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Tales of Arabian Nights 082110
(2 players, me and my daughter)

Zumurrud(Z)(my daughter) and Sindbad(S)(me) start their adventure in Bagdad

The sun rises over the mountains in the morning.



Zumurrud(Z) is a great actor/disguise, seawoman, and has very wilderness lore.

Zumurrud(Z) has treachurous siblings. She's smart, beautiful , and people like her. Unfortunately, her sisters were so jealous that they sold her into slavery.


Sindbad(S) the gourmet wants to travel the world sampling the flavors of far flung lands.

Sindbad(S) is a swordman, wilderness man, and has high stanima for enduring hardships.

Z travels to Bilma encountering some hungry creatures. She tries to capture them. Unfortunately, the beast bites her neck and runs away when the sun shine to scare them away. (D1/Luck/Wounded)

S travels to Tiflis and encounters a Con Game. He decides to avoid the game. He sees a medical man wagering on the bad game, and get scorned watching the poor fool. (D1/scorn)

Z encounters a disguised slave and decides to buy him. After buying this mysterious slave, she finds out he's a wizard and frees him. The wizard rewards her. (S2/W+2)


S examines a house fire. Standing by watching the house and the distress family's loss. He finds a valuable gem in the ashes. (S1/W+1)


Z travels to roam and finds guarded treasure. She decides to examine it to find it's guarded by infidels. She hires some help, but accidentally hires the infidel, which was in league with the guards. They erase her memory and leave her. (D1/Ensorcelled) She then travels to Baghdad to encounter her sister to show off her success at gaining wealth (D3/S2). She then gets framed for a crime and the guards are hunting her down to arrest her.


S hires a foolish thief. He got in trouble because the thief recently stole prior to hiring him. (D-1/S1/W-1/Scorned)

Z encounters a Mad Wizard and decides to trick him. She pretends to be a wolf by donning a wolf skin. The Mad Wizard accepts to help turn you back into a human. As you enter his work shop she steals a treasure. (D1/Stealth and Stealing/Treasure) She stole a magic tunic.


S enters a desert and gets lost. Then he finds a person trapped surrounded by fire. He then decides to follow the man’s wishes and pours water on the fire. The fire is doused. (D1/move to Bagdad)

Current score:
S = 1D, 2S, Poor
Z = 5D, 5S, Rich

Z finds a demonic genie and tries to aid him. Unfortunately the genie is capture by a noble and she is accursed. (D1/accursed)


S encounters a strange custom. An evil visor tricks me to eat dates when it’s illegal in the land. Before being executed for his crime, Sinbad decids to assassinate the visor. Successfully killing the visor, he becomes the new visor of the land. (D2/S1/Visier)


Z finds a foolish person and gets captured in some crazy ritual. She repeats every day lavishing and praising the foolish person. (D1/Beguiling/Imprisoned)


S courts a beautiful princess. He wins the affection of the cross dressing prince, when Sinbad find out she was a he. (D2) (OOC: encounter 22, ->5 Beautiful Princess -> Court ->302 where it becomes a “he”)


Z spends a day healing her wounds.

S finds a barber that drives him insane. Then he attacks guards from the Islands of Camphore trying to help a friend, but ends up retreating (D1).


Z found a trapped fire elemental. Then she freed the fire elemental and got attacked by it. (Ensorcelled). Then the Bagdad guards capture her for her framed crime. (Imprisoned)


OOC: confusing instruction. Exiled quest card says, “ignore any instruction on the next quest card to move to another location.” Then the next quest, Carried Away says “you are carried away by a genie and to return to bagdad for big rewards”. OMG, she stays in bagdad for big rewards, waaa!

Z was picked up by a genie and flung around to another prison. She doesn’t know she’s back in Bagdad. (Lost)


The sun rises to its peak. It is now noon.


S waits for a terrible storm(while a insane for one day). He walks into the storm curiously and is damaged by it. Then the storm goes away. (D1/S1/Wounded)

Z is badly lost. Praise for guidance to escape, but ends up failing in exhaustion(D2/S2/Enduring Hardship/Lost)

S spends a day healing wounds.

The gods decided they made a mistake with the physics/rules of the lands. They offer Z a chance to go back in time to remove Lost because Imprison does that. She refuses. So now the story goes on with her in prison, no longer lost.

Z has a wicked Jailer that offers to free for money. She pays for her freedom. (D1/S1/Lose Imprisoned)

S decides to avoid a black whirlpool. A strange high song calls him to the whirlpool, he cannot resist. His ship is destroyed entering whirlpool, and he swims away. (D1/S1/W-2) Swimming overboard he drifts alone and is caught in a current. He is swept far away to a distant coast. (D1/S1)


Z finds a crystal palace and is turned away by the guards (grief stricken for 1 turn). Finding her way back into Bagdad she settlers her matters (D3/S3/Enduring Hardships). She claims her victory goals complete.


S is hopelessly far away from anything good. He decides to attack an all powerful fire elemental. The efreet toys with him and leaves him dead. (S1/Enduring hardship/crippled)


The End.

So Z wins the game.


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Tom Shields
United States
Tacoma
Washington
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Hilarious. I'm smiling because I just got this game for my 10-year old daughter's birthday. We had an absolute blast playing it the first time just yesterday & are both angling for another stretch to dive back in. It's wacky but stays "in-theme." Thanks for your unusual session report...

Hooray for Dad's & daughters!
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