Sam Pate
Scotland Livingston West Lothian
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Following the rulebook I start with 5000 aurei. My gladiator stock is limited to Rep 3 & 4 and I've picked a random cross-section of styles to go with a random rep and random rolls for parts of the body where armour can vary. Size was also rolled according to the rulebook. My initial gladiator school thus consists of:
* Abercius: Secutor, Rep 4, Normal Sized, AV 40 - Cost 480 * Balbillus: Retiarus, Rep 4, Normal Sized, AV 38 - Cost 460 * Caecilianus: Hoplomachus, Rep 3, Small Sized, AV 46 - Cost 520 * Dacien: Thraex, Rep 4, Large Sized, AV 47 - Cost 550 * Eborius: Provoctor, Rep 4, Normal Sized,AV 45 - Cost 530
I'll note the first fight down in a more cold, mechanics demo fashion to show what is rolled, but in future I'll be more narrative in the fight summary.
Abercius (Rep 4 Secutor) vs Rep 3 Retiarus
Turn 1: Dice Pool: Secutor(20),Retiarus(15), Init Retiarus
* All Move towards each other full move
Turn 2: Dice Pool: Secutor(20),Retiarius(15), Init Retiarus
* Retiarus move to max net range (6") * Secutor closes in to 3"
Turn 3: Dice Pool: Secutor(20),Retiarus(15), Init Secutor
* Secutor moves in to engage Retiarus in HtH. * Dice Allocation (DA): Secutor(4), Retiarus(2) * Secutor Pass 2, Retiarus 0 * Hit scored on chest with a wound (and burn 3 DA) and Retiarus knocked down (burn 1 DA) * Secutor immediate follow-up attack for a knockdown. * DA: Secutor(4), Retiarus(2) (Retiarius on ground so burns double, DA = 4) * Secutor Pass 1, Retiarus 0 * Hit scored on left arm for a wound (and burn 2 DA) and Retiarus rolls 1" to the left (burn 1 DA) * Retiarus stands (Cost 2" movemnet) and retreats 3"
Turn 4: Dice Pool: Secutor(12),Retiarus(2), Init Secutor
* Secutor advances 3" * Retiarus - Catch Breath roll Fail, Net Attack roll Fail, Move away 5"
Turn 5: Dice Pool: Secutor(12),Retiarus(2), Init Secutor
* Secutor advances 3" * Retiarus Catch Breath
Turn 6: Dice Pool: Secutor(20),Retiarus(3), Init Retiarus
* Retiarius Catch Breath * Secutor advance and engage * DA: Secutor(4), Retiarus(2) * Secutor Pass 0, Retiarus 1 * Hit scored on Belly but no wound and Secutor gives ground by 1"
Turn 7: Dice Pool: Secutor(7),Retiarus(2), Init Retiarus
* Retiarus Net attack * DA: Secutor(3), Retiarus(2) * Secutor pass 3, Retiarus 1 * Secutor cuts net rope tether & Retiarus surrenders spent
As this is in the Empire outer reaches the Retiarus has no survival vote to go through and lives to fight another day. Secutor gains 3AP & 3 Fame points. Caius gets the 100 aurei winners purse.
Looking back at the action notes I can see that I may have messed up the NPC movement in turns 3 & 4 as he would have been retreating at double movement allocation or would have left himself facing away from his opponent in turn 6. Also I don't think the NPC should have caught his breath on Turn 6. Don't think it made any difference to the outcome after the brutal Turn 3 combat which wounded the NPC and burned nearly all his Dice.
