Recommend
 
 Thumb up
 Hide
9 Posts

DVONN» Forums » Rules

Subject: Handicapping? rss

Your Tags: Add tags
Popular Tags: [View All]
Joe Gola
United States
Redding
Connecticut
flag msg tools
and everything under the sun is in tune
mbmbmbmbmb
Has anyone played around with any handicapping ideas? Having the stronger player start out with fewer rings seems like an obvious idea, but how many?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Russ Williams
Poland
Wrocław
Dolny Śląsk
flag msg tools
mbmbmbmb
Another obvious idea would be to give extra score points to the weaker player. Keep track of the score differences from each game and you can adjust the handicap based on the recent average score difference, so the handicap points naturally decrease as the margin of skill decreases between the players.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Joe Gola
United States
Redding
Connecticut
flag msg tools
and everything under the sun is in tune
mbmbmbmbmb
Not sure about that, since it strikes me that the point spreads aren't consistent between uneven players. A good player can leave a newbie with no stacks left on the board.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Russ Williams
Poland
Wrocław
Dolny Śląsk
flag msg tools
mbmbmbmb
I've never seen a skill spread that big where the stronger could consistently wipe the weaker totally off the board, but if you've seen it, then I agree the point handicap probably won't be appropriate for such a case.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
Norwood
Massachusetts
flag msg tools
mbmbmbmbmb
Gola wrote:
Has anyone played around with any handicapping ideas? Having the stronger player start out with fewer rings seems like an obvious idea, but how many?

The clear answer there is trial and error.

First, reduce it by 1 ring. If it balances out over an extended set of games, you're done. Rinse and repeat if necessary with more rings.

Another idea might be to allow consecutive moves at the beginning of the game for the weaker player.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mathijs Booden
Netherlands
Leiden
Unspecified
flag msg tools
mbmbmb
That would require a lot of games. The variance in points difference is quite high and a slightly stronger player can often win by an arbitrarily large margin.

An obvious point to start would be the LittleGolem database of ranked games. I imagine it would be possible to automate the determination of the points difference, even though that is not recorded in the regular statistics that you get after each match.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Patrick Cherlet
United Kingdom
Sevenoaks
Kent
flag msg tools
mbmbmbmbmb
Let the weaker player play multiple rings during the setup phase before the usual alternating setup starts. The stronger player then fills in the remaining holes at the end of the setup.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jon
United States
Redmond
Washington
flag msg tools
Plaatsvervangende Schaamte
badge
mbmbmb
A series of learning games may also be in order.

Maybe the stronger player sets up the board and gives the better position to the weeker.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Patrick Cherlet
United Kingdom
Sevenoaks
Kent
flag msg tools
mbmbmbmbmb
JonPrud wrote:
A series of learning games may also be in order.

Maybe the stronger player sets up the board and gives the better position to the weeker.


That's a good idea with newbies.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.