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Subject: Korean War ASL Is In MMP Play Test rss

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Chas Argent
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Catonsville
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MMP has begun work on play testing the scenarios for the Korean War ASL module.

This module will feature rules for the unique terrain in the Korean theater as well new forces such as those from the United Nations, Communist Chinese, Republic of Korea, Korea People's Volunteer Army, and US Army Rangers.

Currently there are 16 scenarios, rules chapter "W" covering the Korean War ASL rules, 4 new 8" x 22" maps, player aid cards, and several counter sheets with new counters for those units listed above. Once we get closer to production I will be able to update you more accurately on the final components of this exciting project!
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Norwood
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I wanna be the first to complain.

What took so long?

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Christopher Cale
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Woo! Looking forward to that.

I'm hoping for a Glosters at Imjin scenario.
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Eddy del Rio
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Springfield
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Nice! I'm in.
 
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Thomas Beach

Burlington
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Exciting news.
 
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Christopher Cale
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ASLNoob wrote:

It seems to me that, for a Korea module, every infantry unit(and a lot of the AFVs) would not previously exist in ASL.

I'm not very knowledgeable about the Korean War, but I assume that US Army and Marine units would be considerable up-gunned from their WWII equivalents. The same would be true for Red Chinese units. And, of course, any Korean units would represent a whole new nationality.

Isn't this going to add up to a massive number of countersheets?


Not really, most of the equipment for the yanks and the brits was the same as late war WW2. Major difference was in extensive use of Jets, and more advanced tactical approaches to the use of aircraft, artillery and combined arms.

Chinese were newly supplied by the Russians though so yes, they'd be different. And new Korean units. Chas mentioned those already though.
 
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Robert Wilson
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What modules are the prerequisite for this though?
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Paul Franklin-Bihary
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I gotta say, MMP is finally starting to roll with their ASL production. It's still too slow for my liking, but it has certainly sped up in the last year or two. Being a relatively new player, I wish they'd spend a bit more time and attention on getting all the original core modules up-to-date and in print before delving into new projects like Korea, but I'm also excited about it and think it will be a great new addition to the system!
 
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Mike Kreuzer
Australia
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dude163 wrote:
What modules are the prerequisite for this though?


At a guess: the rule book (OOP),
- BV for basic counters,
- Yanks (OOP) for the Americans,
- the Pacific module or its predecessors (all three OOP) for marines PTO rules and counters,
- FKaC or WoA (both OOP) for the commonwealth,
- AoO (OOP) for the chapter A errata ...

I think MMP are just waiting for BV to go OOP to release this.
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Michael Dorosh
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ASLNoob wrote:
Chas_Argent wrote:
MMP has begun work on play testing the scenarios for the Korean War ASL module.

This module will feature rules for the unique terrain in the Korean theater as well new forces such as those from the United Nations, Communist Chinese, Republic of Korea, Korea People's Volunteer Army, and US Army Rangers.

Currently there are 16 scenarios, rules chapter "W" covering the Korean War ASL rules, 4 new 8" x 22" maps, player aid cards, and several counter sheets with new counters for those units listed above. Once we get closer to production I will be able to update you more accurately on the final components of this exciting project!

It seems to me that, for a Korea module, every infantry unit(and a lot of the AFVs) would not previously exist in ASL.

I'm not very knowledgeable about the Korean War, but I assume that US Army and Marine units would be considerable up-gunned from their WWII equivalents. The same would be true for Red Chinese units. And, of course, any Korean units would represent a whole new nationality.

Isn't this going to add up to a massive number of countersheets?


How much further up can you possibly go from a 1945 era Marine unit?

I'm sworn to secrecy but I think there will be much in the finished project to please a lot of people. A bit like a wedding; something old, something new, something borrowed, something (UN) blue...
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Dan Owsen
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I want to see massive human waves at night with meat choppers defending a hill. Yeah, the last book I read about the Korean war was The River and The Gauntlet and I recall thinking there were some good potential wargaming scenarios in there.
 
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Lee Massey
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Will there be a scenario about the landings at Inchon?
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Mark McG
Australia
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Any chance of tying in the 2nd Chinese Civil War (1946-50) as well?
 
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Robin REEVE
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St-Légier
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markgravitygood wrote:
I wanna be the first to complain.

What took so long?
Most of those types of products are made by designers outside MMP who submit them to MMP.
The developement of the product is already linked to the time it takes for the original designers to do it.
Then MMP leads final playtests, creates the files, prints them, etc.
 
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Chas Argent
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ASLNoob wrote:


Isn't this going to add up to a massive number of countersheets?


There will be several counter sheets. We don't have an exact count just yet.
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Robert Wilson
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Chas, will you have a list of prerequisites soon for the KASL module?
 
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Christopher Cale
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I hope there won't be many pre-requisites, I only have BV at the moment. The Korean War has always interested me and I can't wait for this to finally come out!
 
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Whit Richardson
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This will be an awesome addition to the system. I can't wait!
 
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Robin REEVE
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I know about nothing of the Korean war : playing it via ASL will teach me something.
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Nadir Elfarra
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Should be a great product - the Korean war had all kinds of action from "blitzkrieg" actions to 'nut-cracking' assaults of heavily defended positions. Sounds like plenty of variety in "nationalities" so it won't feel the same from scenario to scenario either. Liking what I'm hearing here and on other boards about this product - very much looking forward to its arrival.

-N
 
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Brian Hart
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I 2nd the motion to include the Chinese Civil War as part of the module. The participation of NKPA units in the Chinese Civil War gave them the edge in experience and training in the early part of the war.as well as guarantees which secured Chinese support that saved North Korea at the end of 1950 from total defeat. Really looking forward to this module.
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Michael Dorosh
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sfsct3172 wrote:
I 2nd the motion to include the Chinese Civil War as part of the module. The participation of NKPA units in the Chinese Civil War gave them the edge in experience and training in the early part of the war.as well as guarantees which secured Chinese support that saved North Korea at the end of 1950 from total defeat. Really looking forward to this module.


The strength of any good tactical game is in its community, and especially the scenario-building aspect; that has certainly been true of ASL. It will be interesting to see how many people come forward to support the new module and submit new scenarios for the Journal, etc. Your post suggests that there will be much fertile ground to be tilled, which is a good sign indeed that the module will find legs among a broad audience.
 
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Mark Kalina
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I love ASL, but I am having a hard time getting excited about a Korean War module. But it is close enough to the end of WWII to work, I am sure.

I would like to see a Spanish Civil War module.
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Lewis Goldberg
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sfsct3172 wrote:
I 2nd the motion to include the Chinese Civil War as part of the module.



Sure, let's delay the release a few more years!
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Stephen Rynerson
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Blastpop wrote:
I love ASL, but I am having a hard time getting excited about a Korean War module. But it is close enough to the end of WWII to work, I am sure.

I would like to see a Spanish Civil War module.


Critical Hit produced a decent (for a TPP) Spanish Civil War module: http://www.boardgamegeek.com/boardgameexpansion/12648/guerra...

I don't know how easy it is to find copies of it though.
 
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