James Bentley
United States Cleburne Texas
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I'm really hooked on this game...
This game would make a great iPod app. Alas, I'm not a programmer by a loooooooong shot, so it won't be me that does it....
But am I alone in thinking this would be a great game for the iPod...? Obviously, it could be re-themed/re-named to avoid legal issues...
In the meantime, is there anything available for the iPod that is like this?
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Snooze Festival
United States Hillsborough North Carolina
We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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jrbentley wrote: I'm really hooked on this game...
This game would make a great iPod app. Alas, I'm not a programmer by a loooooooong shot, so it won't be me that does it....
But am I alone in thinking this would be a great game for the iPod...? Obviously, it could be re-themed/re-named to avoid legal issues...
In the meantime, is there anything available for the iPod that is like this? Rethemed and renamed? That doesn't seem right at ALL! Much better to ask the publisher to release an i-version (although I wonder if there's really a big demand for this?). I agree, though, that it is a fun game!
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James Bentley
United States Cleburne Texas
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snoozefest wrote: jrbentley wrote: I'm really hooked on this game...
This game would make a great iPod app. Alas, I'm not a programmer by a loooooooong shot, so it won't be me that does it....
But am I alone in thinking this would be a great game for the iPod...? Obviously, it could be re-themed/re-named to avoid legal issues...
In the meantime, is there anything available for the iPod that is like this? Rethemed and renamed? That doesn't seem right at ALL! Much better to ask the publisher to release an i-version (although I wonder if there's really a big demand for this?). I agree, though, that it is a fun game!
I was only mentioning possibly renaming or re-theming the game in order to avoid legal issues...
I know the chances of this app ever coming about are fairly slim anyway...
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Guenter Cornett
Germany Berlin Unspecified
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In my opinion Bottle Imp has a good connection of game mechanic and theme. So, as designer, I don't like to see the theme changed.
But your argument for changing the theme is even poorer: 'to avoid legal issues'. It's ok for you to steal a car, if you change the color, add a spoiler, a.s.o? It's ok to steal your house by putting a name of somebody else on it?
What do you think, how game designers should pay their appartment, food, ... if it's ok to steal their creations?
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James Bentley
United States Cleburne Texas
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Guenter.Cornett wrote: In my opinion Bottle Imp has a good connection of game mechanic and theme. So, as designer, I don't like to see the theme changed.
But your argument for changing the theme is even poorer: 'to avoid legal issues'. It's ok for you to steal a car, if you change the color, add a spoiler, a.s.o? It's ok to steal your house by putting a name of somebody else on it?
What do you think, how game designers should pay their appartment, food, ... if it's ok to steal their creations?
Whoa! I'm not suggesting anyone steal your creation! Far from it, I'd like to see an app released sanctioned by whomever owns the rights to the game. Please don't misunderstand my point.
I guess what I'm trying to say is, I like the game so much that I wish someone would release a version on the iPod/iPhone, that's all.
The reason I mentioned "changing the theme" or whatever to avoid legal issues is the fact that, even here on BGG, I've seen games released over and over that employed a mechanic(s) from other previously released games. But those games obviously didn't have the same theme. I've seen this over and over. Were the games released that borrowed the mechanic(s) stealing from the creators of the original? I've not heard too much of an outcry if that's the case.
By no means am I hoping someone steals from you or anyone else. I just like the game enough to wish there was an app for it, and that's all I meant to say...and I obviously didn't do that very well.
My sincere apologies.
Thanks, jrbentley
P.S. And yes, I agree...Bottle Imp, in my very humble opinion, marries theme and mechanic better than a huge percentage of games out there. I'm familiar with the story and I when I read the rules of the game, I recognized those parts immediately. Not an easy thing to do, but it's well-done in this case!
P.P.S. No, it wouldn't be okay to steal a car, house or anything by changing color, name, appearance or whatever. Stealing is stealing and it's wrong...!
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Todd Redden
United States Manchester Connecticut
"Don't pray in my school, I won't think in your church."
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Guenter.Cornett wrote: In my opinion Bottle Imp has a good connection of game mechanic and theme. So, as designer, I don't like to see the theme changed.
But your argument for changing the theme is even poorer: 'to avoid legal issues'. It's ok for you to steal a car, if you change the color, add a spoiler, a.s.o? It's ok to steal your house by putting a name of somebody else on it?
What do you think, how game designers should pay their appartment, food, ... if it's ok to steal their creations?
There are a lot of iphone apps with altered themes resembling trademarked games already. I don't know if any/some of them are truly sanctioned. I have a Tsuro clone, a Rummikub clone, a Khet clone, tons of Yahtzee clones, etc. If the games designer doesn't take steps to make the software version then copying without the game's trademark name and look appears to be the only way. I presume these clones are approved by the game's designer(s) or they could easily threaten lawsuits to take them down. Is it stealing? I dunno.
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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Guenter.Cornett wrote: But your argument for changing the theme is even poorer: 'to avoid legal issues'. It's ok for you to steal a car, if you change the color, add a spoiler, a.s.o? It's ok to steal your house by putting a name of somebody else on it?
Your analogy fails. First, this is not definable as "theft". It's nothing like stealing a car. Not even close. Not like stealing a house either. The fact is this: In this day and age, with portable devices as a viable outlet for games and a massive demand for the games people love in the format they want, it's your opportunity to capitalize on or lose. If you capitalize on it, you get to use the theming and intellectual property that you developed (theming based on a story written ages ago which I believe has passed into public domain). If you don't, people ask for it enough that someone else makes their version in an entirely legal fashion, substituting the bits covered by copyright with new bits that don't open him to legal repercussions. Since game mechanics can't be copyrighted, as far as the law is concerned, this isn't stealing.
As far as the moral implications, yes, it sucks to work on something and then have someone knock it off. I know that from personal experience. However, that's forever the burden of the innovator. If you build anything worth anything, someone's going to try and make it better or better suited to a certain market you're missing. That's just the way it is in a free market.
As for how you're meant to pay your bills, that's easy: You stay on top of your market. If you make a game that sells a decent number of units, the ball is in your court. The job only ends when you quit it. That means you've got to be aware of your market, the demand for your product, and the ways in which you can reach new markets or leverage your brand or IP to create new implementations. If you don't work to stay ahead of the guys who want to serve your customers in the way they want to be served, you've only got yourself to blame. Just ask anyone in the music and movie industries. iTunes is rolling in the money that the music industry could have made if they'd been on top of their game. Game designers are on notice: If you're making a game, you'd damn well better be thinking about your app while you do it, if not getting straight to preliminary work on the app as soon as the game gets released. If you don't, don't be surprised when you see the guy next to you on the subway is playing a werewolf game on his iPad that plays exactly like the vampire game you released a month ago.
