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I've played this game twice so far. My friends and I are a little confused about a few things. First off is when a person is able to take over an independent region. It says that during the assessment phase a region should be taken over if a faction has more influence cards than any one person in that independent region. So for example if I have a one influence card in culture, and economy, and a friend only has one card in military, the region would be turned over to me during the assessment phase(I have 2 influence cards and he only has 1 on the IR)? What happens to the opponents card that was on military. Does it stay there and I have to win a war to get it off?
Also it says that you can at any time during one of the phases, I forget which, you can remove a influence card from a region. But we read that this card goes to the discard pile. What is the benefit of removing a card if it simply goes to the discard pile? We felt you should be able to keep the card if you remove it.
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Dan Cunningham
United States Milford Ohio
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I haven't played the game yet, but have read the rules in hopes of playing sometime soon.
Here's my take on your questions:
Yes, during the Assessment Phase you take over the region if you have an influence cards on culture and economy and someone else has a card on military - IF it is a Level 1 region. (A Level 2 region requires 2 influence cards in each category).
Yes, the other player's military card stays on the region when you take control of it.
You can remove your influence card from a region during the Foreign Phase. The benefit of removing your card is that you can decrease the Development Level of a region controlled by another player.
Hope that helps, Dan
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Andrew Parks
United States Somerset New Jersey
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Dan is correct. Your opponent's military card stays on the Region card, and it will remain there until he removes it or until you fight a Military Conflict to replace it.
The reason to remove influence is, as Dan stated, to lower the Development Level of the Region. Since you do this during the Foreign Phase, it's too late for the opponent to replace it with one of his own cards (since he can only play cards to his own Region during the Development Phase). So he will draw fewer cards during next turn's Resource Phase.
Thanks,
Andrew
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OK thanks. Then onto development level questions. I still don't see the point in removing a card. I thought the development level of a region can never be 0. So back to the original example where I have 1 influence card on economy and culture but there is an opponents military influence card on it. Therefore the development level is 1. By removing the military card would I make him have to play a military to get the region back to 1? I thought it can never be 0.
Also once you own a region can I develop it further in the economy and culture while there is still an opponents military influence card?
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Andrew Parks
United States Somerset New Jersey
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You're right about no need to remove your influence while the opponent's Region is still only Level 1. However, your opponent is eventually going to want to increase that Region to Level 2 (and, as I describe below, he can add more Military on top of yours). And that's when you should consider removing your Military influence (to keep the Region at Level 1 for another turn).
For your second question, you can indeed keep developing your own region even if your opponent has cards there. In fact, as I mention above, you can even add one of your own Military Influence cards on top of his, which might encourage your opponent to get out. However, remember that the maximum amount of influence for a Controlled Region is still 2 X the Starting Level, so if he has 1 Military Influence card there, you will only be able to add 1 more. So if he doesn't leave right away, you should force him out with a Military Conflict (so he won't be able to remove it later during an inopportune moment).
Thanks,
Andrew
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Ron Glass
United States Tampa Florida
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Andrew, thanks for the clarifying answers. It was good to see our interpretation was correct.
4 of us seasoned gamers played our first game last night. The guy who just bought the 2nd edition had read it thoroughly, but being most have us have gamed 30 years or more (45 years in my case) we can sometimes be tough to "teach".
Still a few rough spots but it will hit the table again soon.
Ron
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