Guenter Cornett
Germany Berlin Unspecified
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Pellbort wrote: Guenter.Cornett wrote: Pellbort wrote: 1. You can't say "How am I to pay my bills if someone is permitted to release a version of my game that I don't get paid for?" and then turn around and hand off the platitude that "Life isn't just about money." You're arguing from two entirely opposite points of view. For me it's a difference, if I spent money by my own decision or if somebody steals it from me. But life isn't just about money, right? Of course. When I say 'there is more than just money', I don't say 'money is nothing'.
Probably you'll never understand this, because you don't want.
Pellbort wrote: Guenter.Cornett wrote: Pellbort wrote:
2. I don't know Thomas and wasn't making a reference to him or assuming anything about him. I was simply making a guess, a guess which is very safe given the state of copyright and the internet. Overwhelmingly, web versions of board and card games are unauthorized and rearranged to avoid lawsuit. You made a reference to his site, where he clearly writes, that he got permission, that's a non-commercial site and that he avoids commercial banner. But you wrote: |: I'm guessing the designer doesn't see any money from this, and I'd |: bet he wasn't asked for permission. Why do you write such defaming nonsense? 1. The site that I'm looking at doesn't say anything about permission. If he's clearly written it, it must have been in German. Nothing I see The site is in German, but if you scroll down, you may read: "Autor: Günter Cornett - Online-Umsetzung: Thomas Rosanski Copyright © 1995, 2003 Bambus Spieleverlag - Copyright © 2001-2004 Thomas Rosanski" At the imprint you can read it in detail. And google should help you to translate it.
Otherwise you could say that all Non-American sites seems to be illegal, because you cannot read on the sites that they're legal ...
Pellbort wrote: there says anything about his right to create or host an online implementation of the game. Given that a cursory look at the page didn't yield any such information, it's hardly "defaming". The fact that there are no ads doesn't change the point I was making, which you still obviously don't understand despite my best effort to explain it clearly. Also, see the words "guessing" and "bet". So it's ok to say: 'I guess Pellbort is a robber, I bet Pellborts rape' ???? Very strange your argumentation
Pellbort wrote: People who are worried about paying their bills aren't usually in the habit of giving away what people are willing (maybe even eager?) to pay them for. Maybe things are different in Germany.
It seems to me, you don't know much about people and creators. You never asked why and under which condition I give rights 'for free'.
Pellbort wrote: Guenter.Cornett wrote: The discussion is not, if theft is possible or not. The discussion is about: is it theft to publish a game without permission? I believe I've been abundantly clear in the points I'm making. I'll list them here to make sure there's no further misunderstanding or misattribution: 1. Whether or not it's "theft" is completely subjective,
tell this to a judge 
Pellbort wrote: 3. Copyright and patent law has to begin and end somewhere. Because it's easy to find out where it begins and where it ends, it's easy to alter things enough to keep it legal. This happens in all industries, all the time, and is considered "theft" by some and "innovation" by others.
yes, there is a point from which a game is not a variant but an own game. It's not always clear where the point is. But this is different from publishing a game with another theme or just another name.
Pellbort wrote: Guenter.Cornett wrote:
Here I see a language problem, maybe my failure: The game mechanic versus a game mechanic.
(In Germany) you cannot protect one simple element, f.e. tapping cards. It's free to be used in other way and other games. But the combination of such elements is more than just the sum of these elements. This is protected. And this is the game.
Moreover the theme can be protected additionally, but this depends from single case.
Bottle Imp with another theme would be the same game (structure), but a different game, because the theme is important. It something like a variant (In German 'Bearbeitung', but there are too much translations for this word). (In Germany) it's basic designer right to make variants of his game. [1999 the highest court forbid to publish 'Laras Tochter', a prosecution of Dr. Schiwago, because of use of the elemnts from the forerunner)]
In this case the question is: Is it a variant or is it another game? And, of course, it's important for designers to discuss this question from two sides:
Protection is need for designed games but not to prevent from designing news games. Get inspiration from other games is what designers usually do, but just changing a little bit and publishing as own is theft.
See, now we're getting somewhere. When you say that Bottle imp with another theme would be the same game but a different game, that exposes exactly why it's a totally objective thing. What constitutes a "little bit" of change is usually a matter for the courts, and usually has plenty of precedent to dictate how to safely create a knockoff.
