Dmitry Vensko
Belarus Minsk
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I wonder if anyone reads that, but I've found that turning a plane rule is not very clear in the rulebook.
There is place when it's mentioned that at the end of move you can turn your plane at _any_ direction.
However examples printed on the cover display several cases of moving, and I do not see a reason for them except for explaining how a plane rotates during move. And it looks like a plane turns in the direction it moves.
Also from a gameplay perspective, when you can rotate your plane at any direction at the end of your move, there is no difference of how your opponent turned in most cases. (Because you can choose to attack him from any side easily in most cases).
And if you tried both ways, please advice how it works.
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Moshe Callen
Israel Jerusalem
I like to exchange ideas but I have no interest in a pissing contest.
If you want me to review your game, just GM me and send me a copy. Abstracts, wargames and euros equally welcome. No party or dexterity games please.
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At the end of a turn, a plane can face any of the four sides of the square it is on.
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