quohog the great
United States
Tennessee
-
eviltofu wrote:
I think that Trader [Mercato -> Guild Hall -> Mercato -> Guild Hall] might be a good opening. If you claim all the money and no VPs, you can get +350 ducats in round six with 2 more bidding rounds and 8 more operational rounds to go.
Will have to try this and see what happens! Is there another way to make more money consistently?
that does make double use of the trader and gives you an out in the fourth round. though i do belive it does revolve heavily on the guild orders you have and the amount of orders.
there is a lot in this game that is very situational and revolves around the number of players and the metagame. in one of my groups we don't use the shipping offices much and in another they are constatnly being used.
i've toyed with the idea if the number of players are right to make an early shop run with the trader. using your starting resource and ability to buy a somewhat expensive good only to flip it the next turn. thing is you need to be dead on with your bid as well as hope you aren't hit by the gondoliner interrupt. another thing to take into account is early stock market actions.
in theory you can bid around 40 for the trader but the orders on something with only 1 or 2 cubes out mercado for that resource bringing it to 40 or 45, trade for a third of that color. then flip for 240 or 270 as early as round 2.
i can say this seems very risky and very dependant on several thing. and most of the time i see people go with a guild order rotation they fall behind elsewhere.