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Michael
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UPDATED 18/10/2011
Last updated: Hero Card added: Bruenor Battlehammer.

Video link added: A 13-minute video by WotC employee Rodney Thompson: http://www.youtube.com/watch?v=Zs9t-QGw6KY&feature=youtu.be




General information

This is the known content for the upcoming "Legend of Drizzt" board game. The game is part of the "D&D Adventure System" and fully compatible with the previous installments "Castle Ravenloft" (CR) and "Wrath of Ashardalon" (WoA).



In the following overview, three colours are used to distinguish between:
CERTAIN CONTENT
CONTEND THAT HAS BEEN HINTED AT OR SEEMS LIKELY
SPECULATION


The list has been compiled from various photos at GenCon, the "GameTrain", PAX, hints from the Game Designer and eagle-eyed BGG members. Thanks to everybody contributing to the thread and special thanks to Drenik, Wuyley, Chromaticdragon, MajMalfunction10, ninjadorg and UndeadScottsman for many pictures, play reports and deciphering of blurred photos.

The official contend list:

40 plastic heroes and monsters
58 illustrated dungeon tiles
12 illustrated hero and villain tiles
200 encounter and treasure cards
Rulebook and scenario books
20-sided die



Known major additions to CR and WoA:
There will be 8 heroes instead of 5 heroes
Introduction of new tiles with permanent effects
Pre-build, closed-in dungeons
Team adventures and competitive adventures



Heroes:

The background information is for those of you who are not familiar with the novel series. They will contain minor spoilers up to "The Orc King" but no spoilers for latter books.

Drizzt Do'Urden
Race: Drow
Class: Ranger


Drizzt is the name giving hero of the game and of the wicked race of dark elves. Blessed with a sense of right and wrong, Drizzt left his subterranean homeland and became a hero on the surface. He married Catti-Brie. The two listed powers are the names of his scimitars. He found Icingdeath in the lair of a white dragon received Twinkle as a gift from a human mage.







Guenhwyvar (Ally)
Background: Guenhwyvar is the entity of the panther (I know, panthers are just black leopards or jaguars, but this is fantasy.) and Drizzt's trusted companion. She was initially crafted by a human mage and owned by an elf. Eventually, she fell into the hands of a drow mage who used Guen for evil purposes. She befriended Drizzt, resisted the mage's command to kill Drizzt and has been her most trusted friend ever since.
Game info: Guenhwyvar is not a playable character but can be summoned by Drizzt if he selects the "Figurine of Guenhwyvar" power. Guen acts in a way similar to monsters:
Known stats: Beast keyword, AC 16, HP 2
Known Tactics: If Guenhwyvar is within 1 tile of a monster, she moves adjacent to any monster within 1 tile of her and attacks with a pounce.
Otherwise, Guenhwyvar moves 2 tiles towards the hero who controls her.
Attack: +8, Damage: 1



Wulfgar
Race: Human
Class: Barbarian

Wulfgar belonged to the fierce barbarians of Icewind Dale and was defeated during a raid on one of the nearby towns. He was still young, and his life was spared by the dwarf Bruenor Battlehammer. Bruenor became a father figure to Wulfgar and forged the mighty warhammer "Aegis Fang", Wulfgar's trademark weapon. Drizzt trained Wulfgar in the art of fighting.



Catti-Brie
Race: Human
Class: Archer


Catti-Brie is the adopted daughter of Bruenor Battlehammer and one of the first humans to welcome Drizzt on the surface without prejudice. She fell in love with Wulfgar before the barbarian was thought to have died in a fight under Mithral Hall. She later married Drizzt. Catti-Brie carries the magical bow "Taulmaril, the Heartseeker" which shoots silvery striking arrows that can penetrate objects easily. She also wields the sentient sword "Khazid'hea" which has a mind of its own and often tries to dominate its wielder.


Regis
Race: Halfling
Class: Rogue

Not a strong fighter, Regis wins fights with wits. He is proficient with a mace but usually avoids direct confrontations. His most precious possession is a magical ruby pendant that allows him to influence others.