By the way: I bought a copy of Bottle Imp, and I'd likely buy an app that lets me play it. I hope you can get a good one out in time to get my money and all the other money that's looking to get spent. I'll buy the best one I can find, and I hope it's yours.
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Guenter Cornett
Germany Berlin Unspecified
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jrbentley wrote: Whoa! I'm not suggesting anyone steal your creation! Far from it, I'd like to see an app released sanctioned by whomever owns the rights to the game. Please don't misunderstand my point.
Maybe I misunderstood something, because I'm not native english speaker. Then I'd say sorry, but twice you asked for the same game with other theme or name 'to avoid legal issus'. What do you mean with that, if not using the system? Do you think the published version illegal because of name or theme?
jrbentley wrote: I guess what I'm trying to say is, I like the game so much that I wish someone would release a version on the iPod/iPhone, that's all.
Hmm. If 'someone' is publisher and/or designer or somebody who gots the right to do so, changing the system doesn't make sense. If 'someone' is somebody else, it's stealing.
jrbentley wrote:
The reason I mentioned "changing the theme" or whatever to avoid legal issues is the fact that, even here on BGG, I've seen games released over and over that employed a mechanic(s) from other previously released games. But those games obviously didn't have the same theme. I've seen this over and over. Were the games released that borrowed the mechanic(s) stealing from the creators of the original? I've not heard too much of an outcry if that's the case.
With another theme it's also not easy to find, especially if the designer is just a designer of print versions. Sometimes it's not easy for an creator to stopp violations, especially because of international legal situations, which is not easy.
An example, how difficult the 'easy way' is: The German version of http://www.bambusspiele.de/spiele/nanuuk/e_nunavut.htm was copied and published several times by other persons, sometimes with 'authors' writing their name instead of mine. Usually it was easy to see that the thief was very unexperience and a call or an email was enough that he stopped it. When a publisher got my text from such unexperienced 'author' they were thankful that I informed them without lawyer's help. So I saved them money.
Just in one case I brought it to the judge (with help from labour union). Because it was commercial, one of the two owners of the company changed my text a little, wrote his own name and wrote on his site that nobody is allowed to use 'his text' without written allowness. It was very professional made, on a big site, and seemed to me organized theft. It needed two years until they deleted it from their website. Inbetween, after a year or so, he exchanged his name for my name (so he accepted that it was my text). He often told wrong to the judge, f.e. that's no longer on the website. I showed the judges (one professional and two non-professional) printouts of their website. The lawyer of the thief told that this may be a 'google cache'. My lawyer and I showed the URL of the content and told that we found it by using the local search engine of the website. We also showed how to use google and the different links at google page for original version and for cache-version, but at least one of the judges didn't understood ...
Ok, after two years feeling like talking to clowns I got 'my right'. Now the thief has to pay me about 2000,- Euro, but he lives in Austria (what is located on another planet, somewhere behind Alpha-Centauri) and I don't know his bank account. Also he declared he is not able to pay money. His website is down - this I could stopp, but it was a hard fight. Actually, since more than a year, I have legal fight against another publisher, consequently violating my rights. But I want to spent time to create new games.
Stealing a game from a creator is not only stealing profit and the designer's right to decide where and how his creation is published, moreover it steals time and concentration to make new games.
jrbentley wrote:
By no means am I hoping someone steals from you or anyone else. I just like the game enough to wish there was an app for it, and that's all I meant to say...and I obviously didn't do that very well.
My sincere apologies.
Thanks, jrbentley
Ok, thanks for pointing this out!
I understand that sometimes there is a wish, spoken in public, but not thought to end. I'm rather sure, that before I became creator this would have happen to me, too, if there would have been easy way to publish like internet. 
And I know and don't forget, that my first steps in internet were not 100% legal. I also had to learn by doing and now I engage for accepting creators rights. Of course I cannot reply to each person who violates rights, but sometimes I feel that I have to speak 'clear words'.
Best regards and thanks for understanding, Guenter
BTW: It's seems the Imp will grant your wish.
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Guenter Cornett
Germany Berlin Unspecified
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First a note:
I mainly refer to German creator's right, which is similar to right of other continetal European countries. This right is afaik accepted by other countries, f.e. USA. But there is also different law.
F.e. in USA you can have patents on game mechanics. In Germany games are protected by creators right's law, as well a paintings, stories, sculptures, etc.
Because of games are described as text the rules for text is valid. This is a bit different fom paintings. In German law there is not only protected the exact world choice but also the content, if discribed with other words: the fame, the theme in detail, the characters and locations (if not generally) and the combination of them.
Not protected are 'just instructions' (important: JUST instruction), because there a JUST instruction has no own content: If three persons describe the same vacuum cleaner the write the same instruction. Creativity is only in the way they do it but not in the content.
If three game designers write an instruction to the same game material they probably write different games. It's nit the same content. The content is created by the authors not given to the authors.
This content is protected.
Not protected is: just an idea. If one designer makes a game about flying to the moon, it's free for everybody to make a game with this theme.
Protected is the game: If a designer makes a game about flaying to the moon, other designer may not publish this game, not a variant of this game, not a follower of this game, not with another theme. The problem is to decide between 'this game' and 'another game'.
Not protected is a singular game mechanic (in arare case there can be a patent). Protected is a creation. In case of a game a creation consists of material, singular rules and - important! - how these are combined.
A singular game mechanic is like a letter, word or a sentence in a book. Although you cannot protect the letters by creators right, you can write a lot of different texts with same 26 words.
A set of game mechanics can be protected like a chapter of a book. But this depends of individual case.
Pellbort wrote: Your analogy fails. First, this is not definable as "theft". It's nothing like stealing a car. Not even close. Not like stealing a house either. The fact is this: In this day and age, with portable devices as a viable outlet for games and a massive demand for the games people love in the format they want, it's your opportunity to capitalize on or lose.
You describe a view of reality, like: people are dieing because of hunger. So it's legal to let people die.
But this is different from question of legal (or moral).
Pellbort wrote: If you capitalize on it, you get to use the theming and intellectual property that you developed (theming based on a story written ages ago which I believe has passed into public domain).
It's basic right of a creator to decide if, where and how his creation is published.
Pellbort wrote: If you don't, people ask for it enough that someone else makes their version in an entirely legal fashion, substituting the bits covered by copyright with new bits that don't open him to legal repercussions. Since game mechanics can't be copyrighted, as far as the law is concerned, this isn't stealing.
A game is more than just a game mechanic. Because of words are not copyrighted, you can copy books, sell them after changing just a little bit?
Don't mistake computer programm code for the content.
