And to account/make-up for the fact that you only have 20 total walls in the game as currently manufactured when you agree with the rational behind the "unlimited number of walls per side" option/recommendation #8, you could instead combine this variant with Brian Zollinhofer's 2-sided, movable wall variant: http://boardgamegeek.com/thread/404626/2-sided-wall-variant.
I think the answer to the "unresolved" question: "I don't know what the starting positions of the King[s and Assassins] should be" is to allow the first player to place either one of his pawns anywhere on his first row, then the second player places both of his pawns anywhere on his first row in response to where the first player placed his pawn, and then finally the first player places his remaining pawn, again on his first row. The second player would then actually make the first non-setup move in the game. This would provide for flexible setups and subsequent changes in strategic decision making. I would also clarify #7 "the 'jumping' rules should be the same as for 4-player standard Quoridor" as something along the lines of "additional pawns (for either player) act as walls when it comes to determining how a pawn can jump over an intervening pawn, i.e., the 90 degree (or diagonal) jump" since 4-player standard Quoridor is not explicit about this (and of course diagonal jumps ought to be allowed against the edge of the board). My little contribution. :-)
My god, the possibilities seem staggering combining these three very good ideas that require *no* extra equipment than what comes with the standard game, just making some markings (albeit probably permanently) that would not hinder one from playing the original game at all.
Actually, the meatier variant I was thinking about and hoping to find when I came across Nick's idea already exists in the form of the pawn-and-barrier game called Entrapment (http://www.boardgamegeek.com/boardgame/12533/entrapment). It is quite incredible! Check it out on Boardspace.
Last edited Thu May 26, 2011 5:54 pm (Total Number of Edits: 1)