Bruenor Battlehammer
Race: Dwarf
Class: Fighter

The leader of Clan Battlehammer went out to find his ancient homeland, Mithral Hall, and eventually became king. Bruenor is Drizzt's closest friend. Bruenor wields a many-notched axe and is equipped with a shield showing the symbol of his clan: a foaming mug.


Artemis Entreri
Race: Human
Class: Assassin

Entreri is the evil counterpart to Drizzt and his fighting equal. Raised in the southern city of Calimshan, Entreri learned how to survive and became a cold-blooded killer. Entreri and Drizzt were forced to join on numerous occasions for a short-lived alliance.




Jarlaxle
Race: Drow

Class: Mercenary
The enigmatic leader of the drow mercenary band Bregan D'aerthe is the most resourceful character imaginable. He is clever, calculating and always the opportunist. Jarlaxle has a near limitless array of magical items that can take him out of virtually every situation.

Athrogate
Race: Dwarf
Class: Battlerager

Athrogate first appeared in the "Swellswords"Trilogy that features the adventures of Artemis Entreri and Jarlaxle. The dwarf was depicted as member of the Citadel of Assassins and eventually became a friend of Jarlaxle. Athrogate lost his wife when orcs conquered his dwarven homeland. He wield magical morningstars that he calls Cracker and Whacker. One is coated with a liquid that causes other metal to rust while his second weapon can extrude oil of impact. Although a ruffian and often on the wrong side of the law, Athrogate is an honorable warrior and plays a larger role in more recent novels. Drizzt considered him as complete a fighter as he had ever seen. Snort, the hell boar that also features in the board game, was given to the dwarf by Jarlaxle.

For an easy comparison between the images on the character cards of the game and the source (i.e. the artwork on the cover of a novel), see the following picture (from left to right).

Hero Miniatures
The information refers to the D&D Miniature Game for anybody interested in acquiring the painted version of the mini.

Drizzt Do'Urden
Set: Archfiends
Rarity: Rare
Price: around 40$


Guenhwyvar
Set: Underdark
Rarity: Uncommon
Price: around 2$


Bruenor Battlehammer
Set: Desert of Desolation
Rarity: Rare
Price: around 12$


Wulfgar
Set: Night Below and the Legend of Drizzt Scenario Set. Note: the image is that of the scenario pack and differs in colour from the Night Below
Rarity: Rare
Price: around 9$ or around 30$ for the scenario pack (includes a gargantuan white dragon miniature and an alternate Drizzt miniature) http://www.amazon.com/Miniatures-Legend-Drizzt-Scenario-Pack...


Catti-Brie
Set: never released
Rarity: never released
Price: never released


Regis
Set: never released
Rarity: never released
Price: never released


Athrogate
Set: Unhollowed (miniature name: Dwarf Battlerager)
Rarity: common
Price: around 1$


Artemis Entreri
Set: Underdark
Rarity: Rare
Price: around 25$


Jarlaxle
Set: never released
Rarity: never released
Price: never released



Villains:


The following is a list of the villain, its miniature and background information in the novel context. I'll keep spoilers to a minimum.

Errtu

A balor - the mightiest demon in the D&D universe after the demon lords. Errtu occurs in the "Crystal Shard" novel and hunts an evil artifact. He eventually becomes a sworn enemy of Drizzt and causes much grief for the Companions of the Hall.

Set: Legendary Evils
Rarity: Uncommon (visible)
Price: around 25$ (or 30$ in a pack with 7 other miniatures)



Jarlaxle Baenre
He is the ever resourceful leader of a drow mercenary band Bregan D'Aerthe. In the female-ruled drow city of Menzoberranzan, Jarlaxle is one of two males with power and influence. Always the opportunist, Jarlaxle sided with both Artemis Entreri and Drizzt on occasions.
Miniature: see under heroes

Artemis Entreri
He is a human assassin and Drizzt's arch nemesis. In the novels, Entreri is the drow's fighting equal.
Miniature: see under heroes


Yvonnel Baenre, Matron Mother
The highest clerics of the spider queen Llolth rule the drow cities in the underdark. Matron Baenre is the leader of the first house of Menzoberranzan and the most influential drow in the city. She eventually leads a war against Mithral Hall. She's also mother to Jarlaxle.
Set: Underdark (miniature name: Drow Arachnomancer)
Rarity: Rare
Price: around 10$

Special: This miniature is further used with the LoD promo card (Vierna Do'Urden). One of Drizzt's sisters and priestess of Lolth started Drizzt's early education. Compared to her sister Briza, Vierna was often depicted with at least a limited sense of mercy and kindness. This trait changed later and sealed Vierna's fate.