Pellbort wrote:
As far as the moral implications, yes, it sucks to work on something and then have someone knock it off. I know that from personal experience. However, that's forever the burden of the innovator. If you build anything worth anything, someone's going to try and make it better or better suited to a certain market you're missing. That's just the way it is in a free market.
Yes, that's true - and not.
For inventions you may have a patent for a while. For creations you have creator's rights for your live and your legal heirs.
To make it better, doesn't mean to make the same in a better way. The creator has the right to distribute his creation, variants and follwers as well as to decide that it's not distributed.
Ok is to get inspiration from existing creations and to mak OWN CREATION. Otherwise the big marketing organizations could easily steal all creation because of using it's distribution.
Pellbort wrote:
As for how you're meant to pay your bills, that's easy: You stay on top of your market.
The beginning is not the top, it's just the base.
On the top of the market are always non-creators, big distributors.
Pellbort wrote: If you don't work to stay ahead of the guys who want to serve your customers in the way they want to be served, you've only got yourself to blame.
It's not only a question of seller and buyer. Creations are more than just goods.
Best, Guenter
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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Guenter.Cornett wrote: Pellbort wrote: Your analogy fails. First, this is not definable as "theft". It's nothing like stealing a car. Not even close. Not like stealing a house either. The fact is this: In this day and age, with portable devices as a viable outlet for games and a massive demand for the games people love in the format they want, it's your opportunity to capitalize on or lose.
You describe a view of reality, like: people are dieing because of hunger. So it's legal to let people die.
No, it's not a "view of reality" just because it doesn't agree with your flawed analogy. You say it's like suggesting that stealing a car is alright if you paint it and put a spoiler on it, and it's simply not at all like that. It's like seeing a car you like, deriving a blueprint through reverse engineering and building your own car that features design similarities and improvements on the original. This happens all the time in all kinds of industries and is entirely legal as long as patents aren't violated.
Quote: But this is different from question of legal (or moral). Pellbort wrote: If you capitalize on it, you get to use the theming and intellectual property that you developed (theming based on a story written ages ago which I believe has passed into public domain). It's basic right of a creator to decide if, where and how his creation is published.
Sure. You can decide that you don't want to produce an iPhone (or whatever) version of your game. Doing so, however, leaves a hole in the market that it's just plain silly to think someone's not going to fill one way or the other. Maybe it's some guy in China that knocks off your stuff and sells a ton of it before you can react. Maybe it's some guy in Wisconsin that writes and releases some flash version for the web and releases it for free. Whichever way it happens, you're going to find very little comfort in the knowledge that you exercised your right to do nothing when you realize that, in doing so, you gave up a good opportunity to strengthen your brand or intellectual property. Look at Scrabulous if you need an example: They released a Scrabble knockoff on Facebook (because Scrabble itself was nowhere to be found). Not only did they get a TON of people playing it (because it worked well), but when Scrabble finally realized someone else was eating their lunch and got lawyered up, Scrabulous users became very angry with Scrabble for screwing things up for them. Scrabble's failure to recognize an opportunity and get to market first lost them a lot of potential money, free advertising and goodwill among their user base.
Quote: Pellbort wrote: If you don't, people ask for it enough that someone else makes their version in an entirely legal fashion, substituting the bits covered by copyright with new bits that don't open him to legal repercussions. Since game mechanics can't be copyrighted, as far as the law is concerned, this isn't stealing. A game is more than just a game mechanic. Because of words are not copyrighted, you can copy books, sell them after changing just a little bit? Don't mistake computer programm code for the content.
A book is more than words. It's a story. Can I rewrite an old story in a way that uses different words but tells the same story? Yes, it happens ALL THE TIME. Is that stealing? The law says no, and the court of public opinion doesn't really care about such things if the rewritten story is considered to be better than the original.
The game mechanic is the one bit you can't protect. All you can do is make sure your design, quality and materials are good, and that the whole package is different enough to make someone want to buy it over similar products. Should Donald X. Vaccarino be getting ready to sue the makers of Ascension and Thunderstone? Apart from the theme and some minor changes, the games are VERY similar. I'm sure someone with time to do so will be able to find a GeekList of games that are practically the same (maybe even pointing out the ones that came out better than the game they were knocking off).
Quote: Pellbort wrote:
As far as the moral implications, yes, it sucks to work on something and then have someone knock it off. I know that from personal experience. However, that's forever the burden of the innovator. If you build anything worth anything, someone's going to try and make it better or better suited to a certain market you're missing. That's just the way it is in a free market.
Yes, that's true - and not. For inventions you may have a patent for a while. For creations you have creator's rights for your live and your legal heirs. To make it better, doesn't mean to make the same in a better way. The creator has the right to distribute his creation, variants and follwers as well as to decide that it's not distributed. Ok is to get inspiration from existing creations and to mak OWN CREATION. Otherwise the big marketing organizations could easily steal all creation because of using it's distribution.
The difference between "inspiration" and "plagiarism" is often a matter of perspective. What an innovator considers "idea theft" is very commonly called "tribute" or "inspiration" by the guy that knocks it off. At the end of the day, if you're smart and identify the opportunity to branch out, and if you do so early enough to beat the knockoffs to market, you end up on top. If you decide to sit on your hands because you think the rest of the world is going to let you deprive them of something they want (right or wrong), you'll soon find out how much these "rights" matter. One free flash-based browser version of "Devil In A Jar" released on Facebook will show you exactly what the rest of the world thinks of your right not to distribute your game.
Quote: Pellbort wrote:
As for how you're meant to pay your bills, that's easy: You stay on top of your market.
The beginning is not the top, it's just the base. On the top of the market are always non-creators, big distributors.
This is a language-based misunderstanding. In this context, "on top" means "aware and observant". Being on top of your market means keeping an eye on trends and market demands, reacting quickly to capitalize on your properties.
Quote: Pellbort wrote: If you don't work to stay ahead of the guys who want to serve your customers in the way they want to be served, you've only got yourself to blame. It's not only a question of seller and buyer. Creations are more than just goods. Best, Guenter
It's nice poetry, but not very realistic. If your creations couldn't be bought and sold, we wouldn't be having this conversation. Forget about seller and buyer and concentrate on the fact that if the world wants a version of Bottle Imp on their iPhone, you can do everything to provide one and nothing to prevent someone else from making one. Of course, you can wait until someone does, then go through the nonsensical circus of lawyers and courts trying to find, sue and recover funds from the guy, spending all kinds of money along the way, but that's up to you. Personally, I'd prefer to serve the market when it asks to be served. Creations may be more than just goods, but you're the one that raised the question of how you'd pay your bills if people were permitted to knock off your games. I'd argue that if you're leaving a potentially huge market with a massive user base untapped, you mustn't be too worried about paying your bills.