Balbillus (Rep 4 Retiarus) vs Rep 3 Murmillo
Turn 1: Dice Pool: Retiarus(20), Murmillo(15), Init Murmillo
* All advance full movement
Turn 2: Dice Pool: Retiarus(20), Murmillo(15), Init Retiarus
* Retiarus advance to 7" distance between fighters * Murmillo advances 3" (gap now 4")
Turn 3: Dice Pool: Retiarus(20), Murmillo(15), Init Murmillo
* Murmillo advances 3" - gap now 1" * Retiarus retreats 2" and makes a net attack * The Murmillo is ensnared and pulled to the ground face-down. * The retiarus makes an immediate follow-up attack and wounds the murmillo in the back * the murmillo manages to roll face-up
Turn 4: Dice Pool: Retiarus(12), Murmillo(19), Init Murmillo
* The murmillo stands up and attempts to break melee * But in the initial melee the retiarus makes a hit in the belly. Not wounding but enough to knock the murmillo back down to the ground, face up. * The retiarus makes an immediate follow up attack, hitting in the chest, not wounding but allowing a draining follow up attack. * The retiarus hits, wounding the murmillo in the chest. This second wound to the upper torso proves fatal, and Balbillus is victor.(+3AP, +3 Fame)
Caecilianus (Rep 3 Dwarf Hoplomachus) vs Rep 4 Provocator
Turns 1&2: Dice Pool: Hoplomachus(15), Provocator(20)
* both advance towards each other
Turn 3: Dice Pool: Hoplomachus(15), Provocator(20), Init Provocator
* Provocator advances 3" * Hoplomachus advances to a 1" gap and attacks with his spear * The attack hits the Provocator in the upper left leg, not wounding but knocking him to the ground (face up) * The Hoplomachus follows up with an immediate attack, but with not effect.
Turn 4: Dice Pool: Hoplomachus(8), Provocator(13), Init Hoplomachus
* Hoplomachus attack hits in the belly, not wounding but causing the Provocator to roll to the right half an inch. * The Provocator now stands and attacks * but is himself wounded in the upper left leg and knocked to the ground * The Hoplomachus makes a quick follow-up attack which makes no strike but exhausts the Provocator - Caecilianus is declared victor (+8 AP, +8 Fame)
Dacien (Rep 4 Thraex) vs Rep 3 Murmillo
Turn 1: Thraex(20), Murmillo(15), Init Murmillo
* Both gladiators moves towards each other full movement.
Turn 2: Thraex(20), Murmillo(15), Init Murmillo
* Murmillo advances full distance * Thraex holds his ground.
Turn 3: Thraex(20), Murmillo(15), Init Murmillo
* Murmillo moves forward full movement * Thraex moves forward and engages, hitting him in the lower left leg with no wound, but knocking him to the ground (face up) * The Thraex makes an immediate follow-up attack, but it has not effect.
Turn 4: Thraex(13), Murmillo(9), Init Thraex
* The Thraex attacks, wounding in the left arm, with the Murmillo rolling 1" to the left * The Murmillo stands and attacks, but is himself hit in the head. There is no wound but he is knocked to the ground and surrenders spent. * Dacien is declared winner (+3AP, +3 Fame)
Eborius (Rep 4 Provocator) vs Rep 3 Hoplomachus
Turns 1&2: Provocator(20), Hoplomachus(15)
* Both moved towards each other full allowance finishing 7" apart.
Turn 3: Provocator(20), Hoplomachus(15), Init Provocator
* Provacator cautiously moved forward 2" * Hoplomachus moves a full 3" but is still 2" away.
Turn 4: Provocator(20), Hoplomachus(15), Init Provocator
* The Provocator moves forward and attacks * The Hoplomachus is hit and wounded in the lower left leg and falls to the ground (face up) * The Provocator immediately makes a follow-up attack, hitting in the well helmeted head so not wounding, but enough to allow another attack * This attack results in a wound to the felled Provocator in the left arm - the provocator collapses spent * Eborius is declared winner (+3AP, +3 Fame)
In case I forget to post up future months they should be able to be followed at http://weeblokes.blogspot.com . Just click the gldaiators label.
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Greg Ullrich
United States Seattle Washington
Microbadges, yum!
Happily gaming for 33 years!
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Thanks for this session report - the game hit the news today on Tabletopgamingnews and I was curious how it played out compared to Avalon Hill's old Gladiator system. The one review didn't give a good image of the game play, but this session report did the trick!
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