El-Viddenvelp, Illithid (Mind Flayer)
These highly intelligent creatures communicate telephatically. They posses an ability to stun opponents with a mind blast and use their tentacles to feat on the victim's brain. In the novels, Drizzt and Guenhwyvar encounter mind flayers in the "Exile" novel. El-Viddenvelp is the personal adviser to Yvonnel Baenre.
Set: Aberrations
Rarity: Rare
Price: around 20$


Shimmergloom

Shimmergloom is a shadow dragon who led the assault on Bruenor's homeland, Mithral Hall. He commands a legion of duergar and is eventually encountered by Bruenor, Wulfgar and Catti-Brie during Bruenor's quest to reclaim his homeland. The dragon's breath causes his victims to feel despair and robbed of their strength.
Set: Savage Encounters
Rarity: Rare
Price: around 10$



Yochlol, Handmaiden of Lolth
Yochlols are handmaidens of Lolth, the Spider Queen. One of these demonic beings is encountered by Bruenor, Wulfgar and Catti-Brie in the tunnels under Mithral Hall.
Set: Legendary Evils
Rarity: Rare
Price: around 5$

Stats:
HP 10 (double sided villain card with two forms)

Monsters


Feral Troll - 2 miniatures.

Trolls were encountered by Drizzt, Wulfgar, Bruenor and Regis on their way to Mithral Hall and again in subsequent books when an army of trolls threaten the surrounding lands.
Set: Desert of Desolation
Rarity: Rare
Price: around 12$
Known stats: AC 12, HP 4

Stats:
AC 12, HP 4
Tactics:
If the Feral Troll is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks with a nasty claw. After the attack, pass this card to the player on your right.
Otherwise, the Feral Troll regains all his lost hit points and moves 1 tile toward the Hero with the fewest hit points remaining. After the move, pass this card to the player on your right.
ATTACK: +8, DAMAGE 3 and move the Hero 2 tiles



Medium Water Elemental - 3 miniatures.
I don't see the connection to the Drizzt series in earlier novels. However, in the novel Gauntlgrym, water elementals appeared (although not as foes).
Set: Dragoneye
Rarity: Uncommon
Price: around 4$


Irontooth - 1 miniature
This miniature has its origins in the D&D 4e adventure "Keep on the Shadowfell" In this adventure, the goblin Irontooth was one of the toughest monsters to fight for 1st level heroes. For the LoD board game, this goblin will probably not carry the name Irontooth.
Set: Legendary Evils
Rarity: Rare
Price: around 3$


Graypeak Goblin Archer - 3 miniatures.
A typical monster that is often used as slaves by drow. In combat, drow apply the tactics to send the expendable fodder (slaves) in first before engaging themselves.
Set: Unhollowed
Rarity: Common
Price: around 1$
Known stats: 1 EXP

Stats:
AC 12, HP 1
Tactics:
If the Goblin Archer is adjacent to a Hero, it cowers in fear and does nothing.
If the Goblin Archer is within 2 tiles of a Hero, it attacks the closest Hero with a barbed arrow.
Otherwise, the Goblin Archer moves 1 tile toward the Hero with the fewest hit points remaining.
ATTACK: +7, DAMAGE 2 (miss 1)

Goblin Cutter - 3 miniatures
Set: Legendary Evils
Rarity: Common
Price: around 2$

Stats:
AC 12, HP 1
Tactics:
If the Goblin Cutter is within 1 tile of a Hero, it moves adjacent to the closest hero and attacks that Hero with a crude dagger.
Otherwise, the Goblin Cutter moves 1 tile towards the Hero with the fewest Hit Points remaining.
ATTACK +7, Damage 1

Drow Duelist - 3 miniatures.
Drow are well trained in wielding two weapons at once. Drizzt and his friends encountered numerous such enemies.
Set: Desert of Desolation
Rarity: Uncommon
Price: around 2$