-Pellbort
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Snooze Festival
United States Hillsborough North Carolina
We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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I can hardly believe this discussion is happening, especially here on BGG! How can anyone believe that a designer's game is not their property? If they choose to sit on it and never release it again, that is their right! If it's in demand, a lot of people will just have to suck it up (until the game becomes public domain, of course). Demand does not give anyone the right to copy the original game and release it. The original post comes across as someone who just wants to get the game in his hands, and is hoping some enterprising person is willing to steal the designer's rights and release it! I read and appreciate the follow-up clarifications, but then Pellbort seems to defend that very idea!
I understand the reality that someone can steal the design, even the graphics, print it off and sell it for a quick buck. That doesn't make it legal or right. Similarly for designing a knock-off and releasing it for iDevices. While someone might get away with it for a while, they shouldn't.
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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snoozefest wrote: I can hardly believe this discussion is happening, especially here on BGG! How can anyone believe that a designer's game is not their property? If they choose to sit on it and never release it again, that is their right! If it's in demand, a lot of people will just have to suck it up (until the game becomes public domain, of course).
Right, because if we've learned anything from Napster, BitTorrent and Usenet, it's that it's easy to tell the public to "suck it up" when they want something.
snoozefest wrote: Demand does not give anyone the right to copy the original game and release it. The original post comes across as someone who just wants to get the game in his hands, and is hoping some enterprising person is willing to steal the designer's rights and release it! I read and appreciate the follow-up clarifications, but then Pellbort seems to defend that very idea!
That's not what the OP said. It's also untrue to suggest that I'm "defending" the idea of knocking off other peoples' work. I'm simply pointing out how often it happens, how easy it is to do and how much damage can be done by ignoring market demands and leaving an opening for someone who might not have any qualms about changing just enough to keep it legal.
snoozefest wrote: I understand the reality that someone can steal the design, even the graphics, print it off and sell it for a quick buck. That doesn't make it legal or right. Similarly for designing a knock-off and releasing it for iDevices. While someone might get away with it for a while, they shouldn't.
I agree- they shouldn't, but they easily can and probably will, and that's the point. Concepts of right and wrong hold no comfort or currency when you're forced to pay lawyers through the nose to get a guy to stop selling a game that you should have gotten to market first.
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John McGeehan
United States Washington District of Columbia
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snoozefest wrote: I can hardly believe this discussion is happening, especially here on BGG! How can anyone believe that a designer's game is not their property? If they choose to sit on it and never release it again, that is their right! If it's in demand, a lot of people will just have to suck it up (until the game becomes public domain, of course). Demand does not give anyone the right to copy the original game and release it. The original post comes across as someone who just wants to get the game in his hands, and is hoping some enterprising person is willing to steal the designer's rights and release it! I read and appreciate the follow-up clarifications, but then Pellbort seems to defend that very idea!
I understand the reality that someone can steal the design, even the graphics, print it off and sell it for a quick buck. That doesn't make it legal or right. Similarly for designing a knock-off and releasing it for iDevices. While someone might get away with it for a while, they shouldn't.
I don't believe anyone is saying that someone can steal all the graphics and such - that is copyright infringement, and is illegal, and the designer could take action against such a person.
However, a given mechanic or whatnot, or even a given ruleset (as long as rewritten entirely) is not covered by copyright law - consider 17 different "Werewolf" published games out there, or Bridge sets, and such. The artwork is, the written rules are, but not the "concept" of the game itself (else no one would be able to make a billion World War II first person shooters). There are trademark issues that can come up if someone tries to make a given product too similar (that's one of the key places that Scrabulous had a problem - the name made it seem like they were associated with Scrabble) but often not copyright or IP.
However, for better or worse, in current law, if you took, say, Caylus, rewrote the rules from scratch, completely rethemed it, changed the board around a little, created your own artwork for every piece, etc., then released it as "Space Builder" where you're trying to impress Xagovz the Emperor of the Galaxy, the Caylus people would likely have no action against that (in the United States) - as was pointed out earlier, Dominion and Thunderstone could be considered quite similar, but that doesn't mean that the creators of Dominion can take action against them.
If someone were to create a "19 Trump!" app, with no theme at all, just cards with numbers and suits (using, say, hearts, spades, diamonds, instead of colors), that otherwise played identically to Flaschenteufel, chances are they'd pass legal muster in the United States. If they called it "The Bottle Demon", then it might not. Other countries may vary.
I liked the Bottle Imp so much that when I couldn't find it in the US a few years ago I had someone buy one in the Netherlands and ship it to me. It's a great game. I brought it to BGG.con with me, even. I hope it continues to sell well and the designer gets fully rewarded for his creation - but the original poster is right in that it would probably be to his advantage to look at the app market. I'd buy it. I probably wouldn't buy a knockoff (I like theme), but in terms of whether it is legal or not, a knockoff would likely pass muster.
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James Bentley
United States Cleburne Texas
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Wow, I sure never intended for this thread to blow up into this discussion.
Guenter, again, I apologize for my original post being "fuzzy". All I ever intended to say is:
I like the game so much that I wish someone would/could create an app for it, just as it is, for the iPod/iPhone. The BEST way would be if the game's creator/copyright owner would do this. If the game's creator/copyright owner does not create such an app, then I wish someone else would create one, but change the game enough so that it would not infringe on the copyright in any way, so as not to "steal" from the game's creator. In other words, make an app that has the same trumping mechanic (or one like it) but still different enough to be a different game.
I NEVER intended to give the impression that I WANTED the theme changed. Far from it, I love the game just as it is, I simply would like to see it in an app form.
That's all I ever intended to say in this forum. I apologize for offending you (and anyone else), that was never my intention. I applaud you for creating a fun little game. But there are times that I can't find other opponents, so I'd like to see that app so that I can play it anytime, anywhere.
Thanks for your patience, understanding and grace.
jrbentley
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Snooze Festival
United States Hillsborough North Carolina
We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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James,
The original post, with the "re-themed/re-named to avoid legal issues" in it, is the part that's problematic for me. The game rethemed/renamed is still the same game. But I understand your intent.
Clearly, a similar game but with different art and rules (but perhaps sharing a similar mechanism) would be fine ... that would be a different game. But a game that rewords the rules and creates new art, but is in essence exactly the same game, would not be fine. The other posters, however, seem to suggest that such a knock-off is perfectly acceptable.