Pellbort wrote: Should the creator of Race For The Galaxy put his lawyers on the guy who made San Juan? Well, that's somewhat impossible to say. It looks to me like, apart from a few minor mechanical changes, a tiny bit more complexity (mostly in the expansions and overall number of cards) and a new theme, it's the same game. Of course, a court might say it's just different enough to be unactionable, which would mean that it's not "theft". So is San Juan "stealing" from RFTG or isn't it?
San Juan was published 3 year before RFTG. I don't know RFTG enough to answer the question.
Pellbort wrote: Guenter.Cornett wrote: No, I know this, but the discussion is not: How to prevent from stealing. The discussion is about it's theft or not.
I think there are several discussions going on at the same time here.
you make a monolog about stealing is reality. Nobody argued against. So there is no discussion on that point.
Pellbort wrote: Guenter.Cornett wrote: Pellbort wrote: None of these things are true, and the law in this respect is trivial. If guys like you say, it's not theft, because many people do so, than it's no wonder that the respect for law is trivial. I try to get respect not only for designers creation but also for designers right to decide about his creation. I never said it's not theft. I'm not particularly interested in making that distinction, as I think it's irrelevant what we decide to call it as long as we do what we can to prevent it. If it doesn't happen at all, no theft occurs, right? The closest I got was in discrediting your car analogy, which still does not hold up. Apart from that, call it theft if you want. Calling it one thing or another isn't going to affect it at all, and the law is another matter entirely (where the law is actually applicable and enforceable).
you said it, and you wikiquote says it too. It depends on the word theft. It's not called theft by law language, but it's 'illegal taking and using' what is theft in colloquial language. And that's the point. You can come into prison up to three years if you take it without permssion.
Pellbort wrote: Guenter.Cornett wrote: Pellbort wrote: I don't think we actually disagree on a lot of things under discussion here, I think you're just mistaking what my point is with what it isn't. sorry I'm not sure. You say it's not right to steal a game, but also that's not theft what we're talking about. Maybe here is the source of misunderstanding. The more this conversation goes on, the clearer it is to me that you and I are having two completely different conversations discussing two different concepts altogether. The language barrier doesn't help either, I guess. 
Seems so. You always tell that illegal publishing happens. That's not great news but your own private topic.
The main point is, that it's illegal to publish games without designers permission.
It could be an interesting discussion to find out where is the point between variant and different game. But it seems to me you don't want such constructive discussion.
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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Guenter.Cornett wrote: Pellbort wrote: 1. The site that I'm looking at doesn't say anything about permission. If he's clearly written it, it must have been in German. Nothing I see The site is in German, but if you scroll down, you may read: "Autor: Günter Cornett - Online-Umsetzung: Thomas Rosanski Copyright © 1995, 2003 Bambus Spieleverlag - Copyright © 2001-2004 Thomas Rosanski" At the imprint you can read it in detail. And google should help you to translate it.
Posting copyright information in no way communicates that the work has been done with permission. It just means he's stating the copyright info for your work, and invoking copyright for HIS work. It says nothing about whether or not the work he based on your game has been released with permission. Usually, a free game like that would say something like "Web version created with permission. All art, theme and game mechanics are the sole property of the original author/publisher." and maybe even a link to a place where one can order your game.
Guenter.Cornett wrote: So it's ok to say: 'I guess Pellbort is a robber, I bet Pellborts rape' ???? Very strange your argumentation
No. What you're saying doesn't make sense. It's just a silly association. That's nothing like what I said, which I said based on the observation that there is no claim of permission made on the site. You're too emotionally wound up and defensive to see it.
Guenter.Cornett wrote: Pellbort wrote: People who are worried about paying their bills aren't usually in the habit of giving away what people are willing (maybe even eager?) to pay them for. Maybe things are different in Germany. It seems to me, you don't know much about people and creators. You never asked why and under which condition I give rights 'for free'.
It's irrelevant to the conversation why you gave rights away or let your game be played for free online. All that matters is that you claimed that alternate versions of your game made it hard for you to profit. It's easy to see how a free online version of your game weakens your ability to profit from it. Life isn't all about money, but the conversation became about money as soon as you started talking about your bills.