Dinin Do'Urden, Drider - 1 miniature.
Set: Savage Encounters
Rarity: Uncommon
Price: around 4$
Dinin is Drizzt's brother and was the secondboy of House Do'Urden. By murdering his elder brother, Dinin climbed in the hierarchy of his house and ensured Drizzt's survival (since Drizzt was now the secondby and would have been sacrificed as thirdboy in the traditions of the drow). After the fall of House Do'Urden, Dinin joined Jarlaxle's mercenary band before he was transformed into a drider (drow upper body with the lower body of a spider). In Menzoberranzan, this is thought the worst penalty for male drow.


Demonweb swarm - 3 miniatures.
In the city of Menzoberranzan, spiders are holy creatures.
Set: Desert of Desolation
Rarity: Common
Price: around 2$


Bloodseeker Drake - 3 miniatures

This is the only miniature I cannot see in any immediate context to the Legend of Drizzt novels. Drow sometimes use lizards as mounts, though, and I think there were some in one novel ("The Legacy").
Set: Dangerous Delves
Rarity: Common
Price: around 1$


Hypnotic Spirit - 3 miniatures

These monsters could represent the ghostly dwarves that inhibit the legendary dwarven homeland Gauntlgrym.
Set: Archfiends
Rarity: Common
Price: around 5$


Drow Wandmage - 1 miniature
Set: Dungeons of Dread
Rarity: Uncommon
Price: around 2$
If this miniature would be used as a villain, it would likely be that of Masoj Hun'ett, a drow mage who possessed Guenhwyvar before Drizzt.





Traps:
"The Juicer". Kudos to Peter Lee (the designer). "The Juicer" is a unique trap used by the dwarves in Mithral Hall to fend off intruders but (if I remember correctly) squashing them in the narrow tunnels).
Force Trap
Goblin Snare - immobilizes on a hit


Adventures:

Adventure 1: Exile (Solo Adventure for one hero)

Adventure 2: Search for Mithral Hall. Goal: Find the Ancient Throne and recover the crown of the dwarven king

Adventure 3: Hunt for Shimmergloom. Goal: Defeat Shimmergloom. Advenutre type: Group (2-5)

Adventure 10: Escape from Neverneath
Goal: Escape the tunnels before you are trapped.
Adventure type: Group (2-5 players)
Suggested heroes: Any


Escaping Menzoberranzan
Goal: Escape the drow city

Suggested heroes: Drizzt, Catti-Brie, Artemis Entreri
Adventure type: competitive (Drizzt&Catti-Brie vs Artemis Entreri)


Race for Gauntlgrym
Goal: Find the fabled dwarven kingdom before the other party does
Suggested heroes: Bruenor, Athrogate, Drizzt, Jarlaxle
Adventure type: competitive (Bruenor&Drizzt vs Jarlaxle&Athrogate)


Defense of Mithral Hall
Goal: Defend the dwarven kingdom against the invading army
Suggested heroes: Bruenor, Thorgrim, Vistra, Drizzt, Catti-Brie, Regis, Wulfgar
Adventure type: group (2-5 players)
Special: This adventure uses a pre-build dungeon. Exploring will not be possible.



Items:
Potion of Healing,
Belt of Storm Giant Strength
Necklace of Speed (gives +2 to speed while the item is in play)

Fortunes
Battlefield Promotion (Level up)
Harrowed Experience (1 XP into XP pile)
Lift the Curse (discard 1 curse currently in play)


Encounter Cards
Curse: Mark of Lolth (1 damage if cursed)
Hunting Party
Event: Volcanic Spray (1 damage to each Hero on a Volcanic Vent tile)
Event Attack: Spellweb (each Hero on active Hero's tile, immobilized)


Cavern Tiles:
There are 23 adventure- specific tiles
3 Destination tiles (double sized)
Ancient Throne

Surface Hollow
Rocky Lair
1 Start Tile (double sized)

Other tiles:
Secret Cave ("Heroes on this tile do not draw encounter cards")

Underground River

Volcanic Vent (if a certain Encounter card is drawn, Heroes on Volcanic Vent tiles take 1 Damage)

Broken Door

Narrow Passage

Dwarven Statue

Unknown tile with effect

Crystal Shard
Cavern Edge Tiles

From Peter Lee: These tiles are about a quarter of the size of a regular tile, and they let you create a bounded/fixed board. These edge tiles aren't used in every adventure, but they radically change the feel of the game. In one adventure, you set up the board at the start of the game and fight to close off the invaders from the edge of the maps. In another adventure, the tunnels start closing off around you.