A few examples: - Werewolf. A public domain game (Mafia), so I think anyone is free to publish variants. - Set. Briefly, there was an iPhone app called 3-Tuple. It was the same game, published by some other company without the original publisher's permission. It was removed. - Hanto. Initially, a Hive clone but with different insects. Since reworked into a superset of Hive -- different art, different options for rules (although I think you can select a combination of the options to recreate Hive rules, but with different art). - Napster. Isn't it's history proving my point? Yes, the public has to suck it up: the original support of stealing music was ruled to be illegal. Clearly it is POSSIBLE to do it. But it isn't RIGHT (or legal) to do it.
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James Bentley
United States Cleburne Texas
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snoozefest wrote: James,
The original post, with the "re-themed/re-named to avoid legal issues" in it, is the part that's problematic for me.to do it.
As I said, I apparently did a really poor job of saying what I wanted to say...
snoozefest wrote: The game rethemed/renamed is still the same game. But I understand your intent.
I appreciate that...
snoozefest wrote: Clearly, a similar game but with different art and rules (but perhaps sharing a similar mechanism) would be fine ... that would be a different game. But a game that rewords the rules and creates new art, but is in essence exactly the same game, would not be fine. The other posters, however, seem to suggest that such a knock-off is perfectly acceptable.
A few examples: - Werewolf. A public domain game (Mafia), so I think anyone is free to publish variants. - Set. Briefly, there was an iPhone app called 3-Tuple. It was the same game, published by some other company without the original publisher's permission. It was removed. - Hanto. Initially, a Hive clone but with different insects. Since reworked into a superset of Hive -- different art, different options for rules (although I think you can select a combination of the options to recreate Hive rules, but with different art). - Napster. Isn't it's history proving my point? Yes, the public has to suck it up: the original support of stealing music was ruled to be illegal. Clearly it is POSSIBLE to do it. But it isn't RIGHT (or legal) to do it.
I'm not in any way condoning the theft of anyone's work. Maybe what I originally wrote is not even possible. If the creator/owner of the game does not wish to create an app for his game, then we just won't have one. And we'll all survive just fine if that's the way it is.
Thanks for everyone's input. Like I said earlier, I did not intend to cause such a discussion, and I did not mean to offend anyone. And I agree - stealing is stealing and stealing is not right.
That pretty much sums it up.
Thanks, jrbentley
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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snoozefest wrote: Clearly, a similar game but with different art and rules (but perhaps sharing a similar mechanism) would be fine ... that would be a different game. But a game that rewords the rules and creates new art, but is in essence exactly the same game, would not be fine. The other posters, however, seem to suggest that such a knock-off is perfectly acceptable.
Again, you misrepresent what I said. I speak not to how "acceptable" it is, only to the fact that it happens all the time, and to the fact that one can easily head off such a problem by being the first to market with a well-made authentic version.
snoozefest wrote: A few examples: - Werewolf. A public domain game (Mafia), so I think anyone is free to publish variants. - Set. Briefly, there was an iPhone app called 3-Tuple. It was the same game, published by some other company without the original publisher's permission. It was removed. - Hanto. Initially, a Hive clone but with different insects. Since reworked into a superset of Hive -- different art, different options for rules (although I think you can select a combination of the options to recreate Hive rules, but with different art). - Napster. Isn't it's history proving my point? Yes, the public has to suck it up: the original support of stealing music was ruled to be illegal. Clearly it is POSSIBLE to do it. But it isn't RIGHT (or legal) to do it.
These examples you provide are irrelevant to my point. Anyone can dig up dozens of knockoff games without even trying, games that are for sale RIGHT NOW on the App Store or floating around the web in Flash format. You keep harping on right and wrong like that makes any difference to whether or not it happens, as though saying out loud that murder is wrong obviates the need for homicide police. Napster/BitTorrent/Usenet prove MY point, which is that if enough people want something, they'll find a way to get it. Downloading music for free IS illegal, but people do it every single day. However, a lot LESS people download music illegally now that they can get it just as fast through authorized distribution channels, which is my entire point. If the music industry hadn't been so busy "exercising their right to release their product as they see fit on the formats they see fit to release them on, and nothing more", they wouldn't have created the climate wherein illegal downloading could flourish. The RIAA would have had a lot fewer problems with infringement and piracy if they had proactively provided their product in the medium and manner that the PUBLIC demanded, but they preferred to try to resist the will of the people and now they're playing catch-up. Remember when MP3 players first came out and got popular, and the music industry told us it was illegal to copy our music onto those devices? I'm sure you do. What I'm equally sure you DON'T remember is the part where everyone deleted all the MP3s they downloaded and stopped using MP3 players because it was "illegal". You don't remember it because it never happened. People simply don't give a shit about legality in situations like this if it means their life can be easier. Did you pay for every MP3 on YOUR computer?
I do not "endorse" piracy or copyright infringement. I do, however, acknowledge that it is easily a successful enough enterprise without my endorsement. A wise author would make his work available to whatever medium he can. If there's money to be made and an audience to reach, there's no reason not to reach it.
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Snooze Festival
United States Hillsborough North Carolina
We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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Pellbort wrote: I do not "endorse" piracy or copyright infringement. I do, however, acknowledge that it is easily a successful enough enterprise without my endorsement. A wise author would make his work available to whatever medium he can. If there's money to be made and an audience to reach, there's no reason not to reach it.
I certainly agree with you here -- it would be great if the author and/or publisher released an iDevice (and Google and whatever) version of the game.
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Alan Newman
United States Wantagh New York
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Is it stealing?
YES.
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(Bypassing copyright discussion....)
You can already play the game online against computer opponents: http://www.onlinebrettspiele.de/flaschenteufel/
So somebody's already programmed an AI and interface. How hard can it be to translate that to the iPhone? 
(Ok I'm kidding, I know it's hard, but at least some of the work has already been done.)
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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That's just what I'm talking about. Now people can play Bottle Imp for free against AI opponents instead of spending a buck or two to the designer. I'm guessing the designer doesn't see any money from this, and I'd bet he wasn't asked for permission. So is this free web version stealing?
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Guenter Cornett
Germany Berlin Unspecified
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Of course Thomas Rosanski asked me (and others) for permission:
" * Amigo Spiel + Freizeit GmbH (6 nimmt!) * Bambus Spieleverlag GbR (Flaschenteufel) * Corné van Moorsel (Floriado) * Kronberger Spiele Roland & Tobias Goslar GbR (Cronberg, Bonobo Beach) * Michael Schacht (Paris Paris, Kardinal & König) "
His page is absolutely non-commercial. He refuses advertisement banners. Same is yucata.de a great non-commercial site where well known games can be played for free.
World doesn't exist just of money. But it's designers and publishers choice from whom a game is published. And money is only one possible purpose by creating something new.
And it's not fair from you to say that Thomas probably didn't ask for permission. What do you think, if somebody would say, you probably steal, rob, rape ...?
