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5 Posts

Empires of the Middle Ages» Forums » Strategy

Subject: help for strategy in game? rss

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cillo cillo
Italy

hi i have no great experience in monstergame like this any one have tips for the for the strategy to be held with the various kingdoms?

is possible scenarios that will play for 2-3 players
 
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Mark McG
Australia
Penshurst
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Mekrevan wrote:
hi i have no great experience in monstergame like this any one have tips for the for the strategy to be held with the various kingdoms?

is possible scenarios that will play for 2-3 players


Pretty much any scenario can be played by 2-3 players. Just allow players to pick an empire. The Charlemagne scenario is a decent 2 player scenario.

In terms of strategy, in the rules as written, scoring is done at the end of the scenario. So typical play is the build up a good tax base, then expand the empire territory where possible. Player order is important, and generally you need to keep a defense card or four if you are moving early. So moving last is an advantage in that you get to do more.

Towards the end of the scenario you need to do the math, see what the scores look like and either attack or defend accordingly. Typically in the last 5-10 years, vast stored up treasuries are expended on attacks and defence, or diplomatic conquest efforts.

Probably the most significant factor in setup is kingdom choice. What you want is a good sized homogenous linguistic & religious group with good social states and population size. Some of the better kingdoms (usually)

France - Romanic language, Catholic, large populations, decent social states

England - smallish, Catholic and Germanic language. England often churns out taxes, and has a good defence across the seas. Expands into Scandinavia often.

Byzantium - off in the corner, good population and income base. Constantinople is the breadwinner here, and is close to invulnerable. Eastern Orthodox is not bad, and often is just left to it's own devices. Generally weaker later on due to Syrian magnate and Monguls.

Spain - Romanic language, Catholic, large populations, decent social states. The Reconquista usually isn't much trouble, and once the Iberian penisular is assimilated, contests with France.

Germany - Catholic and Germanic language. Does OK, but not highly populated nor particularly wealthy. Fair number of areas, so doesn't fall over too often.

Poland - mostly Catholic, and a few decent areas, but mostly not good lands. Can earn a few points converting Baltic pagans, but can be overwhelmed by the Germans.

Rus/Muscovy/Slavic kingdoms. Usually Eastern Orthodox, and poor. Can carve out a niche, but generally Mongol fodder when they arrive.

Italy - never really a kingdom, usually the battleground.
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Jon Akers
United Kingdom


study the language/religion groups. It is far easier to run a kingdom which is homogenous.

That said, if palying a game, remember that progress is illusory.

Era dependent, powers are variable - the eastern powers are very exposed to invasion, the western ones like France and England are stronger than they look.
 
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Vicomte13 13


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France is the strongest power in the game (assuming reasonable play) because it has the most valuable collection of lands within two spaces of Paris, and has a substantial inner base (10 Gold per turn) that is out of the effective reach of Saracens, Vikings (I said EFFECTIVE reach), Mongols, Arabs (Syrian Magnates) and Magyars. France's neighbors to the South are effectively out of the game for a couple of hundred years due to Saracens, England is exposed to the Vikings, and Germany is not as rich nor as easy to defend as France is. This is all historically accurate too: France was the "victor" of the Middle Ages. Germany started out bigger, but ended up a mess.


Byzantium is second, because it has lots of valuable lands, but it is vulnerable to repeated Syrian magnate problems, and can't stop a Crusade from the West, or several, that will pull down its social levels.

After that, Spain and England are both good contenders. Spain is hobbled by the Saracens for a long time, but once they go away triples its economy. England isn't hard to build up once the Vikings go away, but is naturally limited in its colonization potential because there are only three lands available to it overland for colonization.

Germany is ok. Poland is a little less ok because of the proximity to the Mongols.

Russia is the hardest to play because the Mongols are invincible. The Russians need to colonize early so they can have some land to move their court to when the Mongols show up.
 
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Mark McG
Australia
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I've always considered England very strong, it is small with a great economic base. The Vikings are easily neutralised, and Scandinavia is a English fiefdom.
More the point, it is very defensable because of the seas.

France is larger, and therefore has more bad things happen by events. It also is central, which means it can be ganged up on.

However, the winner is usually Byzantium, because of Religious Conversion. These points can't be lost, and Religious Conversion is the quickest source of points. With Religious Fervour, Byzantium is VERY hard to beat.
 
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