Guenter.Cornett wrote: Pellbort wrote: I believe I've been abundantly clear in the points I'm making. I'll list them here to make sure there's no further misunderstanding or misattribution:
1. Whether or not it's "theft" is completely subjective, tell this to a judge ;)
Yup, that's where it'd end up. You're trying to claim that it's a done deal though, which it's not.
Guenter.Cornett wrote: yes, there is a point from which a game is not a variant but an own game. It's not always clear where the point is. But this is different from publishing a game with another theme or just another name.
My point is that it's NOT always clear, and that's WHY it's not different from publishing a game with another theme. That's WHY it goes to court. That's what the court is for- to make that decision. It's not just "theft" because you say it is.
Guenter.Cornett wrote: Pellbort wrote: Should the creator of Race For The Galaxy put his lawyers on the guy who made San Juan? Well, that's somewhat impossible to say. It looks to me like, apart from a few minor mechanical changes, a tiny bit more complexity (mostly in the expansions and overall number of cards) and a new theme, it's the same game. Of course, a court might say it's just different enough to be unactionable, which would mean that it's not "theft". So is San Juan "stealing" from RFTG or isn't it? San Juan was published 3 year before RFTG. I don't know RFTG enough to answer the question.
Okay, I didn't look up the timing on when they were released, but the question is the same. RFTG is pretty much exactly the same game as San Juan. Perhaps you don't know enough RFTG, but I'd be interested in hearing someone else's point of view on this question. For those who know both, do the extreme mechanical similarities between San Juan and RFTG constitute "theft" as Gunter defines it?
Guenter.Cornett wrote: Pellbort wrote: I never said it's not theft. I'm not particularly interested in making that distinction, as I think it's irrelevant what we decide to call it as long as we do what we can to prevent it. If it doesn't happen at all, no theft occurs, right? The closest I got was in discrediting your car analogy, which still does not hold up. Apart from that, call it theft if you want. Calling it one thing or another isn't going to affect it at all, and the law is another matter entirely (where the law is actually applicable and enforceable). you said it, and you wikiquote says it too. It depends on the word theft. It's not called theft by law language, but it's 'illegal taking and using' what is theft in colloquial language. And that's the point. You can come into prison up to three years if you take it without permssion.
Again, you miss the point, which is that what you consider "theft" is very often completely legal and not "theft" at all by definition of law. Someone could make a trick-taking game based on an entirely different theme, give it a new name and new art, and release it tomorrow with no worry about the law. It'd be a lazy, sucky thing to do, but it'd be legal.
Guenter.Cornett wrote: Pellbort wrote: I don't think we actually disagree on a lot of things under discussion here, I think you're just mistaking what my point is with what it isn't. sorry I'm not sure. You say it's not right to steal a game, but also that's not theft what we're talking about. Maybe here is the source of misunderstanding.
Those two statements are not contradictory of each other in any way. Maybe the source of the misunderstanding is that you think they are.
Guenter.Cornett wrote: Pellbort wrote: The more this conversation goes on, the clearer it is to me that you and I are having two completely different conversations discussing two different concepts altogether. The language barrier doesn't help either, I guess. :)
Seems so. You always tell that illegal publishing happens. That's not great news but your own private topic.
That's not the topic under discussion, merely a supporting point.
Guenter.Cornett wrote: The main point is, that it's illegal to publish games without designers permission.
Well, that's YOUR main point, and nobody disagrees. The conversation, however, is about whether or not putting a new theme on an existing game mechanic is "theft". As stated before, the legality depends on the extent to which the derivative is similar to the original.
Guenter.Cornett wrote: It could be an interesting discussion to find out where is the point between variant and different game. But it seems to me you don't want such constructive discussion.
I asked that very question in the post you're replying to, so it's nonsensical to suggest that I don't want to talk about it. I'm very much interested to find out what people think about the relationship between games like Dominion and Ascension, and San Juan and RFTG.
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James Bentley
United States Cleburne Texas
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Man, am I sorry I ever posted my original comment.
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Todd Redden
United States Manchester Connecticut
"Don't pray in my school, I won't think in your church."
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jrbentley wrote: Man, am I sorry I ever posted my original comment.  Yeah, I've been hanging back and watching the feathers fly. This argument could go on for a long time. We haven't even brought up Paramount and "Star Trek" yet, or when will something be said about John Bohrer and Martin Wallace? Oh, BTW - wasn't Thomas Lehmann involved in the production/play testing of San Juan in some way? Did he steal from himself?