Pellbort wrote: A book is more than words. It's a story. This is what I say and it's valid for games, too.
Pellbort wrote: Can I rewrite an old story in a way that uses different words but tells the same story? Yes, it happens ALL THE TIME. Is that stealing? The law says no, and the court of public opinion doesn't really care about such things if the rewritten story is considered to be better than the original.
Maybe there is a different in European and American law. I used the story of R.L.Stevenson because he is long time dead (more than 70 years). If I wanted to make a game about Harry Potter, I had to ask J.K. Rowling for allowness.
And if somebody wants to rewrites the story with other words in Germany he has to ask for allowness. Only if it's satiric or something like a reply to the creation you can do so.
Pellbort wrote: The game mechanic is the one bit you can't protect.
Yes, but a game is more than a game mechanic. In the same way that a story is more than a word or a couple of words. Pellbort wrote: All you can do is make sure your design, quality and materials are good, and that the whole package is different enough to make someone want to buy it over similar products. No, not in Germany. German law protects each kind of creation. Condition is, that's new enough and personal creation. And that there is no special case of exception.
There is a discussion if a game is a creation. Some people see a game rules as just instructions. But it's easy to argue against.
What do you think, why do publishers pay money to game designers, if they could copy any game for free and sell it?
[BTW there are more differents in European and American creations right. F.e. there is a copyright on the French Eiffelturm view just in the night. The tower is too old to have it on day, but the design of the lights in the night is copyright protected. Because of 'Panoramfreiheit' in Germany copyright protection for lightning of the tower would only be possible, if the lights would be taken away from time to time.]
@James: Don't bother yourself too much. Your first words were not good, but you You made it clear. And I guess it's a good result that you initiated such discussion.
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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Guenter.Cornett wrote: Of course Thomas Rosanski asked me (and others) for permission: His page is absolutely non-commercial. He refuses advertisement banners. Same is yucata.de a great non-commercial site where well known games can be played for free. World doesn't exist just of money. But it's designers and publishers choice from whom a game is published. And money is only one possible purpose by creating something new.
And it's not fair from you to say that Thomas probably didn't ask for permission. What do you think, if somebody would say, you probably steal, rob, rape ...?
1. You can't say "How am I to pay my bills if someone is permitted to release a version of my game that I don't get paid for?" and then turn around and hand off the platitude that "Life isn't just about money." You're arguing from two entirely opposite points of view.
2. I don't know Thomas and wasn't making a reference to him or assuming anything about him. I was simply making a guess, a guess which is very safe given the state of copyright and the internet. Overwhelmingly, web versions of board and card games are unauthorized and rearranged to avoid lawsuit.
I think it's great that you're letting people play it for free on the web, and would happily install an authorized app on my phone/pad whether it cost me money or not. If you're letting people play it for free on the web, though, I can't imagine you're having such a hard time paying for bread and heat.
As for robbery and rape, I have no idea what you're trying to say. It smacks of reductio ad absurdum to me, but I can't be sure.
Quote: Quote: A book is more than words. It's a story. This is what I say and it's valid for games, too.
Quote: Quote: Can I rewrite an old story in a way that uses different words but tells the same story? Yes, it happens ALL THE TIME. Is that stealing? The law says no, and the court of public opinion doesn't really care about such things if the rewritten story is considered to be better than the original. Maybe there is a different in European and American law. I used the story of R.L.Stevenson because he is long time dead (more than 70 years). If I wanted to make a game about Harry Potter, I had to ask J.K. Rowling for allowness.
Yes, but the internet and app stores are loaded with games about teenage wizards that bear incredible resemblance in theme and tone to Harry Potter, changed just enough to get the idea across but no so similar that J.K. Rowling can do anything about it. Anyway, the difference between Euro and North American copyright law doesn't mean a thing these days when we're talking about some guy in China or whatever who decides to rip off your stuff. Once it's out, it's out and you're going to waste a lot of resources trying to do anything about it.
Quote: And if somebody wants to rewrites the story with other words in Germany he has to ask for allowness. Only if it's satiric or something like a reply to the creation you can do so.
Yes, if they're in Germany, putting their real name on the thing and give a crap about the law. If any one of these three variables is different, you've got very little hope of being "asked for permission".
Quote: Pellbort wrote: The game mechanic is the one bit you can't protect.
Yes, but a game is more than a game mechanic. In the same way that a story is more than a word or a couple of words.
So if someone changes everything but the mechanic, it's not the same game anymore? If so, then why would you object to someone retheming the game and releasing their own version? They'd be releasing a different game by your logic.
Quote: Quote: All you can do is make sure your design, quality and materials are good, and that the whole package is different enough to make someone want to buy it over similar products. No, not in Germany. German law protects each kind of creation. Condition is, that's new enough and personal creation. And that there is no special case of exception.
You keep talking about the law as though nobody ever breaks it, there are no ways around it and it's easy to recover your losses if they do. None of these things are true, and the law in this respect is trivial. All someone has to do is code their version, release it on a torrent or megaupload or something, and remember not to put their real name and address off it. As long as they can do those things (and pretty much anyone can these days) they can piss on the law all day long. Is it right? No. Does it happen every single day? Yes.
Quote: There is a discussion if a game is a creation. Some people see a game rules as just instructions. But it's easy to argue against.
What do you think, why do publishers pay money to game designers, if they could copy any game for free and sell it?
That's sort of irrelevant to my point. I'm not talking about what constitutes a creation or whether or not publishers rip off game designs from others (some would say they do). No, I'm just talking about being realistic about the dangers of the digital world and the ease with which anyone can make things difficult for you or get money that should be yours.
I don't think we actually disagree on a lot of things under discussion here, I think you're just mistaking what my point is with what it isn't.
Good luck and best success to you. You've made a solid game and I hope you are lucky enough that nobody ever rips it off and you get to make a whole bunch of money on it.
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Guenter Cornett
Germany Berlin Unspecified
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Pellbort wrote: 1. You can't say "How am I to pay my bills if someone is permitted to release a version of my game that I don't get paid for?" and then turn around and hand off the platitude that "Life isn't just about money." You're arguing from two entirely opposite points of view.
For me it's a difference, if I spent money by my own decision or if somebody steals it from me.
A game designer needs money to pay his bills, but usually this is not the only reason he creates games. That's what I say: I need money, but there is more than just money.
Who doesn't understand this point, seems to be very poor to me, even with a lot of money. 
Moreover you don't know under which conditions and for which reason I give an allowness to do an online version. You only focus on money.
Pellbort wrote:
2. I don't know Thomas and wasn't making a reference to him or assuming anything about him. I was simply making a guess, a guess which is very safe given the state of copyright and the internet. Overwhelmingly, web versions of board and card games are unauthorized and rearranged to avoid lawsuit.
