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Red Sand, Blue Sky: Death in the Arenas of Rome» Forums » Sessions

Subject: Start of a Gladiator School Campaign rss

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Sam Pate
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Following the rulebook I start with 5000 aurei. My gladiator stock is limited to Rep 3 & 4 and I've picked a random cross-section of styles to go with a random rep and random rolls for parts of the body where armour can vary. Size was also rolled according to the rulebook. My initial gladiator school thus consists of:

* Abercius: Secutor, Rep 4, Normal Sized, AV 40 - Cost 480
* Balbillus: Retiarus, Rep 4, Normal Sized, AV 38 - Cost 460
* Caecilianus: Hoplomachus, Rep 3, Small Sized, AV 46 - Cost 520
* Dacien: Thraex, Rep 4, Large Sized, AV 47 - Cost 550
* Eborius: Provoctor, Rep 4, Normal Sized,AV 45 - Cost 530

I'll note the first fight down in a more cold, mechanics demo fashion to show what is rolled, but in future I'll be more narrative in the fight summary.

Abercius (Rep 4 Secutor) vs Rep 3 Retiarus

Turn 1: Dice Pool: Secutor(20),Retiarus(15), Init Retiarus

* All Move towards each other full move

Turn 2: Dice Pool: Secutor(20),Retiarius(15), Init Retiarus

* Retiarus move to max net range (6")
* Secutor closes in to 3"

Turn 3: Dice Pool: Secutor(20),Retiarus(15), Init Secutor

* Secutor moves in to engage Retiarus in HtH.
* Dice Allocation (DA): Secutor(4), Retiarus(2)
* Secutor Pass 2, Retiarus 0
* Hit scored on chest with a wound (and burn 3 DA) and Retiarus knocked down (burn 1 DA)
* Secutor immediate follow-up attack for a knockdown.
* DA: Secutor(4), Retiarus(2) (Retiarius on ground so burns double, DA = 4)
* Secutor Pass 1, Retiarus 0
* Hit scored on left arm for a wound (and burn 2 DA) and Retiarus rolls 1" to the left (burn 1 DA)
* Retiarus stands (Cost 2" movemnet) and retreats 3"

Turn 4: Dice Pool: Secutor(12),Retiarus(2), Init Secutor

* Secutor advances 3"
* Retiarus - Catch Breath roll Fail, Net Attack roll Fail, Move away 5"

Turn 5: Dice Pool: Secutor(12),Retiarus(2), Init Secutor

* Secutor advances 3"
* Retiarus Catch Breath

Turn 6: Dice Pool: Secutor(20),Retiarus(3), Init Retiarus

* Retiarius Catch Breath
* Secutor advance and engage
* DA: Secutor(4), Retiarus(2)
* Secutor Pass 0, Retiarus 1
* Hit scored on Belly but no wound and Secutor gives ground by 1"

Turn 7: Dice Pool: Secutor(7),Retiarus(2), Init Retiarus

* Retiarus Net attack
* DA: Secutor(3), Retiarus(2)
* Secutor pass 3, Retiarus 1
* Secutor cuts net rope tether & Retiarus surrenders spent

As this is in the Empire outer reaches the Retiarus has no survival vote to go through and lives to fight another day. Secutor gains 3AP & 3 Fame points. Caius gets the 100 aurei winners purse.

Looking back at the action notes I can see that I may have messed up the NPC movement in turns 3 & 4 as he would have been retreating at double movement allocation or would have left himself facing away from his opponent in turn 6. Also I don't think the NPC should have caught his breath on Turn 6. Don't think it made any difference to the outcome after the brutal Turn 3 combat which wounded the NPC and burned nearly all his Dice.