I think the best that can come from this thread is that a game designer is the best source for electronic versions of their own games, as they are more likely to get it right (who knows better than them what "right" means). Also, then no retheme or altered mechanic is needed. If games are "stolen", as electronic production by others, then law should step in (if called upon) to prevent it.
There are many really good and authentic iPhone games out, which are so much better than those made without the games producer's direct undertaking:
Phase 10 UNO Blokus Set Scrabble Trivial Pursuit Ingenious High Society Keltis Money Poison Samurai Carcassonne Hive Kingsburg Medici Mu Neuroshima Hex Roll Through the Ages Tichu Zombie Dice Zooloretto others....
I would be very happy if Gunter were to drive the production of The Bottle Imp for the iPhone, but I would probably be less interested if the project was directed from a third party, and would not bother if it was done in a shady fashion without the designer's consent.
This discussion has left me wondering more about how game clones ever get produced legally for the iPhone. An example is a game called "Pathology" which is a Tsuro clone. Is it legal? If not, how did I so easily get a copy, and how did someone get payed for its production who was not the games designer? Is it authorized? How do I find out?
Another game which I really like called Touch Rummy is a Rummikub clone. Rummikub is nothing more than a card game clone, so I'm more interested in how the designer of Rummikub ever got its patent in the first place.
I'm really not sorry the first post ever came out.
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I would like to see an official app of the Bottle Imp.
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Guenter Cornett
Germany Berlin Unspecified
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Pellbort wrote: Guenter.Cornett wrote: Pellbort wrote: 1. The site that I'm looking at doesn't say anything about permission. If he's clearly written it, it must have been in German. Nothing I see The site is in German, but if you scroll down, you may read: "Autor: Günter Cornett - Online-Umsetzung: Thomas Rosanski Copyright © 1995, 2003 Bambus Spieleverlag - Copyright © 2001-2004 Thomas Rosanski" At the imprint you can read it in detail. And google should help you to translate it. Posting copyright information in no way communicates that the work has been done with permission. It just means he's stating the copyright info for your work, and invoking copyright for HIS work.
Ok, 'stating copyright' can also be read as 'I stealed from', but usually it's a hint that it's published with permission.
Pellbort wrote: It says nothing about whether or not the work he based on your game has been released with permission. Usually, a free game like that would say something like "Web version created with permission. All art, theme and game mechanics are the sole property of the original author/publisher." and maybe even a link to a place where one can order your game.
There is a link to my site. Please look! And at imprint you can read:
"Die Nutzung der Spielideen und -grafiken erfolgt mit freundlicher Genehmigung von:
* Amigo Spiel + Freizeit GmbH (6 nimmt!) * Bambus Spieleverlag GbR (Flaschenteufel) * Corné van Moorsel (Floriado) * Kronberger Spiele Roland & Tobias Goslar GbR (Cronberg, Bonobo Beach) * Michael Schacht (Paris Paris, Kardinal & König)"
I can understand that you didn't read it at first time. But inbetween you had the chance to do so. You refuse it because you don't want take back your defaming 'guess and bet'.
Pellbort wrote: Guenter.Cornett wrote: So it's ok to say: 'I guess Pellbort is a robber, I bet Pellborts rape' ???? Very strange your argumentation No. What you're saying doesn't make sense. It's just a silly association. That's nothing like what I said, which I said based on the observation that there is no claim of permission made on the site.
You never claimed that you don't robb and rape ... And if you do I'll not notice it. So I can guess and bet that you're doing it??? Sorry, that's strange.
Pellbort wrote: Guenter.Cornett wrote: yes, there is a point from which a game is not a variant but an own game. It's not always clear where the point is. But this is different from publishing a game with another theme or just another name. My point is that it's NOT always clear, and that's WHY it's not different from publishing a game with another theme. That's WHY it goes to court. That's what the court is for- to make that decision. It's not just "theft" because you say it is. That's trivial. But (of course under the condition the game is not trivial and therefor copyright free) nothing is changed than name and/or theme, than it's theft ('copyright violation' by juristic language).
Pellbort wrote: Guenter.Cornett wrote: San Juan was published 3 year before RFTG.
Okay, I didn't look up ... as usual
Pellbort wrote: For those who know both, do the extreme mechanical similarities between San Juan and RFTG constitute "theft" as Gunter defines it?
That's a good question.
