The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Mark Daniels
United Kingdom
Chelmsford
Essex
Avatar
mbmbmbmbmb
Got my copy in the post today so thought i would share my thoughts on openingthe bag.

As you would expect the quality is great. Cards and the links match in well with the original game pieces, the card backs are exactly the same and the cards are marked with a portal symbol so you can remove them from the game with ease.

You get 24 portal links and 10 new cards. The cards are all feature ways on how to use the portals. Such as the ability to face monsters to move through a portal in thier room or to flip the portal link over to its alternate colour on the reverse.

The links themselves come in all 6 colours (different colours on face and front) and with some multi coloured wild card portals as well.

There is no extra setting up you just mix the links in with the ones from the original games and the cards in with the Deux Ex Munkin deck.#

The basic potal allows you to travel between matched colour portals (or wild card multi colour portals), but the cards add much more interesting variants.

My only worry is that with 100 links already in the game if you use the base set and expansion is that the chance of getting a matching portal in any game is fairly small and so wont have much of an effect o gameplay........I may have to buy a second set just to increase the chance of mayhem.
I also have to say that the price is fairly high (at least here in the U.K. for the amount of stuff you get. A few more cards or an extra monster or two might have been nice.

It is good to have an expansion or the game though....after all it has been 18 months since the last one.
9 
 Thumb up
 tip
 Thumb up
Brian Gomez
United States
Bellevue
Nebraska
flag msg tools
No more confusing me for tickmanfan. I swear I got more thumbs when I was him!
badge
The $wingin' Utter$ are a kickass punk band from California. Look em up.
Avatar
mbmbmbmbmb
I love Munchkin with the right crowd, but I felt that Quest took a game(Munchkin) that already felt like it dragged on in the end and overstayed its welcome and turned it into an even longer game. Is there anything to the expansion that either makes the longer play time more enjoyable or shortens it altogether?
2 
 Thumb up
 tip
 Thumb up
Jimbob Jones
United States

mbmbmb
hskrfn822 wrote:
I love Munchkin with the right crowd, but I felt that Quest took a game(Munchkin) that already felt like it dragged on in the end and overstayed its welcome and turned it into an even longer game. Is there anything to the expansion that either makes the longer play time more enjoyable or shortens it altogether?


Gotta say I feel the same way. I actually think MQ would be better for people who HAVEN'T played Munchkin -- not because it's better or worse (I think it's fun enough), but because there's no real added value to the normal game (and the extra time makes it drag).

Either way, good review.
 
 Thumb up
 tip
 Thumb up
Steel N Dirt
United States

mbmbmbmbmb
The big drag on MQ was that the options for helping others were diminished while the options for hurting others stayed the same. Barring god hands (I have seen people get to levels 9 & 10 on the first turn), the game ends up devolving into teams of two just to make sure that there is always someone around to help. It would probably make the game go by faster if you could move someone more than just one room to help.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.