. I see where I went wrong now.

Perhaps I should get more learnin' in probability theory... blush
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Max Maloney
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You're all right because you're all saying different things. Let's go back to what Donald said...

donaldx wrote:
You know. Let's say you just own Dominion and Prosperity. Half of your cards are from Prosperity. How often should you play with Platinum/Colony? Man, I don't know, how about half the time? That sounds good.

But let's say you own 5 full sets of roughly 25 cards each, including Prosperity. Now Prosperity is about 1/5 of your cards. How often should you play with Platinum/Colony? Maybe 1/5 of the time? They are part of the Prosperity experience. An experience you are having at 1/5 the rate of pure Prosperity.

You can play any way you want, but his idea is that you might use them at a rate approximately equal to the percentage of your cardpool represented by Prosperity cards. The easiest way to simulate this is to base it on the first card you draw, because it will always represent that percentage correctly.
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Max Maloney
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montebanc wrote:
Dormammu wrote:
timstellmach wrote:
I think you'll find that the old rules already do say this. The only new issues I know of here had to do with whether you played your treasures all at once or individually.

It really didn't matter before so I don't think people played it one way or another. I think RGG is wise to print clarified rules with this expansion.


IMHO, it *does* matter if you're trying to play quick game. Playing treasures individually in the standard game slows things down a lot compared to a house rule of playing them all together.

I didn't mean people were playing Treasures one at a time. But in the groups I've played with, it was common to see this:

Player has two Buys. Player lays down a Silver and declares he's buying a Smithy with the 2 coin from his Festival and the 2 coin from the Silver. Player then lays down a Gold and declares he's buying a Village with that 3 coin.

The rules say he should have laid down both Treasures at once, then made one or two Buys. It didn't matter either way before. Now it does.
 
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AGKorson wrote:

Hmmmm, that might be a better way to look at it!

So, it true that there is a 50% chance that ANY randomly chosen set will use the big cards, but 10*P% chance that a specific set with P prosperity cards will use the big cards. I see where I went wrong now.

Perhaps I should get more learnin' in probability theory... blush


If you want to brush up on your combinatorics, you can show that

0%*Pr(Randomly picking 0 Prosperity Cards) +
10%*Pr(Randomly picking 1 Prosperity Card) +
20%*Pr(Randomly picking 2 Prosperity Cards) +
30%*Pr(Randomly picking 3 Prosperity Cards) +
40%*Pr(Randomly picking 4 Prosperity Cards) +
50%*Pr(Randomly picking 5 Prosperity Cards) +
60%*Pr(Randomly picking 6 Prosperity Cards) +
70%*Pr(Randomly picking 7 Prosperity Cards) +
80%*Pr(Randomly picking 8 Prosperity Cards) +
90%*Pr(Randomly picking 9 Prosperity Cards) +
100%*Pr(Randomly picking 10 Prosperity Cards) = 50%

The earlier post was a great explanation as to why this is the case intuitively.

The 10% * Number of Prosperity cards is also a better way because you don't actually need to select your kingdom cards completely randomly. If you decide you always want a mix of 7 prosperity cards and 3 base set cards, using the "first" card selected doesn't make any sense. But its recommended that you use Platinum/Colony in 70% of these games, so the d10 saves the day. You can also veto cards and replace them with cards from other sets and as long as you don't roll the die until you have a prosperity vs non-prosperity count you'll still get the right odds. Also, if you decide for some reason you want to play 10 games with the SAME set of 6 Prosperity cards and 4 base cards, its recommended that you use Platinum/Colony in 6 of the games, even though there's no choosing cards at all at that point.

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Jeff Wolfe
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kevincos wrote:
The 10% * Number of Prosperity cards is also a better way because you don't actually need to select your kingdom cards completely randomly. If you decide you always want a mix of 7 prosperity cards and 3 base set cards, using the "first" card selected doesn't make any sense. But its recommended that you use Platinum/Colony in 70% of these games, so the d10 saves the day. You can also veto cards and replace them with cards from other sets and as long as you don't roll the die until you have a prosperity vs non-prosperity count you'll still get the right odds. Also, if you decide for some reason you want to play 10 games with the SAME set of 6 Prosperity cards and 4 base cards, its recommended that you use Platinum/Colony in 6 of the games, even though there's no choosing cards at all at that point.


While I have used a die before to determine whether to include Colony/Platinum, it's usually easier just to shuffle up the selectors (or one of each Kingdom card) and select one. But either method is legal, of course.
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If any of you don't believe that the first card drawn is a representative (of the Prosperity ratio) for the complete Kingdom setup, or you select kingdom cards in other ways, perform the following setup instead:

Shuffle all randomizer cards for the current game (or one instance of each kingdom card in the setup) and pick from them a card at random.

If it is a Prosperity card: Include Colony and Platinum.
If not: Leave them out of the game.

Edit: Wow. Got beaten to it by a few minutes, after hours of discussion.
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  • Last edited Fri Aug 6, 2010 8:20 am (Total Number of Edits: 1)
  • Posted Fri Aug 6, 2010 8:19 am
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gf1024 wrote:
I just realized a shocking fact. You can now Swindle Provinces into Peddlers...

About the Loan. It is limited, yes, but think of it with a few Alchemy cards in the setup. It'll be an excellent way to get rid of the Potion without much effort. It also helps to get rid of Coppers with lack of any other trasher, aswell as cycling the deck a bit.


Actually (and happily), you CAN'T Swindle Provinces into Peddlers, because of Peddler's effect. It's cost is reduced by 2 because you played an action card (Swindler). Thus, you can only Swindle 6 costs (or less, if you played more actions) into Peddlers.