Pellbort wrote:
Someone could make a trick-taking game based on an entirely different theme, give it a new name and new art, and release it tomorrow with no worry about the law. It'd be a lazy, sucky thing to do, but it'd be legal.
Yes, it's legal to make trick taking games on different themes. Is that your point?
Pellbort wrote:
The conversation, however, is about whether or not putting a new theme on an existing game mechanic is "theft". As stated before, the legality depends on the extent to which the derivative is similar to the original.
in USA maybe, I don't know. But defintely not in Germany.
Pellbort wrote: Guenter.Cornett wrote: It could be an interesting discussion to find out where is the point between variant and different game. But it seems to me you don't want such constructive discussion. I asked that very question in the post you're replying to, so it's nonsensical to suggest that I don't want to talk about it. I'm very much interested to find out what people think about the relationship between games like Dominion and Ascension, and San Juan and RFTG.
Yes, that's my interest, too. But first you should ask publishers and designers if there is an agreement.
And you say, it's legal to publish a game without permission by changing just a theme. I say it's theft, because the main work of a game designer is creating a set of rules which makes a game work and in most cases is base of fun. Often the theme is changed by publisher, not done by designer. Sometimes theme is also very important for game, but in most cases it's the set of rules is the game even without theme. Here is the creativity of a game designer. That's the creation. And creations are protected if they're unique and personal (German law).
Telling it's ok, to publish a game with another theme is supporting theft.
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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Guenter.Cornett wrote: Pellbort wrote: It says nothing about whether or not the work he based on your game has been released with permission. Usually, a free game like that would say something like "Web version created with permission. All art, theme and game mechanics are the sole property of the original author/publisher." and maybe even a link to a place where one can order your game. There is a link to my site. Please look! And at imprint you can read: "Die Nutzung der Spielideen und -grafiken erfolgt mit freundlicher Genehmigung von: * Amigo Spiel + Freizeit GmbH (6 nimmt!) * Bambus Spieleverlag GbR (Flaschenteufel) * Corné van Moorsel (Floriado) * Kronberger Spiele Roland & Tobias Goslar GbR (Cronberg, Bonobo Beach) * Michael Schacht (Paris Paris, Kardinal & König)" I can understand that you didn't read it at first time. But inbetween you had the chance to do so. You refuse it because you don't want take back your defaming 'guess and bet'.
Hahaha, all in German. How would I know what any of that meant? I see that the game is mentioned there, but I have no idea what the rest means. It's silly to assume I would or suggest that I would ignore it just to prove a point.
Guenter.Cornett wrote: So it's ok to say: 'I guess Pellbort is a robber, I bet Pellborts rape' ???? Very strange your argumentation Pellbort wrote: No. What you're saying doesn't make sense. It's just a silly association. That's nothing like what I said, which I said based on the observation that there is no claim of permission made on the site. You never claimed that you don't robb and rape ...:whistle: And if you do I'll not notice it. So I can guess and bet that you're doing it??? Sorry, that's strange.
You make less sense with every post on this matter.
Guenter.Cornett wrote: yes, there is a point from which a game is not a variant but an own game. It's not always clear where the point is. But this is different from publishing a game with another theme or just another name. Pellbort wrote: My point is that it's NOT always clear, and that's WHY it's not different from publishing a game with another theme. That's WHY it goes to court. That's what the court is for- to make that decision. It's not just "theft" because you say it is.
That's trivial. But (of course under the condition the game is not trivial and therefor copyright free) nothing is changed than name and/or theme, than it's theft ('copyright violation' by juristic language).
Saying it repeatedly does not automatically make it so. You may say it's different in Germany, and I have no reason to challenge that. All I can say is that it's clear that what you claim passes for "theft" in Germany is not necessarily even actionable under North American copyright laws.
Guenter.Cornett wrote: Telling it's ok, to publish a game with another theme is supporting theft.
Well, since we're essentially talking about matters of law from the perspectives of two different national legal entities, I guess it's a moot point. You say it's theft because Germany says it's theft. I say it's not because, in North America, it's not. If that's what it comes down to, I guess there's no point in discussing it any further. Maybe when China conquers us all and we're all under the same rule of law, we can revisit the discussion.
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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tmredden wrote: Oh, BTW - wasn't Thomas Lehmann involved in the production/play testing of San Juan in some way? Did he steal from himself?
