Tom P
United Kingdom
We could've been anything that we wanted to be
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I'll get my quick disclaimer out of the way first:
Dominic Crapuchettes
United States Bethesda MD
This overtext is brought to you by the abstract strategy game Battle of LITS and the number 20.
(the designer) kindly offered to send me a free copy of this game after I mentioned loving party games on my Geek of the Week thread. So there you go, although I will try and be as honest as I can - it helps everyone that I really do like this game!
Components: Simple, good quality, I like that there are wipe-clean boards but would have liked a sponge included rather than searching for a paper towel every time we play. There seems to be plenty of questions but depending on how much this gets played, I'm sure an expansion card set would be welcome sometime.
Rules: It's a pretty simple game. The only question I had to start with was are the players supposed to be writing what answer they think or that they think the person asking the question thinks? It's largely immaterial in terms of how the game progresses from there but it did make us wonder.
Gameplay: As with most easy to understand party games, this progressed smoothly and simply. I played it with my family after dinner and we had a blast - it helps that we're not afraid to try and put the most ridiculous answers possible (in one example, the question I asked was "…what is the cheesiest chat-up line in the world" and my mum wrote 'Nice tits!' - I didn't pick that one. It's not cheesy; it's just to the point).
Once everyone got the hang of it the protestations and cajoling also increased, which is a large part of the fun of this game, as we all tried (often vainly) to influence the question master into picking our witty and clever response.
My opinion: I liked this a lot. It's pretty easy to pick up and has a nice creative element that I look for in party games. I've seen comparisons to Apples to Apples (which I've never played) and after looking at that game I think I wouldn't enjoy it as much, as there isn't enough of the creative element - you're just picking the best card in your hand. You could level that criticism at Dixit, too, another game I love, but at least there the creative element is with the person on turn as they let their imagination run. With Say Anything it's almost in reverse as it's the rest of the players who get to be creative (of course in a slightly different way).
I only had two light reservations, apart from thinking that there needs to be an option for more questions (easily fixed). The first is that while 8 is a great number for a party game, it would be nice to have the option of more. However, it wouldn't be hard to work around this if needs be.
The second was that there seemed to be a mix of questions that invited very open-ended and perhaps more creative/silly responses (such as the cheesy chat up line) and ones that were more 'straight', such as "…what is the best ever movie sequel?"
I suppose there is still some scope to be amusing and creative with the latter, but those sort of questions feel a little too restrictive for my taste. It's really just personal opinion, and of course the question master has 6 to choose from so can quite easily avoid those (or not if they are not the adventurous type), but personally I would have preferred more open-ended questions - another reason to bring out a question expansion!
Summary: Already a hit with my family, this will surely get a lot of play this Christmas. It's a lot of fun, there is nothing to force people into embarrassing situations (I personally love games like Cranium, but I understand why others might not), you can be as silly or not as you like while even with the same questions there won't be two games the same. It has a nice creative element and a bit of bluffing and uncertainty too - what you think is the best answer won't necessarily be the question master's!
Simple, fun, quick, I give it 8/10.
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Lacombe Louisiana
It was a dark and stormy night.
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crazylegs wrote: The second was that there seemed to be a mix of questions that invited very open-ended and perhaps more creative/silly responses (such as the cheesy chat up line) and ones that were more 'straight', such as "…what is the best ever movie sequel?"
I suppose there is still some scope to be amusing and creative with the latter, but those sort of questions feel a little too restrictive for my taste. It's really just personal opinion, and of course the question master has 6 to choose from so can quite easily avoid those (or not if they are not the adventurous type), but personally I would have preferred more open-ended questions - another reason to bring out a question expansion!
Definitely WAY too many movie/music/TV questions. That's about the only thing I don't like about the game, but I really don't like it so it kind of puts me off of the whole experience.
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Tom P
United Kingdom
We could've been anything that we wanted to be
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NateStraight wrote: crazylegs wrote: The second was that there seemed to be a mix of questions that invited very open-ended and perhaps more creative/silly responses (such as the cheesy chat up line) and ones that were more 'straight', such as "…what is the best ever movie sequel?"
I suppose there is still some scope to be amusing and creative with the latter, but those sort of questions feel a little too restrictive for my taste. It's really just personal opinion, and of course the question master has 6 to choose from so can quite easily avoid those (or not if they are not the adventurous type), but personally I would have preferred more open-ended questions - another reason to bring out a question expansion! Definitely WAY too many movie/music/TV questions. That's about the only thing I don't like about the game, but I really don't like it so it kind of puts me off of the whole experience.
There seems to be scope here for some sort of themed question packs, so you could have different types of game or mix them all up as you wished. I just like being silly when playing these sorts of games
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