You made a reference to his site, where he clearly writes, that he got permission, that's a non-commercial site and that he avoids commercial banner. But you wrote:
|: I'm guessing the designer doesn't see any money from this, and I'd |: bet he wasn't asked for permission.
Why do you write such defaming nonsense?
Pellbort wrote:
I think it's great that you're letting people play it for free on the web, and would happily install an authorized app on my phone/pad whether it cost me money or not. If you're letting people play it for free on the web, though, I can't imagine you're having such a hard time paying for bread and heat.
Again you don't know about what you're talking. A strange logik: people with less income don't give anything for free.
Pellbort wrote: As for robbery and rape, I have no idea what you're trying to say. It smacks of reductio ad absurdum to me, but I can't be sure.
For you it's ok, to say that Thomas probably takes my property without permission. So it should be ok for you, to assume about your behauviour in same way, without any base.
I'm rather sure you understand this point.
Pellbort wrote: Anyway, the difference between Euro and North American copyright law doesn't mean a thing these days when we're talking about some guy in China or whatever who decides to rip off your stuff. Once it's out, it's out and you're going to waste a lot of resources trying to do anything about it.
Are you awake? I described this above, when my text was stolen from Austrian persons. Austria is neighboured to Germany. So it doesn't need China.
The discussion is not, if theft is possible or not. The discussion is about: is it theft to publish a game without permission?
Pellbort wrote: Quote: Pellbort wrote: The game mechanic is the one bit you can't protect.
Yes, but a game is more than a game mechanic. In the same way that a story is more than a word or a couple of words. So if someone changes everything but the mechanic, it's not the same game anymore? If so, then why would you object to someone retheming the game and releasing their own version? They'd be releasing a different game by your logic.
Here I see a language problem, maybe my failure: The game mechanic versus a game mechanic.
(In Germany) you cannot protect one simple element, f.e. tapping cards. It's free to be used in other way and other games. But the combination of such elements is more than just the sum of these elements. This is protected. And this is the game.
Moreover the theme can be protected additionally, but this depends from single case.
Bottle Imp with another theme would be the same game (structure), but a different game, because the theme is important. It something like a variant (In German 'Bearbeitung', but there are too much translations for this word). (In Germany) it's basic designer right to make variants of his game. [1999 the highest court forbid to publish 'Laras Tochter', a prosecution of Dr. Schiwago, because of use of the elemnts from the forerunner)]
In this case the question is: Is it a variant or is it another game? And, of course, it's important for designers to discuss this question from two sides:
Protection is need for designed games but not to prevent from designing news games. Get inspiration from other games is what designers usually do, but just changing a little bit and publishing as own is theft.
Pellbort wrote: Quote: You keep talking about the law as though nobody ever breaks it, there are no ways around it and it's easy to recover your losses if they do. No, I know this, but the discussion is not: How to prevent from stealing. The discussion is about it's theft or not. [q="Pellbort"]None of these things are true, and the law in this respect is trivial.
If guys like you say, it's not theft, because many people do so, than it's no wonder that the respect for law is trivial. I try to get respect not only for designers creation but also for designers right to decide about his creation.
Pellbort wrote: All someone has to do is code their version, release it on a torrent or megaupload or something, and remember not to put their real name and address off it. As long as they can do those things (and pretty much anyone can these days) they can piss on the law all day long. Is it right? No. Does it happen every single day? Yes.
Yes, but it's not a reason to say, that's not theft (see your first post in this thread)
Pellbort wrote:
I don't think we actually disagree on a lot of things under discussion here, I think you're just mistaking what my point is with what it isn't.
sorry I'm not sure. You say it's not right to steal a game, but also that's not theft what we're talking about. Maybe here is the source of misunderstanding.
Pellbort wrote: Good luck and best success to you. You've made a solid game and I hope you are lucky enough that nobody ever rips it off and you get to make a whole bunch of money on it.
Thanks - even money is not all. I want to earn enough money to pay my bills (including bills from a lawyer, if necessary ), just to feel free. But that's not all by designing games. Games are not only toys, they are also media.
I am still a bit far from my purpose, but it's not totally worse. BTW: what do you think: How much a game designer gets from a 20$ game (price customer pays in shop)? If it would be 'one or two bucks' he'd be very happy.
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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Guenter.Cornett wrote: Pellbort wrote: 1. You can't say "How am I to pay my bills if someone is permitted to release a version of my game that I don't get paid for?" and then turn around and hand off the platitude that "Life isn't just about money." You're arguing from two entirely opposite points of view. For me it's a difference, if I spent money by my own decision or if somebody steals it from me.
But life isn't just about money, right?
Guenter.Cornett wrote: Pellbort wrote:
2. I don't know Thomas and wasn't making a reference to him or assuming anything about him. I was simply making a guess, a guess which is very safe given the state of copyright and the internet. Overwhelmingly, web versions of board and card games are unauthorized and rearranged to avoid lawsuit. You made a reference to his site, where he clearly writes, that he got permission, that's a non-commercial site and that he avoids commercial banner. But you wrote: |: I'm guessing the designer doesn't see any money from this, and I'd |: bet he wasn't asked for permission. Why do you write such defaming nonsense?
1. The site that I'm looking at doesn't say anything about permission. If he's clearly written it, it must have been in German. Nothing I see there says anything about his right to create or host an online implementation of the game. Given that a cursory look at the page didn't yield any such information, it's hardly "defaming". The fact that there are no ads doesn't change the point I was making, which you still obviously don't understand despite my best effort to explain it clearly. Also, see the words "guessing" and "bet".
Guenter.Cornett wrote: Pellbort wrote:
I think it's great that you're letting people play it for free on the web, and would happily install an authorized app on my phone/pad whether it cost me money or not. If you're letting people play it for free on the web, though, I can't imagine you're having such a hard time paying for bread and heat.
Again you don't know about what you're talking. A strange logik: people with less income don't give anything for free.
People who are worried about paying their bills aren't usually in the habit of giving away what people are willing (maybe even eager?) to pay them for. Maybe things are different in Germany.
Guenter.Cornett wrote: Pellbort wrote: As for robbery and rape, I have no idea what you're trying to say. It smacks of reductio ad absurdum to me, but I can't be sure.
For you it's ok, to say that Thomas probably takes my property without permission. So it should be ok for you, to assume about your behauviour in same way, without any base. I'm rather sure you understand this point.
Er, no. I think I've been pretty clear on the Thomas thing, so I'm at a loss to understand what robbery and rape have to do with anything.