A quick look at both pages simply lists Andreas Seyfarth as San Juan's designer, and Thomas Lehmann as RFTG's designer. The Wikipedia page on RTFG, however, yields more info:
"The play style of the game is similar to that of another Rio Grande game, San Juan, which is the card game version of the board game Puerto Rico. Lehmann, Race's designer, developed his own card game version of Puerto Rico at the request of the publisher. Some of its ideas were incorporated in San Juan. Later, Lehmann used those ideas to create a different game, one of space exploration and conquest rather than colonial development in the Caribbean."
So, Lehmann was hired by the publisher to create a card game, which became San Juan. Then, Lehmann used the same ideas to create a "different" game (not a different game at all if you're using Gunter's definition). All that space exploration/colonial development stuff is just pasted-on theme. So it seems that the answer is that Lehmann didn't "steal from himself", but he DID basically re-produce San Juan when he put RFTG out. Is that stealing? From those of us that bought both games? I'm not saying he did anything wrong at all (I don't think he did), but I'd certainly understand if Andreas Seyfarth had a sour taste in his mouth when he first saw that a game he's credited for designing ended up re-themed and released with someone else's name on it.
To be honest, the more I find out about that, the more I want to know about the history of these two games and where the truth lies.
tmredden wrote: I think the best that can come from this thread is that a game designer is the best source for electronic versions of their own games, as they are more likely to get it right (who knows better than them what "right" means). Also, then no retheme or altered mechanic is needed. If games are "stolen", as electronic production by others, then law should step in (if called upon) to prevent it.
That's exactly what I've been saying. I fully agree.
tmredden wrote: This discussion has left me wondering more about how game clones ever get produced legally for the iPhone. An example is a game called "Pathology" which is a Tsuro clone. Is it legal? If not, how did I so easily get a copy, and how did someone get payed for its production who was not the games designer? Is it authorized? How do I find out?
How indeed. Another very interesting question, and VERY relevant to my point. How do we, as consumers, even know for sure what is and isn't authorized? Just claiming it's a licensed version doesn't prove anything (people claim license and permission all the time and end up getting their asses handed to them in court), and even on the Bottle Imp online version, it was merely implied that the game was produced with permission (unless you read German, in which case I'm told it's plain as day).
tmredden wrote: Another game which I really like called Touch Rummy is a Rummikub clone. Rummikub is nothing more than a card game clone, so I'm more interested in how the designer of Rummikub ever got its patent in the first place.
Another really good question. How can you get a patent on something that's been around for ages? In North America, as long as there's no patent on the books, you can take a shot at it. The American patent system in particular is forever being called broken, corrupt and nonsensical. I'd say that patents are the LAST thing we should look to for any guidance on whether or not re-theming a game is "theft". If Rummikub is any indication, sometimes you don't even have to BOTHER with the re-theming in order to have your re-release protected by law.
Thanks so much for joining the discussion, Todd. You're just what this thread needed.
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Guenter Cornett
Germany Berlin Unspecified
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Pellbort wrote: Guenter.Cornett wrote: Pellbort wrote: It says nothing about whether or not the work he based on your game has been released with permission. Usually, a free game like that would say something like "Web version created with permission. All art, theme and game mechanics are the sole property of the original author/publisher." and maybe even a link to a place where one can order your game. There is a link to my site. Please look! And at imprint you can read: "Die Nutzung der Spielideen und -grafiken erfolgt mit freundlicher Genehmigung von: * Amigo Spiel + Freizeit GmbH (6 nimmt!) * Bambus Spieleverlag GbR (Flaschenteufel) * Corné van Moorsel (Floriado) * Kronberger Spiele Roland & Tobias Goslar GbR (Cronberg, Bonobo Beach) * Michael Schacht (Paris Paris, Kardinal & König)" I can understand that you didn't read it at first time. But inbetween you had the chance to do so. You refuse it because you don't want take back your defaming 'guess and bet'. Hahaha, all in German. How would I know what any of that meant?
That's the point. It's a German site. How can you say:
"It says nothing about whether or not the work he based on your game has been released with permission." if you can't read the content.
And btw. the hyperlink to my site is language independent. If you bet that it's published without permission, you should at least translate it by google or so.
Sorry, that's so stupid.
