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Subject: Official Variant Tile Layouts rss

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Tristan Hall
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Translated from the German rules:



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Bob Cairns
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brilliant, thanks a lot. I love this game and cant wait to try these out.
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Mark Cookman
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Thank You Very Much!

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Tristan Hall
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LordHellfury wrote:
Thats very cool. Is the layout the entirety of the variant rules?


As far as I can see, yes.

And thanks to Tobias Mrosek for the links and Johannes Heimann for help translating.

cool
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Tristan Hall
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Bobbyskizza wrote:
brilliant, thanks a lot. I love this game and cant wait to try these out.



Thanks mate, took me a while to PShop around the words but I think it looks okay. I also can't wait to try them out...
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Ben Lott
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Dude, that is awesome! How did it never occur to me to set up the tiles differently to change the game?! The "Bridge of Horrors" looks like it would add some fun strategic decisions, because you'd really have to prioritize those middle pieces. However, the "Atoll of Decisions" just looks like you're begging to lose.
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Gwommy the Purple
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At first, I thought the English rules were re-printed. Then I read that you photo-shopped it. Now that I look a lot closer at it, I can tell it's photo-shopped, but it does look nice. It has occurred to our group to make our own layouts. We did the volcano one before. We'll have to try some of the others.
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—/A\===/A\===/A\—
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These are cool. I was thinking we could roll a d10 to get which layout to use but that would leave out the original layout.

Instead of a die roll, I think I'll whip up a set of 11 cards in Photoshop and InDesign that will have nice fronts and backs, print them on index card stock with a color laser printer, then sleeve them so we can choose the island layout by card draw at the beginning of each game.
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Tristan Hall
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northbridgestudios wrote:
These are cool. I was thinking we could roll a d10 to get which layout to use but that would leave out the original layout.

Instead of a die roll, I think I'll whip up a set of 11 cards in Photoshop and InDesign that will have nice fronts and backs, print them on index card stock with a color laser printer, then sleeve them so we can choose the island layout by card draw at the beginning of each game.


Good call. I think I might just print this onto card and cut out the individual island types to shuffle.
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Peter Brichs
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If we could figure out 54 different layouts, we could make an artscow deck.

♫ Eric Herman ♫
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where are you?
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Gwommy the Purple
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Brichs wrote:
If we could figure out 54 different layouts, we could make an artscow deck.

That'd be amusing.

Long Island
XXX
XXX
XXX
XXX
XXX
XXX
XXX
XXX

Bermuda Traingle
____X
___XXX
__XXXXX
_XXX_XXX
XXXXXXXXX

Pirate's Cove
_XX___XX
__XXXXX
___XXX
___XXX
_ XXXXX
_XX___XX

That makes 14. Only 40 more to go.
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Andrew Brown
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Seems like many of these will make the Diver and Pilot VERY lucrative roles to have available. How could you win at ATOLL without the Diver OR Pilot? Brutal.
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Quentin WEHRLE
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GodfatherPTS wrote:
Seems like many of these will make the Diver and Pilot VERY lucrative roles to have available. How could you win at ATOLL without the Diver OR Pilot? Brutal.

Mmmh, for the Pilot : OK
But for the Diver, are we sure it is allowed to go frome one side of the ATOLL "island" to another ... ?
Here is what Matt Leacock said about the Diver and the original layout :
mleacock wrote:
Ajax wrote:
Good question. While we're at it, Matt, how about going outside of the board "boundaries" with the Diver? (It is an island, after all, right?) It can get hard to tell where the board boundaries are when the island is sinking. In this way, the Diver power seems to increase as the game goes on.


Sorry, you can't go outside the board's boundaries -- the water's too deep!
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Tristan Hall
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kuentin wrote:
Mmmh, for the Pilot : OK
But for the Diver, are we sure it is allowed to go frome one side of the ATOLL "island" to another ... ?


Good point. It'd be nice to have some 'Deep Water' tiles to go in the blank spaces in between some of these variant layouts (like the eyes in Skull island). These new tiles would show the spaces as being impassable. Anyone have any hi-res scans of any of the original tiles?
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♫ Eric Herman ♫
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Brichs wrote:
If we could figure out 54 different layouts, we could make an artscow deck.

♫ Eric Herman ♫
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where are you?


