Lewis Terry
United Kingdom Unspecified Unspecified
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My fiancé Kay got bought this for Christmas by my folks and having now played it a bunch of times I thought I would finally write a session report. I was familiar with normal Fluxx but Kay and everyone else we have played it with so far were not.
The game we played today was myself, Kay and her father who is not too familiar with the gaming world. So after explaining the two basic rules and the premise we went for it. At the start it actually went very slowly, all of us drawing and playing one card for the first five or six turns. Then it came down to drawing one and playing four which is always painful, throwing the game into total randomness as you have to constantly lay down your whole hand.
However all was not lost, as soon as that rule was nullified and the draw five card was played some strategy came into the game again. The goals came and disappeared along with the rules.
Then I realised something was missing, we were halfway through the deck and we still had not encountered any zombies (Creepers) I didn't say anything but I had a horrible feeling that they were all sitting in the deck in one large pile just waiting to be unleashed.
Thankfully, somehow this did not happen, they just came gradually and were dispatched by an action card when they amassed along with Larry: the super zombie.
Usually our games last no longer than ten or fifteen minutes, this game however went on for around twenty-five. We burnt through a deck and a half, despite having the card that allows for two goals to be in play.
Once we were a deck and a half in Kay's dad threw down enough Keepers and a zombie extermination card allowing him to win both goals at once, something that I had not seen before.
So today's game was the longest but also the most spectacular ending of any Fluxx game I have played.
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Just be glad you were not there for the 3 hour hand of Uno I experienced.
That was back in 2002 and I still have not played Uno since.
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ackmondual
United States
Virginia
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25 minutes for a game of Fluxx still ain't bad. Shortest possible game lasts 5 minutes, but that's very rare. Average game takes 30 min. Long games have taken 1 hr+. I'm also sure it depends on how many players there are, and how competitive people are. Some have been known to prolong the game for 20 min so they can try to win rather than just give up right there.
Fluxx is still played by gamers, but I know that while many of them won't mind starting a game, they won't want to bother finishing. It's something to do while you wait for others to show up, or other groups to finish.
ejtracer wrote: Just be glad you were not there for the 3 hour hand of Uno I experienced.
That was back in 2002 and I still have not played Uno since.
I mentioned to some poeple that it's not a good idea to play Uno in a dimly lit cafe. You can't tell green and blue apart. Others say it's not a good idea to play Uno. Period.
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Jeff Wolfe
United States Columbus Ohio
Zendo fan, Columbus Blue Jackets fan, Dominion Fan. These are 'permanent microbadges' to free up space on my microbadge row
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ackmondual wrote: Shortest possible game lasts 5 minutes, but that's very rare. The shortest possible game shouldn't last anywhere near 5 minutes:
New Rule: Play All Goal: All You Need Is Love Keeper: Love
If you consider shuffling and dealing to be part of "setup" instead of the game, it could easily be over in 5 seconds. Even if you count shuffling, it would take an extremely deliberate shuffler to drag that out to 5 minutes.
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Bryan Stout
United States Annandale Virginia
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ackmondual wrote: Fluxx is still played by gamers, but I know that while many of them won't mind starting a game, they won't want to bother finishing. It's something to do while you wait for others to show up, or other groups to finish. In such cases you can use the Meta Rule (included in Martian Fluxx, I believe) that when the time runs out for the game, the player who is closest to completing the current Goal wins.
jeffwolfe wrote: ackmondual wrote: Shortest possible game lasts 5 minutes, but that's very rare. The shortest possible game shouldn't last anywhere near 5 minutes: New Rule: Play All Goal: All You Need Is Love Keeper: Love This is exactly what happened to us once.
Well, something very similar. My wife, who was playing Fluxx for the first time in years, started the game by playing Peace No War, and then my daughter played Peace.
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Lewis Terry
United Kingdom Unspecified Unspecified
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ejtracer wrote: Just be glad you were not there for the 3 hour hand of Uno I experienced.
That was back in 2002 and I still have not played Uno since.
I don't think i could play a hand of Uno after that either, heck I don't even think I would have been able to finish the game.
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Bryan Stout
United States Annandale Virginia
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Pola wrote: ejtracer wrote: Just be glad you were not there for the 3 hour hand of Uno I experienced.
That was back in 2002 and I still have not played Uno since. I don't think i could play a hand of Uno after that either, heck I don't even think I would have been able to finish the game. More people need to implement some sort of house meta-rule saying "If people have stopped having fun, fix it or move on to something else."
In cases like this (a hand of Uno that drags on forever), they could, say, set a 3-minute timer, and if no one wins by that point the hand ends with no winner (or the player with the fewest cards being the winner), and scores being determined with what players have.
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Cracky McCracken
United States
Ohio
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i think that in theory, a game of Zombie Fluxx could go on forever. There is no built in timer, and it could be possible to just endlessly cycle thru the deck screwing each other over until the end of time.
this may actually be a game that lasts longer and longer the better your group gets at playing it
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