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Perikles» Forums » Rules

Subject: Question about military unit selection rss

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Aaron Hitson
United States
Junction City
Oregon
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When you select units to send to battle, can you choose to send hoplites or triremes, or do you have to take the next available counter from the stack? I know there is only one military counter box on the board, this would suggest that there is a randomly "shuffled" stack of counters, right?
 
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Leonardo Miranda
Brazil
Curitiba
Paraná
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No, you may choose wich the units you want to send to the battle.
 
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Nate Walker
United States
North Andover
Massachusetts
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So many douchebags, so few bullets.
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AaronJH wrote:
When you select units to send to battle, can you choose to send hoplites or triremes, or do you have to take the next available counter from the stack? I know there is only one military counter box on the board, this would suggest that there is a randomly "shuffled" stack of counters, right?


You take all of the military counters from each city where you are the leader. They don't stay in a stack on the board.
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Aaron Hitson
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Junction City
Oregon
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Okay, then can you look at them and take the ones with the highest value? It seems like that wouldn't play as well. If you can just take the best units, why would anyone take the lower value units?
 
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Łukasz
Poland
Warsaw
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AaronJH wrote:
If you can just take the best units, why would anyone take the lower value units?


Bluffing?
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Dave L.
United States
Portland
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In each battle, the lowest number chit of the losing side for each battle must be eliminated. Especially when city states are fighting multiple wars, they stand the possibility of losing multiple chits and only be able to draw one back the next round (and that one must be the lowest number available of one of the military types).

The way you play the city state is highly dependent on how the past and expected future control of the city states comes about. You may want to see a city state hurt because someone else is more heavily invested, or you may want to hurt the power of their military so you can attack them in the following turn. If you are hoping for the continued success of that city state, then picking all the highest chits for their battles is risky, because if a number of them are lost (and this is especially important for Sparta and Athens), those states become very vulnerable in following turns.

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Aaron Hitson
United States
Junction City
Oregon
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That makes sense. So far I have played it twice and both times we played without looking at the value until the unit was placed. I can see how it would add more strategy to be able to bluff or intentionally harm/preserve the city state. Thanks for the input!
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PHX Gamer
United States
Scottsdale
Arizona
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Additionally, we deploy the units face down into the battle boxes, so opponents only know how many tiles they are facing, not the actual numbers involved. When it's time to fight the battle, the strength of each tile is revealed.
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United States
Norwood
Massachusetts
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Never assume a Martin Wallace game has 'obviousness' to it. They rarely do, after you've played any of them several times.
 
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Eric Dodd
New Zealand
Martinborough
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gtogixxer wrote:
Additionally, we deploy the units face down into the battle boxes, so opponents only know how many tiles they are facing, not the actual numbers involved. When it's time to fight the battle, the strength of each tile is revealed.


The rules confirm this is the correct way to play.
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