Ah well, we don't need 54 layouts. I have about 15-20 custom role cards and other miscellaneous variant cards for FI, so we could add these layouts to those to make a deck. I think 20 altogether would be plenty. If someone wants to design the island cards, that would be great (include a card for the original layout), and I can put the deck together from there.
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Chad Lensch
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Blott wrote:
Dude, that is awesome! How did it never occur to me to set up the tiles differently to change the game?! The "Bridge of Horrors" looks like it would add some fun strategic decisions, because you'd really have to prioritize those middle pieces. However, the "Atoll of Decisions" just looks like you're begging to lose.



The Pilot or Diver would have to be a must!!!

I too love the game; I can't wait to try it!

Thanks for the post,
Chad
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Chad Lensch
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kuentin wrote:
GodfatherPTS wrote:
Seems like many of these will make the Diver and Pilot VERY lucrative roles to have available. How could you win at ATOLL without the Diver OR Pilot? Brutal.

Mmmh, for the Pilot : OK
But for the Diver, are we sure it is allowed to go frome one side of the ATOLL "island" to another ... ?
Here is what Matt Leacock said about the Diver and the original layout :
mleacock wrote:
Ajax wrote:
Good question. While we're at it, Matt, how about going outside of the board "boundaries" with the Diver? (It is an island, after all, right?) It can get hard to tell where the board boundaries are when the island is sinking. In this way, the Diver power seems to increase as the game goes on.


Sorry, you can't go outside the board's boundaries -- the water's too deep!


Sorry, didn't read down far enough, I guess.

To either help answer (or cause another question), on the volcano board, it would not make any sense for the diver to swim through the middle, as this is RED HOT MAGMA (say in your best Dr. Evil voice). So this would not be part of the swimming area. However, on an atoll, there is water inside the land. It would make sense to swim through it.

I realize, however, that rules and theme sometimes don't mix. But I think the atoll would be impossible without the diver, and/or the pilot.

What do you guys think?

CHad
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Quentin WEHRLE
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sinewave72 wrote:
To either help answer (or cause another question), on the volcano board, it would not make any sense for the diver to swim through the middle, as this is RED HOT MAGMA (say in your best Dr. Evil voice). So this would not be part of the swimming area. However, on an atoll, there is water inside the land. It would make sense to swim through it.

I realize, however, that rules and theme sometimes don't mix. But I think the atoll would be impossible without the diver, and/or the pilot.

What do you guys think?

CHad

Yep, you're probably right as the water inside an atoll is not very deep, and of course the volcano isn't made of water.
But what if the volcano is too high/hot/dangerous for the pilot to fly over ...
This is also evil isn't it ? devil
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Tristan Hall
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sinewave72 wrote:
However, on an atoll, there is water inside the land. It would make sense to swim through it.

I realize, however, that rules and theme sometimes don't mix. But I think the atoll would be impossible without the diver, and/or the pilot.

What do you guys think?


Sadly the Atoll doesn't have any specific exceptional rules so you still wouldn't be able to swim through the middle, making the Diver just as doomed as everyone else!
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Tyler
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Grudunza wrote:
Brichs wrote:
If we could figure out 54 different layouts, we could make an artscow deck.


If someone wants to design the island cards, that would be great (include a card for the original layout), and I can put the deck together from there.


I decided to take a crack at this, here's a quick shot of what I have so far:


What I need: suggestions of Level of Difficulties for each layout, (can have halves as well).

Any other comments on how to make the card better?
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♫ Eric Herman ♫
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I'm not sure we can get a good idea of the difficulty of these without a lot of playtesting... otherwise it's just speculation. Of course, some may be more obviously difficult than others. But regardless, that looks fantastic!
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Peter Brichs
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I'm not getting any images from your post? Might just be my machine, though, as Grudunza seems to be getting some...
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Rob Bell
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Brichs wrote:
I'm not getting any images from your post? Might just be my machine, though, as Grudunza seems to be getting some...


No, it's not your machine. I was getting an image earlier as well - but not anymore.
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Tyler
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Sorry about that, had trouble hosting it, hopefully it's up now!
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Rob Bell
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pHr0sT wrote:
Sorry about that, had trouble hosting it, hopefully it's up now!


There it is! laugh
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