sunday silence
United States
Maryland
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It seems to me that it might make for more mobility for the bigger stacks and I like abstract games to be as pure and simple as they can be...
I decided to go with the 61 hex board like in Abande, i.e. 4 concentric rings around the central hex. And with 20 guys. This is only my 5/6th play through but I did get to see quite a few solo bits turn into 3/4 pt stacks and still be able to make moves back and forth across the board, it seemed like more action then the previous solo games but again I dont have enuf experience to know if this routine with the regular game but I had one battle over a solo dvonn checker, and there were stacks: 3, 4 hexes away to support this, the other side had a solo support and another 2 hexes away. Then the defenders managed to jump on one of the distant stacks so white controlled a stack that got the dvonn checker first and this stack started jumping back at the attackers which in turn cut off some of their own guys.
I should add that the largest stacks out of both game was a 6 high. white won the second test 21 to 14 (knocked over the first game when it was already lost) and had several 5 high stacks, black had one 6 high stack.
I just dont see a reason that the game must be played on this elongated shape and to me it seems that as you make the game more simpler/symmetric you will begin to see even more interesting patterns emerge. If the the game is well designed and indeed it is.
what do you think?
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Russ Williams
Poland Wrocław Dolny Śląsk
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I recall reading that Kris Burm orisinally used a symmetrical hex board but found that large groups were isolated and removed less often than he wanted to have happen, or something like this.
As for disks with no liberties moving - it would change a lot of the setup strategy and moving strategy, of course. 'Twould be a different game with a different feel, presumably different from the one he wanted to make. 
I like the feel of "ice thawing" (as I imagine it) as the board sort of "melts" from the outside.
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ronaldinho @boardspace.net
Taiwan
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The locked disc is the point of the game. You work from the edge. That's precisely why the board has the shape it does, to fix the rate/pattern on how the discs get unlocked. The two go hand in hand. If you don't see the point of disc locking then yeah, there's not much sense to the shape.
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Jon
United States Redmond Washington
Plaatsvervangende Schaamte
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Have you played Tzaar yet? It sounds closer to the game you are trying to move Dvonn to.
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sunday silence
United States
Maryland
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I can see why he used 3 Dvonn pieces, as with two the game become rather symmetrical battle around the two pieces, 3 sort of imbalances it.
Regarding the shape, I think you are saying that with a longer shape, longer jumps are possible? going in the direction of the long way of course. Hmmmm.
edit: I actually saw my first 7 move jump playing the robot on the mastermoves site. I actually beat him on my first try so maybe he's not too good. He made the jump near the very end, of course having never played on that interface I had no idea where that stack came from but figured it out on the replay...
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