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5 Posts

Memoir '44: Operation Overlord» Forums » General

Subject: Skipping the Com In Chief to FG part? rss

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John Van Wagoner
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i've seen several posts where players have decided (when playing 4,6 players, etc.) to skip the CIC passing cards to his FG part of the game; they mention simply giving each FG his own set of cards...i think this might be a better option for the group i plan on introducing the game to...if that's what we do, how would i best "divide" the cards for each side? (let's say 2 vs 2)...just split the deck evenly? or is there a better method that someone has already used that would be the best way to go?

our game is friday night, and none of us has played yet...will be using overlord and 2 base games (or might just p.u. the med and pacific expansions, so for armies we could use US & GB vs Ger & Jap)...thanks for the feedback in advance...

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Nolan Cluff


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Rather than giving each FG a set of cards, how about collectively deciding what to do with the cards you share? That would make the game more interactive among the FGs. Another idea would be to choose a CiC, but remove the restrictions on talking. That gets 4 players involved per side but eliminates the need for a judge or for squabbling over who the CiC talked to.
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Jim O'Neill (Established 1949)
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Jon,

Actually the game plays fine as it is. Please take this as a constructive comment from an old Memoir'44 player: What you really need is someone who has an in-depth knowledge of the game to assist you and maybe even umpire for you or you could be in danger of putting a lot of people off a great game on their first experience.

With kindest regards,


Jim
Est. 1949

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Joe Reil
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John_VW wrote:
i've seen several posts where players have decided (when playing 4,6 players, etc.) to skip the CIC passing cards to his FG part of the game; they mention simply giving each FG his own set of cards...i think this might be a better option for the group i plan on introducing the game to...if that's what we do, how would i best "divide" the cards for each side? (let's say 2 vs 2)...just split the deck evenly? or is there a better method that someone has already used that would be the best way to go?


I think I might be one of the people you're talking about and I feel I should clarify.

The way we play is more the way Nolan describes it. Each scenario (Overlord or Standard) will tell you how many cards each side has. In the "standard" game, each side is controlled by one player and they have full control over the hand of cards. In the official rules for Overlord the CIC is the only player who can see the entire hand of cards and he distributes them to his Field Generals as he sees fit.

The way our group has played is how Nolan describes it. Each player has full view of the entire hand of cards and they decide as a group, how they will distribute them each turn.

We came up with this because we would often have 5-players show up and a 3-2 split didn't seem conducive to a fair CIC/Field General set-up, as each side would have varying amounts of information.

Quote:
our game is friday night, and none of us has played yet...will be using overlord and 2 base games (or might just p.u. the med and pacific expansions, so for armies we could use US & GB vs Ger & Jap)...thanks for the feedback in advance...


One thing you might be misunderstanding about Memoir '44... It's not like a traditional miniatures war game where you build an army from the forces you have available and then pit it against your opponents army. The game is scenario based and every scenario, regardless of whether it's Overlord or Standard will include the disposition of each 'army' as part of it's set-up.
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  • Last edited Sat Feb 5, 2011 9:26 pm (Total Number of Edits: 1)
  • Posted Sat Feb 5, 2011 9:22 pm
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Joe Reil
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oneilljgf wrote:
Actually the game plays fine as it is. Please take this as a constructive comment from an old Memoir'44 player: What you really need is someone who has an in-depth knowledge of the game to assist you and maybe even umpire for you or you could be in danger of putting a lot of people off a great game on their first experience.


While I do mildly disagree with the first part, as I prefer our slight variation on the CIC/FG dynamic over the standard rules, I will strongly agree with the second part. If it's possible for a more experienced player to show you the ropes, that would be a great idea.

If that is NOT possible, another suggestion would be for you and one of your friends to spend an evening and play through a few of the standard (one-board) scenarios. Once you have a good feel for the standard rules, it will be an easy transition to the variations in Overlord.
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