The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
2 
 Thumb up
 Thumb up
5 Posts

Botswana» Forums » Rules

Subject: Another End Game Condition? rss

Your Tags: Add tags
Popular Tags: [View All]
lee freeman
United States
florence
South Carolina
Just played this game for the first time tonight -- great little game. What if ALL of the animals run out BEFORE the 6th card of a particular species is played? This happened in our game tonight. I'm not sure if it was a mistake, or if we missed a rule.

Thanks in advance for any input!
 
 Thumb up
 tip
 Thumb up
  • Last edited Sun Dec 19, 2010 8:33 am (Total Number of Edits: 1)
  • Posted Sun Dec 19, 2010 8:32 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Randall Bart
United States
Granada Hills
California
designer
Red October
badge
Earth is one of my favorite planets
Avatar
mbmbmbmbmb
I thought that was impossible.
 
 Thumb up
 tip
 Thumb up
W M Shubert
United States
Portland
Oregon
KGS is the #1 web site for playing go over the internet. Visit now!
badge
Yes, I really am that awesome.
Avatar
mbmbmbmbmb
Don't know about your edition - but in Quandary that can't happen. You toss out some tiles before the game, so there are more scoring chits ("animals") in the center than there are tiles in hands.
 
 Thumb up
 tip
 Thumb up
Ender Wiggins


msg tools
Avatar
mbmbmbmbmb
leefreeman wrote:
Just played this game for the first time tonight -- great little game. What if ALL of the animals run out BEFORE the 6th card of a particular species is played? This happened in our game tonight. I'm not sure if it was a mistake, or if we missed a rule.

This is certainly mathematically possible, because there are 30 cards but only 25 animals (or chips in the case of Loco). However it's quite rare, and I can recall it happening only once in the many times I've played Loco and Botswana. Surely the number of scoring `chits' in Quandary is the same?

For it to happen, two things are necessary:
1. Card distribution: The two-three cards removed from the game and the final card in the hands of the last three-two players need to be all five different animals (or colours in the case of Loco).
2. Player choices: Players will have not wanted to trigger the game end earlier, despite being able to (this is more likely to happen with inexperienced players).

In the rare instance this does happen, you'll have a situation where 25 cards have been played - five of each type - and all 25 animals taken. So the next card played (26th) will trigger the game end no matter what it is, because any animal card played at this point will be the sixth and final one of that type.

You wouldn't want to add more animals to the game for this reason alone because it would disturb the careful balance of the game. I would say that in this situation, the player playing the 26th card triggering the game end gets to play that card but simply doesn't get to take an animal, and merely has the satisfaction of ending the game. It's so rare that I don't see that the rules necessarily had to mention it (although perhaps it might not have been a bad idea, to anticipate the question of the original poster).

I can only recall this ever happening in a five player game - which becomes more chaotic and is less desirable since the original game design was only for 2-4 players to begin with. In most cases in 2-4 player games - even if the card draw is such so that this is mathematically possible - if everyone is playing optimally, someone will have triggered the game end before this could happen.
4 
 Thumb up
 tip
 Thumb up
  • Last edited Mon Dec 20, 2010 12:20 am (Total Number of Edits: 2)
  • Posted Mon Dec 20, 2010 12:19 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
lee freeman
United States
florence
South Carolina
Thanks for the responses guys.

After giving it a little thought the other night, I realized that we had played correctly but I just assumed that our situation was so rare that maybe a rule for it didn't exist. And it looks like that's the case.

Thanks again!
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.