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BattleLore: Horrific Horde» Forums » Rules

Subject: Deployment Cards Update rss

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Giles Pritchard
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Over in the FFG Forums Richard Borg has some ideas about different ways of using the deployment cards that come with Horrific Hordes.

http://www.fantasyflightgames.com/edge_foros_discusion.asp?e...

Posted here without express permission (I'll delete it if anyone objects - follow the link above for the original, and some good discussions on BL).

Richard Borg in the FFG Forums wrote:
Q: The instructions offered in the BattleLore: Horrific Horde Goblin Army Pack rulebook is: "These new cards, when added to the Call to Arms Deployment cards that already deploy Goblinoid units, make up sets of Goblinoid Army Deployment cards that allow players to field a Goblinoid force in either drafting mode."

Is there any further detail about how the Goblin CtA Deployment cards were intended to be mingled with the Original CtA cards? Any thoughts that can be shared about the reasoning behind the deployment cards in BattleLore: Horrific Horde Goblin Army Pack ending up as they did? Any further detailed rules about how best to use them?

A: Actually there are a number of ways we envision how the Goblin Deployment cards could be used.

First, if a player only owned the Horrific Horde expansion, it would be best to add cards (A8, A9, B8, B9, C8, C9) that feature units from the Horrific Horde expansion, to Pennant Call to Arms Deployment card sets A, B, and C. Goblinoid units would still be considered mercenaries to a human force when using Impromptu mode or Organized Mode.

Second, if a player owned all three Goblinoid expansions; Horrific Horde, Goblin Skirmishers and Goblin Marauders, it was our intention that cards (A8, A9, B8, B9, C8, C9) and cards (A10, A11, B10, B11, C10, C11) be combined with the deployment cards that featured Goblinoid units from the Call to Arms expansion:

* Set A = (A5, A6, A7, A8, A9, A10, A11)
* Set B = (B1, B2, B3, B8, B9, B10, B11)
* Set C = (C1, C3, C4, C5, C8, C9, C10, C11)

Human units would now be considered mercenaries to a Goblinoid force when using Impromptu mode or Organized Mode.

Note we also always use specialist cards when playing Call to Arms adventures.

For those of you who would rather field a pure Goblinoid force, before I share a few alternative modes our group uses with deployment cards, let me repeat a few thoughts I posted some time ago about the design philosophy behind the Deployment Card sets and Specialist cards.

Many of you, no doubt, have gone to play in a friendly game or tournament where a point system was used to set up your forces prior to the battle, only to find your opponent has mini-maxed the point system (some call it cheese) so that the whole game session was really not much fun. By design, the chief focus and main intent of the Deployment Card system was to reduce this sort of cheesy experience. It is our belief that the deployment decks go a long way to provide players with an almost endless variety of alternate ways to set up an adventure, while still providing an equal and balanced setting.

Regarding Specialist cards, during competitive play and tournaments we recommend you limit the number of cards to two. However, when playing friendly games players can agree to a greater number prior to the start of the adventure. The main focus of the Specialist cards was to give players the opportunity to use their new units from expansions, yet prevent a situation that would throw off or unbalance an adventure in favor of the wealthiest player.

If a player owns all three Goblinoid expansions; Horrific Horde, Goblin Skirmishers and Goblin Marauders, set up three sets of Deployment cards for the Pennant player that feature Goblinoid units:

* Set A = (A5, A6, A7, A8, A9, A10, A11)
* Set B = (B1, B2, B3, B8, B9, B10, B11)
* Set C = (C1, C3, C4, C5, C8, C9, C10, C11)

Lightning Mode
Lighting Mode is not meant to offer a great deal of control. Instead, its benefits are extremely quick set up and no need for Feudal Levy tokens. Our group has always enjoyed the challenge presented by this shuffle and deal form of deployment.

After the battlefield is selected and terrain hexes are placed, the Pennant player selects one set of deployment cards (see above sets). Shuffle the cards in the set and deal one card face up in each battlefield section, plus one as a reserve. The Standard player also selects a set, shuffles the cards and deals one card face up in each battlefield section, plus one as a reserve. Each player then does the following:

* Deploys his Guards
* Scout ahead
* Call the Reserves
* Call the War Council
* Call the Specialists


Strategic Plan Mode
Strategic Plan Mode works best when players have time to study the field of battle and consider multiple deployment options. We typically select a scenario and assign players their camp (Pennant or Standard) at the end of a game session, so there is ample planning time before the next session.

After the battlefield is selected and terrain hexes are placed, the Pennant player selects any four cards from the Pennant Deployment Card sets (see above sets) and places one card face down in each section of the battlefield and holds one as a reserve. The Standard player selects any four cards from the Standard Deployment Card sets and places one card face down in each section of the battlefield and holds one as a reserve. Each player then does the following:

* Deploys his Guards
* Scout ahead
* Call the Reserves
* Set War Council
* Call the Specialists


Note: This mode will allow the Pennant camp to deploy a total Goblinoid force by not selecting any deployment cards with Human units.

Using the Strategic Plan Mode, it's likely you will require Feudal Levy tokens. However, because most guys in our group have their own copy of BattleLore, we house rule that when a player comes to the game but has selected units that he cannot field from his base game or expansions, the unit is lost. This tends to reinforce that players should spend time to plan before the game session.

Enjoy!
Richard Borg

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Ben Boersma
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Thanks for posting this Giles and thanks to Richard for stepping forward with some answers.

It seems as though the original intention was to always have some form of mercenaries on your side. I suppose the specialist cards will replace most of these.

Do you think Richard sort of suggests that a pure Goblinoid army would not be balanced like an army with mercenaries?

I hope to get a few games in on the weekend (in between writing reports) so will give this a whirl.

Cheers,
Ben.
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Giles Pritchard
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Boromir_and_Kermit wrote:
Thanks for posting this Giles and thanks to Richard for stepping forward with some answers.

It seems as though the original intention was to always have some form of mercenaries on your side. I suppose the specialist cards will replace most of these.

Do you think Richard sort of suggests that a pure Goblinoid army would not be balanced like an army with mercenaries?

I hope to get a few games in on the weekend (in between writing reports) so will give this a whirl.

Cheers,
Ben.


Yes - and I don't mind the idea of having a Goblinoid or Dwarven army with Human mercenaries. My only concern with the Mercenary system is what happens when (if) you add a new race?

No - I think Richard's suggestion is that a points system can be min-maxed but that the deployment card system is designed for creating balanced scenarios. I also think he implies that for balance reasons 2 Specialist cards is best, though more than that can be played in a relaxed or fun context.

That was my impression anyway!

Ha! I have my reports to write at the moment as well, hopefully I can get a game of Battlelore in also!

Cheers,

Giles.
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Chris Bailey
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Do the Call to Arms cards only come in these bigger expansions? (ie: not in the Skirmisher expansions?)_
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Giles Pritchard
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The Call to Arms Deployment cards come in Call to Arms, Horrific Horde, Bearded Brave and Code of Chivalry (and the last three include cards that cover all the other expansions as well).

Specialist Cards for the Call to Arms system are included in all the troop expansions (small and big).

I hope that helps!

Cheers,
Giles.
 
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