Pellbort wrote:
Saying it repeatedly does not automatically make it so. You may say it's different in Germany, and I have no reason to challenge that. All I can say is that it's clear that what you claim passes for "theft" in Germany is not necessarily even actionable under North American copyright laws.
In one of my first posts in this thread (#9 I guess) I said:
"First a note: I mainly refer to German creator's right, "
Pellbort wrote: Guenter.Cornett wrote: Telling it's ok, to publish a game with another theme is supporting theft. Well, since we're essentially talking about matters of law from the perspectives of two different national legal entities, I guess it's a moot point. You say it's theft because Germany says it's theft. I say it's not because, in North America, it's not. If that's what it comes down to, I guess there's no point in discussing it any further. Maybe when China conquers us all and we're all under the same rule of law, we can revisit the discussion.
We also could discuss if it's umoralic. But of couse not with a diffaming guy as you.
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Guenter Cornett
Germany Berlin Unspecified
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Pellbort wrote: tmredden wrote: Oh, BTW - wasn't Thomas Lehmann involved in the production/play testing of San Juan in some way? Did he steal from himself? A quick look at both pages simply lists Andreas Seyfarth as San Juan's designer, and Thomas Lehmann as RFTG's designer. The Wikipedia page on RTFG, however, yields more info: "The play style of the game is similar to that of another Rio Grande game, San Juan, which is the card game version of the board game Puerto Rico. Lehmann, Race's designer, developed his own card game version of Puerto Rico at the request of the publisher. Some of its ideas were incorporated in San Juan. Later, Lehmann used those ideas to create a different game, one of space exploration and conquest rather than colonial development in the Caribbean." So, Lehmann was hired by the publisher to create a card game, which became San Juan. Then, Lehmann used the same ideas to create a "different" game (not a different game at all if you're using Gunter's definition). All that space exploration/colonial development stuff is just pasted-on theme.
Of course not. There is a difference between 'similar' and 'identic'. Many games seems to be similar but play rather different.
The difference between both games is more than like the theme. When I read about RTFG I remembered that I played RFTG one time in the past and I didn't liked it. But I like San Juan. And the reason is not the theme, it's the rules which are different. F.e. it's easy to come into the game at San Juan but difficult at RTFG.
My thoughts by playing RTFG was that it's a bit similar to San Juan, but it was not so obviously. To have a well based opinion if one game is just a variant of the other or an own I must play it more times. Probably it's a good example to discuss, what makes a game different. In this case it's not only the theme.
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Snooze Festival
United States Hillsborough North Carolina
We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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tmredden wrote: jrbentley wrote: Man, am I sorry I ever posted my original comment.  Yeah, I've been hanging back and watching the feathers fly. This argument could go on for a long time. We haven't even brought up Paramount and "Star Trek" yet, or when will something be said about John Bohrer and Martin Wallace? Oh, BTW - wasn't Thomas Lehmann involved in the production/play testing of San Juan in some way? Did he steal from himself? I think the best that can come from this thread is that a game designer is the best source for electronic versions of their own games, as they are more likely to get it right (who knows better than them what "right" means). Also, then no retheme or altered mechanic is needed. If games are "stolen", as electronic production by others, then law should step in (if called upon) to prevent it. Yeah, this thread has gone well beyond the point of holding any interest. It seems pointless to continue...
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Pell Bort
Canada
God doesn't play Dice Town with the universe.
Brought back for Dwyck. :)
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Agreed. *unsubscribe*
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Todd Redden
United States Manchester Connecticut
"Don't pray in my school, I won't think in your church."
