The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
 
 Thumb up
 Thumb up
2 Posts

Catan Card Game Expansion Set» Forums » Variants

Subject: Blank card suggestion? rss

Your Tags: Add tags
Popular Tags: [View All]
Christopher Horne
United States

Pennsylvania
mbmbmbmbmb
The expansion set comes with a couple blank cards... does anyone out there have any interesting new ideas that they've used for those blanks?
 
 Thumb up
 tip
 Thumb up
d hoff


msg tools
Just got the expansion set. Here are some ideas I thought of:

Event:
Year of Blessing - Collect resources from current production die roll. Re-roll production die and collect again.
Bad Weather - Roll the event die. If it is not the sun, then each player places one building of their choice back in their hand.

Actions:
Trade winds - All your fleets produce 1 of their kind of resource
Money changer - You may trade gold with resources 1:1 for this turn (like having a temporary mint)

Settlement improvements:
Warehouse - Year of Plenty grants you two free resources instead of one. (2 wood, 1 clay, 1 wheat)
Work Camp - Can only be played when all settlements are used. Allows the last Region card to be played next to an outside settlement or city (where a road would normally go). (1 wood, 1 wheat, 1 sheep)

City improvements:
Hall of Knights - Knight token is worth 2 victory points. +1 strength point. (2 iron, 2 clay, 1 wood)
Hall of Commerce - Worth 3 windmills. If your opponent has the windmill token, when a windmill is rolled they collect the resource from the bank, not you. (2 grain, 2 sheep, 1 wood)
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.