John Van Wagoner
United States Bluffton South Carolina
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according to the overlord rules before game starts we are to combine the 2 decks of command cards, then deal/draw based on senario...i'm just playing our first memoir game this weekend, and i just wanted to be clear on this...it woud seem that since each deck is identical, a fair way would be for each side to shuffle/draw from their own deck...but the rules def say to combine into a common deck...just curious, but is there a particular reason for this? (other than being even more random than each side starting out with their own, but identical deck)...also...
the rules say "A Memoir '44 Overlord turn consists of the following sequence: 1.The Commander-in-Chief selects 1, 2 or 3 Command cards from his hand."...what determines if it's 1,2 or 3 cards to be drawn? the senario, or number of players per side? and if we play 2 vs 2 we would skip the "commander" and have the 2 field generals on each side split the cards as they want?
thanks...
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brian
United States Cedar Lake Indiana
Mourning the end of the Manning era.
Welcome baby brother Toby James, 03/24, 8 lb. 15 oz.
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I am not sure the reasoning, exactly, and some people prefer to play this way - each side with their own deck.
But part of the philosophy of the original deck is that if you are pulling a lot of Left Flank cards, for example, then the concentration of Right Flank card left in the deck go up and it is more likely that your opponent has them. So you are more likely to keep seeing action in the same section (your left, his right, which is the same section). That is one of the subtleties of the design of this game.
If each has their own deck, then you don't have any relationship between the draws. You could pull all Lefts and so could he and you have this imbalanced fight going on the whole time.
But that obviously swings a different way with the Tactic cards. Having your own dedicated deck gives you a better chance of pulling one of the power cards while it denies your opponent the chance of pulling doubles (or quadruples based on the card distribution) of certain cards.
It won't break the game either way so it really is up to personal preference. I prefer to combine them all. I am way more aggressive knowing I have both Ambushes in my hand.
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brian
United States Cedar Lake Indiana
Mourning the end of the Manning era.
Welcome baby brother Toby James, 03/24, 8 lb. 15 oz.
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John_VW wrote: the rules say "A Memoir '44 Overlord turn consists of the following sequence: 1.The Commander-in-Chief selects 1, 2 or 3 Command cards from his hand."...what determines if it's 1,2 or 3 cards to be drawn? the senario, or number of players per side? and if we play 2 vs 2 we would skip the "commander" and have the 2 field generals on each side split the cards as they want? Sorry, overlooked this question first time through.
Overlord is played the "same" no matter how many you have to a side. So you always draw 2 at the end of your turn and may play up to 3 cards. the only thing that changes is who controls which sections based on number of players per side. the original rules were more clear on mixed number of players.
4 players: as written - 1 CinC and 3 FGs in in charge of one section. 3 players: 1 CinC, 1 FG in charge of center, and 1 FG in charge of both flanks. 2 players: 1 CinC who also controls the center section and 1 FG you controls both flanks. 1 player: 1 player controls everything but still must follow the card plays.
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Kent Reuber
United States San Mateo California
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Rather than shuffling two regular decks together, I use the Overlord deck.
In Overlord play, you always draw two cards, so you'll usually give one card to each of two of your generals, unless there are times when you're desperate and give out three cards. Of course, you'll only draw two cards to replace them, so your hand size will then drop. You can always play just one card to build your hand size up to the maximum you can hold during the scenario.
My suggestion for 2 vs. 2 is to have a Commander in Chief who plays the cards and commands the center section, then another player who commands both flanks. Or, you could simply play as co-C-in-C's and select your cards as a team then resolve them as you like.
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John Van Wagoner
United States Bluffton South Carolina
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kent: regarding "Rather than shuffling two regular decks together, I use the Overlord deck."...the overlord comes with 2 identical decks; that's why i was wondering if shuffling the 2 together (per the rules) was better than having each side have it's own deck...
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John Van Wagoner
United States Bluffton South Carolina
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this would make sense for us (usually 2 vs 2): "2 players: 1 CinC who also controls the center section and 1 FG you controls both flanks."...and we'd probably let the CinC and FG decide on card distribution each turn...thanks...
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John_VW wrote: this would make sense for us (usually 2 vs 2)...and we'd probably let the CinC and FG decide on card distribution each turn...thanks... Tbh that's something you should NOT do, else there is no point in having a CinC and FG's, that's the whole point of overlord imo. No discussion, better for the game, no timewasting discussions.
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