Balbillus (Rep 4 Retiarus) vs Rep 3 Murmillo


Turn 1: Dice Pool: Retiarus(20), Murmillo(15), Init Murmillo

* All advance full movement

Turn 2: Dice Pool: Retiarus(20), Murmillo(15), Init Retiarus

* Retiarus advance to 7" distance between fighters
* Murmillo advances 3" (gap now 4")

Turn 3: Dice Pool: Retiarus(20), Murmillo(15), Init Murmillo

* Murmillo advances 3" - gap now 1"
* Retiarus retreats 2" and makes a net attack
* The Murmillo is ensnared and pulled to the ground face-down.
* The retiarus makes an immediate follow-up attack and wounds the murmillo in the back
* the murmillo manages to roll face-up

Turn 4: Dice Pool: Retiarus(12), Murmillo(19), Init Murmillo

* The murmillo stands up and attempts to break melee
* But in the initial melee the retiarus makes a hit in the belly. Not wounding but enough to knock the murmillo back down to the ground, face up.
* The retiarus makes an immediate follow up attack, hitting in the chest, not wounding but allowing a draining follow up attack.
* The retiarus hits, wounding the murmillo in the chest. This second wound to the upper torso proves fatal, and Balbillus is victor.(+3AP, +3 Fame)

Caecilianus (Rep 3 Dwarf Hoplomachus) vs Rep 4 Provocator

Turns 1&2: Dice Pool: Hoplomachus(15), Provocator(20)

* both advance towards each other

Turn 3: Dice Pool: Hoplomachus(15), Provocator(20), Init Provocator

* Provocator advances 3"
* Hoplomachus advances to a 1" gap and attacks with his spear
* The attack hits the Provocator in the upper left leg, not wounding but knocking him to the ground (face up)
* The Hoplomachus follows up with an immediate attack, but with not effect.

Turn 4: Dice Pool: Hoplomachus(8), Provocator(13), Init Hoplomachus

* Hoplomachus attack hits in the belly, not wounding but causing the Provocator to roll to the right half an inch.
* The Provocator now stands and attacks
* but is himself wounded in the upper left leg and knocked to the ground
* The Hoplomachus makes a quick follow-up attack which makes no strike but exhausts the Provocator - Caecilianus is declared victor (+8 AP, +8 Fame)

Dacien (Rep 4 Thraex) vs Rep 3 Murmillo

Turn 1: Thraex(20), Murmillo(15), Init Murmillo

* Both gladiators moves towards each other full movement.

Turn 2: Thraex(20), Murmillo(15), Init Murmillo

* Murmillo advances full distance
* Thraex holds his ground.

Turn 3: Thraex(20), Murmillo(15), Init Murmillo

* Murmillo moves forward full movement
* Thraex moves forward and engages, hitting him in the lower left leg with no wound, but knocking him to the ground (face up)
* The Thraex makes an immediate follow-up attack, but it has not effect.

Turn 4: Thraex(13), Murmillo(9), Init Thraex

* The Thraex attacks, wounding in the left arm, with the Murmillo rolling 1" to the left
* The Murmillo stands and attacks, but is himself hit in the head. There is no wound but he is knocked to the ground and surrenders spent.
* Dacien is declared winner (+3AP, +3 Fame)

Eborius (Rep 4 Provocator) vs Rep 3 Hoplomachus

Turns 1&2: Provocator(20), Hoplomachus(15)

* Both moved towards each other full allowance finishing 7" apart.

Turn 3: Provocator(20), Hoplomachus(15), Init Provocator

* Provacator cautiously moved forward 2"
* Hoplomachus moves a full 3" but is still 2" away.

Turn 4: Provocator(20), Hoplomachus(15), Init Provocator

* The Provocator moves forward and attacks
* The Hoplomachus is hit and wounded in the lower left leg and falls to the ground (face up)
* The Provocator immediately makes a follow-up attack, hitting in the well helmeted head so not wounding, but enough to allow another attack
* This attack results in a wound to the felled Provocator in the left arm - the provocator collapses spent
* Eborius is declared winner (+3AP, +3 Fame)

In case I forget to post up future months they should be able to be followed at http://weeblokes.blogspot.com . Just click the gldaiators label.
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Greg Ullrich
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Thanks for this session report - the game hit the news today on Tabletopgamingnews and I was curious how it played out compared to Avalon Hill's old Gladiator system. The one review didn't give a good image of the game play, but this session report did the trick!
 
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