Guenter.Cornett wrote: Pellbort wrote: Anyway, the difference between Euro and North American copyright law doesn't mean a thing these days when we're talking about some guy in China or whatever who decides to rip off your stuff. Once it's out, it's out and you're going to waste a lot of resources trying to do anything about it. Are you awake? I described this above, when my text was stolen from Austrian persons. Austria is neighboured to Germany. So it doesn't need China.
Again, you miss my point entirely.
Guenter.Cornett wrote: The discussion is not, if theft is possible or not. The discussion is about: is it theft to publish a game without permission?
I believe I've been abundantly clear in the points I'm making. I'll list them here to make sure there's no further misunderstanding or misattribution:
1. Whether or not it's "theft" is completely subjective, and mostly irrelevant to the realities of the internet and the trend toward digital distribution on ubiquitous web-enabled portable devices..
2. The failure to expediently produce a digital version of a successful game has been shown, time and again, to leave a game's creator/publisher vulnerable to knockoffs.
3. Copyright and patent law has to begin and end somewhere. Because it's easy to find out where it begins and where it ends, it's easy to alter things enough to keep it legal. This happens in all industries, all the time, and is considered "theft" by some and "innovation" by others.
Guenter.Cornett wrote: Pellbort wrote: The game mechanic is the one bit you can't protect.
Yes, but a game is more than a game mechanic. In the same way that a story is more than a word or a couple of words. Pellbort wrote: So if someone changes everything but the mechanic, it's not the same game anymore? If so, then why would you object to someone retheming the game and releasing their own version? They'd be releasing a different game by your logic. Here I see a language problem, maybe my failure: The game mechanic versus a game mechanic. (In Germany) you cannot protect one simple element, f.e. tapping cards. It's free to be used in other way and other games. But the combination of such elements is more than just the sum of these elements. This is protected. And this is the game. Moreover the theme can be protected additionally, but this depends from single case. Bottle Imp with another theme would be the same game (structure), but a different game, because the theme is important. It something like a variant (In German 'Bearbeitung', but there are too much translations for this word). (In Germany) it's basic designer right to make variants of his game. [1999 the highest court forbid to publish 'Laras Tochter', a prosecution of Dr. Schiwago, because of use of the elemnts from the forerunner)] In this case the question is: Is it a variant or is it another game? And, of course, it's important for designers to discuss this question from two sides: Protection is need for designed games but not to prevent from designing news games. Get inspiration from other games is what designers usually do, but just changing a little bit and publishing as own is theft.
See, now we're getting somewhere. When you say that Bottle imp with another theme would be the same game but a different game, that exposes exactly why it's a totally objective thing. What constitutes a "little bit" of change is usually a matter for the courts, and usually has plenty of precedent to dictate how to safely create a knockoff. Should the creator of Race For The Galaxy put his lawyers on the guy who made San Juan? Well, that's somewhat impossible to say. It looks to me like, apart from a few minor mechanical changes, a tiny bit more complexity (mostly in the expansions and overall number of cards) and a new theme, it's the same game. Of course, a court might say it's just different enough to be unactionable, which would mean that it's not "theft". So is San Juan "stealing" from RFTG or isn't it?
Guenter.Cornett wrote: Pellbort wrote: You keep talking about the law as though nobody ever breaks it, there are no ways around it and it's easy to recover your losses if they do. No, I know this, but the discussion is not: How to prevent from stealing. The discussion is about it's theft or not.
I think there are several discussions going on at the same time here.
Guenter.Cornett wrote: Pellbort wrote: None of these things are true, and the law in this respect is trivial. If guys like you say, it's not theft, because many people do so, than it's no wonder that the respect for law is trivial. I try to get respect not only for designers creation but also for designers right to decide about his creation.
I never said it's not theft. I'm not particularly interested in making that distinction, as I think it's irrelevant what we decide to call it as long as we do what we can to prevent it. If it doesn't happen at all, no theft occurs, right? The closest I got was in discrediting your car analogy, which still does not hold up. Apart from that, call it theft if you want. Calling it one thing or another isn't going to affect it at all, and the law is another matter entirely (where the law is actually applicable and enforceable).
Guenter.Cornett wrote: Pellbort wrote: All someone has to do is code their version, release it on a torrent or megaupload or something, and remember not to put their real name and address off it. As long as they can do those things (and pretty much anyone can these days) they can piss on the law all day long. Is it right? No. Does it happen every single day? Yes. Yes, but it's not a reason to say, that's not theft (see your first post in this thread)
Well, it's not "theft" In criminal law, theft is the illegal taking of another person's property without that person's freely-given consent. What you're talking about is "copyright violation", and it's often a highly vague and subjective branch of (usually civil) law. From the Wikipedia page for Copyright Violation:
"Copyright owners frequently refer to copyright infringement as "theft". In law copyright infringement does not refer to actual theft, but an instance where a person exercises one of the exclusive rights of the copyright owner without authorisation. Courts have distinguished between copyright infringement and theft, holding, for instance, in the United States Supreme Court case Dowling v. United States (1985) that bootleg phonorecords did not constitute stolen property and that "...interference with copyright does not easily equate with theft, conversion, or fraud. The Copyright Act even employs a separate term of art to define one who misappropriates a copyright... 'an infringer of the copyright.'" In the case of copyright infringement the province guaranteed to the copyright owner by copyright law is invaded, i.e. exclusive rights, but no control, physical or otherwise, is taken over the copyright, nor is the copyright owner wholly deprive of using the copyrighted work or exercising the exclusive rights owned."
Guenter.Cornett wrote: Pellbort wrote: I don't think we actually disagree on a lot of things under discussion here, I think you're just mistaking what my point is with what it isn't. sorry I'm not sure. You say it's not right to steal a game, but also that's not theft what we're talking about. Maybe here is the source of misunderstanding.
The more this conversation goes on, the clearer it is to me that you and I are having two completely different conversations discussing two different concepts altogether. The language barrier doesn't help either, I guess. :)
Guenter.Cornett wrote: Pellbort wrote: Good luck and best success to you. You've made a solid game and I hope you are lucky enough that nobody ever rips it off and you get to make a whole bunch of money on it. Thanks - even money is not all. I want to earn enough money to pay my bills (including bills from a lawyer, if necessary ;) ), just to feel free. But that's not all by designing games. Games are not only toys, they are also media. I am still a bit far from my purpose, but it's not totally worse. BTW: what do you think: How much a game designer gets from a 20$ game (price customer pays in shop)? If it would be 'one or two bucks' he'd be very happy.
Heck, I would have no idea about the money a designer makes on a game. I imagine it's a highly variable thing from designer to designer and from publisher to publisher. Whatever it is, I hope it's enough to make it worthwhile. It pleases me to imagine that it's plenty. :)
Thanks for the chat. I'm tired of keeping track of nesting quote tags. :(
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