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The spirit of classic battleship is simple and charming but its greatest fault is the excessive influence of luck. I don't claim to invent an awesome new game but I want to do some experiment for a luck-free battleship-style game with more strategy. This is inspired by a luck-free version of mastermind.
The main change from the classic rules is that every player actually doesn't put a real pattern of his own ships on his own sea. Every player has the right to change the position of every his own ships provided that the new position does not conflict with the previous responses (hit or no hit) to the shots by the adversary.
I suggest also to play another luck-free version with the addition of a new rule to this version (inspired by a variant of black box): Every player, instead of firing a shot, suggests a ship pattern and the other player has to prove him wrong and this other player does this by firing a shot into a square, refuting the correctness of the pattern. The game continues until a player can't make any refutations of his own grid.
I didn't test these variants but if after some game test they are unattractive, they can always be improved or inspire other new games if there aren't similar games.
Bye.
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