Interestingly enough, this can act as a solid counter to Saboteur. If I've got a lot of +Action cards which eventually led me to a Saboteur, I may have reduced the cost of Peddlers to 0 (it would take 4 or more action cards). My opponents would then be able to replace whatever was Sabotaged with a 0-cost Peddler!!! Ha! Serves the dirty Saboteur right.
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Vadorojo wrote:
Actually (and happily), you CAN'T Swindle Provinces into Peddlers, because of Peddler's effect. It's cost is reduced by 2 because you played an action card (Swindler).

No, the price of the Peddler is reduced in your buy phase. The Swindler is played in your action phase, so the Peddler still costs 8.

Quote:
Interestingly enough, this can act as a solid counter to Saboteur.

That doesn't work either.
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donaldx wrote:
Personally I thought it was important, not just to only have Platinum and Colony in some games, but also to provide a method for determining when to use them that was satisfying, so that people used it. Obv. you're free to always use them if you want; my bet is, after your initial all-Prosperity games, it will be more fun to only sometimes have them. Then those games get that extra dose of excitement from having Colony and Platinum available, rather than just being more of the same.


Hey Donald, when Prosperity was being playtested, did anyone try mixing the Colony and Platinum cards into the Randomizer Deck (I assume they have dark-blue backed versions like the other treasure and VP cards)? In other words, only use Colony and/or Platinum if they are drawn while picking cards from the Randomizer? I think that would be an interesting idea.
 
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Kevin Costello


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Vadorojo wrote:
gf1024 wrote:
I just realized a shocking fact. You can now Swindle Provinces into Peddlers...

About the Loan. It is limited, yes, but think of it with a few Alchemy cards in the setup. It'll be an excellent way to get rid of the Potion without much effort. It also helps to get rid of Coppers with lack of any other trasher, aswell as cycling the deck a bit.


Actually (and happily), you CAN'T Swindle Provinces into Peddlers, because of Peddler's effect. It's cost is reduced by 2 because you played an action card (Swindler). Thus, you can only Swindle 6 costs (or less, if you played more actions) into Peddlers.

Interestingly enough, this can act as a solid counter to Saboteur. If I've got a lot of +Action cards which eventually led me to a Saboteur, I may have reduced the cost of Peddlers to 0 (it would take 4 or more action cards). My opponents would then be able to replace whatever was Sabotaged with a 0-cost Peddler!!! Ha! Serves the dirty Saboteur right.


I think the price reduction only applies during the buy phase. So while saboteur/swindler are being resolved, I believe province and peddler are both 8 cost cards. According to the FAQ, you don't even get the discount while using Black Market, since its not a real buy phase.
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Kenny VenOsdel
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SevenSpirits wrote:
Anyone disagree with me that this looks like the best expansion yet? :)


Yep! Reading the cards on here made me actually not want the expansion. Then again I have yet to break out Seaside and I've never played with Alchemy so my opinion isn't too valuable here. :D Maybe by the time I've really dug into those two this one will seem more attractive.
 
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Mikko Ämmälä
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I like:

* higher costing cards.
* VP chips (big props!!!).
* interesting cards which expand Dominion into right direction (unlike Alchemy).
* potentially longer and more strategic games (in a right way)

I do not like:

* platinum nor bank.
* Kings Court (slows a player's turn a lot if utilized fully).
* there should have been may be one more funky attack card.

I do not understand:

* loan??? what this is supposed to do or is there a typo?
* venture...another odd treasuse card...I just cannot find any use and costs 5...(EDIT: Now I understand what Venture does. OK card).

Overally. I am definitely going to buy this expansion...

.mikko
 
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  • Last edited Fri Aug 6, 2010 11:57 am (Total Number of Edits: 1)
  • Posted Fri Aug 6, 2010 10:12 am
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Henri Harju
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donaldx wrote:
LastFootnote wrote:
donaldx wrote:
That is how often the rules say to use Platinum and Colony, and that's the method they suggest for determining whether or not to use them. If the first kingdom card you turn over is from Prosperity, use Platinum and Colony this game, otherwise don't.

…Huh. That's interesting and certainly unexpected. I'll be interested to hear the background on that whenever the secret history rolls around (or whenever you feel like talking about it).

Although it struck me as a joke at first, I can see it working out. Hmm…

It's not in the secret history, so I will cover it here.

The actual method was Valerie's suggestion. Early on I tried things like, play with Platinum/Colony if any kingdom card costs $6 or more. That was way off from what I wanted, which was to see Platinum/Colony about as often as you see the rest of the set.

You know. Let's say you just own Dominion and Prosperity. Half of your cards are from Prosperity. How often should you play with Platinum/Colony? Man, I don't know, how about half the time? That sounds good.

But let's say you own 5 full sets of roughly 25 cards each, including Prosperity. Now Prosperity is about 1/5 of your cards. How often should you play with Platinum/Colony? Maybe 1/5 of the time? They are part of the Prosperity experience. An experience you are having at 1/5 the rate of pure Prosperity.

Going by the first randomizer card turned over (or first replacement if you keep some out) neatly matches the perfect ratio. In all Prosperity games you always have Platinum/Colony. When Prosperity cards are not showing up as often in your mix, neither are Platinum/Colony.

The problem with above method of choosing whether to play with Colony and Platinum is, that it depends on your total number of kingdom cards. I'd rather have it depend on the actual 10 chosen Kingdom cards, so I'll probably join those D10 lovers. The method should be simple enough; Deal out your Kingdom cards using whatever method you like. Count the number of Prosperity cards. Roll D10. If the result is equal or lower than the number of Prosperity cards, play with Colony and Platinum.
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