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Guenter.Cornett wrote: Pellbort wrote: tmredden wrote: Oh, BTW - wasn't Thomas Lehmann involved in the production/play testing of San Juan in some way? Did he steal from himself? A quick look at both pages simply lists Andreas Seyfarth as San Juan's designer, and Thomas Lehmann as RFTG's designer. The Wikipedia page on RTFG, however, yields more info: "The play style of the game is similar to that of another Rio Grande game, San Juan, which is the card game version of the board game Puerto Rico. Lehmann, Race's designer, developed his own card game version of Puerto Rico at the request of the publisher. Some of its ideas were incorporated in San Juan. Later, Lehmann used those ideas to create a different game, one of space exploration and conquest rather than colonial development in the Caribbean." So, Lehmann was hired by the publisher to create a card game, which became San Juan. Then, Lehmann used the same ideas to create a "different" game (not a different game at all if you're using Gunter's definition). All that space exploration/colonial development stuff is just pasted-on theme. Of course not. There is a difference between 'similar' and 'identic'. Many games seems to be similar but play rather different. The difference between both games is more than like the theme. When I read about RTFG I remembered that I played RFTG one time in the past and I didn't liked it. But I like San Juan. And the reason is not the theme, it's the rules which are different. F.e. it's easy to come into the game at San Juan but difficult at RTFG. My thoughts by playing RTFG was that it's a bit similar to San Juan, but it was not so obviously. To have a well based opinion if one game is just a variant of the other or an own I must play it more times. Probably it's a good example to discuss, what makes a game different. In this case it's not only the theme. I don't play RFTG (it's really painful for anyone who needs reading glasses, way too much fine detail on the cards of players sitting outside your range) but love to play San Juan. A lot of games have the same or similar mechanisms of action, which does not make them the same game or even a retheme of the same game. But, in some cases it obviously does. You can't say that Mhing isn't Mahjong. RK does it with his own games all the time, overhauls the theme and makes a minor change then gets a different company to market it as a new game. That's somehow very different from someone doing the same with someone else's game and marketing it as his own design.
Still, in writing it's been said there are only a handful of independant story lines, which have been borrowed and tweeked and reworded and republished in different combinations over and over since printing first began. The same must be said for game design, which has only a handful of truly different mechanisms of action and themes. It's becoming nearly impossible to design anything which has never been thought of before and is truly unique.
The Bottle Imp is one of those unique games, which makes it one which players will immediately recognize if stolen and reworked by the hand of another. That may be why some want the game to maintain its authenticity on all fronts.
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Guenter Cornett
Germany Berlin Unspecified
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tmredden wrote: I don't play RFTG but love to play San Juan.
In a gameshop I had the chance to read the rules of RTFG. There are credits f.e. to Stefan Brueck and Andreas Seyfarth; Andreas encouraged Thomas Lehmann to publish it.
I guess this is what a designer should do, if it's not clear if his game is too close to another: contacting his collegue. Also in 'Ohne Furcht und Adel' (Citadels) there are credits to Marcel Casasola-Merkle and Adlung for permission to use game mechanic from 'Verraeter' (although I guess in it was not really necessary by - even German - law).
tmredden wrote: A lot of games have the same or similar mechanisms of action, which does not make them the same game or even a retheme of the same game.
This is a very important point. And sometimes it's hard to find out, how close two games are.
tmredden wrote: But, in some cases it obviously does. You can't say that Mhing isn't Mahjong.
Mahjong is an old chinese game (at least 150 years, maybe much more). The law of - I guess - nearly almost countries allows to publish a creation of the designer is long time dead (50 years, Germany 70 years). Then it's common culture.
tmredden wrote: RK does it with his own games all the time, overhauls the theme and makes a minor change then gets a different company to market it as a new game. That's somehow very different from someone doing the same with someone else's game and marketing it as his own design.
If he doesn't publish the same game twice at the same time, it's ok to publish own game with another theme again. Publishers probably know this and consumers should have a chance to notice it before playing.
tmredden wrote: Still, in writing it's been said there are only a handful of independant story lines, which have been borrowed and tweeked and reworded and republished in different combinations over and over since printing first began. The same must be said for game design, which has only a handful of truly different mechanisms of action and themes. It's becoming nearly impossible to design anything which has never been thought of before and is truly unique.
Yes, mainly it's not the singular mechanic or an idea which is new, but how it's done in practise. And often this leads into another creation which is really different, not just the same in another way.
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David Fuga
Australia Melbourne Victoria
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Back to original question worded correctly, Do you think it will make it as a game app for the iphone? thx Gunter.
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Gregory Swarthout
United States Tooele Utah
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I'd recommend farming the job out to Steve Blanding. He has done stellar iOS versions of Mu and Tichu, two other well-loved trick-taking games.
Greg
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James Bentley
United States Cleburne Texas
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GSwarthout wrote: I'd recommend farming the job out to Steve Blanding. He has done stellar iOS versions of Mu and Tichu, two other well-loved trick-taking games.
Greg
I'll second this, and third it, etc., etc. Mu and Tichu are EXCELLENT on the iPod.
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Vincent Perry
United States La Jolla California
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Re:
I agree that copying and selling a game is not stealing.
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