Links

Download the official The Legend of Drizzt Board Game Rule Book:
http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndac...
...and discuss it here http://boardgamegeek.com/thread/692268/legend-of-drizzt-rule...

Video and interview with designer Peter Lee
: http://www.g4tv.com/thefeed/blog/post/715145/exclusive-dunge...

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Michael Basil
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Thanks for doing this. Please post updates as you hear of them!
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Berseko Duval
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Thanks a lot, now we can find everything about LoD in one place . Does anyone know when is more information going to come to the surface? Can't wait. I hope we get more information on this soon.
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Mike Nunes
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Possible Villians:

Balor
Yolchol
Mind Flayer
Jaraxle
Artemis Entrei
Zaknefein (A bit of reach I know, but would be a nice surfprise....promo?)
Drider
Orc King (Grumish? I think)
Frost Giant
Black Dragon (I highly doubt though)
Matron Mother

Monsters:

Trolls
Kobolds
Orcs
Drow (with riding lizard)
Displacer Beast
Hook Horror (this would be cool)
Pirates
Shapeshifter (another reach)
Duegar
Bandits

Encounters:

The usual, but gotta throw in the crystal shard.

Tiles:

They'll probably use the same style as CR and WOA

So far that's all I can thing ok.
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Michael
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I wouldn't be surprised to see a lot of your suggestions, Mike. Shimmergloom, the shadowdragon, would be nice. And it has been hinted at that the scenario will feature scenes from below Mithral Hall and Gauntlgrym. So either the dragon or the pit fiend would work. I just don't think we'll see a lot of large sized miniatures. So if Icingdeath will be the huge mini (white dragon) and Errtu a large one, I would be surprised to see another dragon in the box. Same with the pit fiend as it is a similar sculpt to the balor (demonic/ devilish beast with horns and wings). The pit fiend would be really cool, though, as it came up in Gauntlgrym and was accompanied by legion devils - which we already got in Wrath of Ashardalon.

I like the drider idea, although I think it unlikely due to the large miniature size. A matron mother and yochlol seem very possible to me as both are medium sized and played a short but significant role in the novels.
 
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jason setley
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Thanks for posting this, and the links thumbs up and 1 gold given.


~Jason zombie
 
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Yronimos Whateley
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[geekurl=http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/355940000]Wizards Of the Coast Product Page[/geekurl]

Quote:
A cooperative game for 1-5 players based on the New York Times best-selling adventures of Drizzt Do’Urden.

The adventures of Drizzt Do’Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory.

Designed for 1-5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D Adventure System Cooperative Play board games, including Castle Ravenloft and Wrath of Ashardalon, to create an even more exciting experience.

This game includes the following components:

* 42 plastic heroes and monsters
* 13 sheets of interlocking cardstock dungeon tiles
* 200 encounter cards and treasure cards
* Rulebook
* Scenario book
* 20-sided die

Item Details
Item Code: 355940000
Release Date: October 18, 2011
Format: Non-traditional
Price: $64.99 C$73.99
ISBN: 978-0-7869-5873-3



The minis are generally the stars of these games; I've never read a single one of the books this game is based on, and have only the most passing acquaintance with Drizzt, but maybe I can predict at least some of the minis for certain.

It looks like the standards for the "D&D Adventure System" boardgames are:

3 large monsters in a theme colour - the largest of these three monsters is almost certainly going to be a dragon. The dragon is a given, going back at least as far as the first WotC "D&D Adventure Game" 3.0 beginner's boxed set with a red dragon, through the 3.5 "Basic Game" sets with a black and blue dragon, through the previous two board games with a dracoliche and another red dragon; I think one of the Powers That Be can be quoted saying something to the effect of "imagine the disappointment if you opened a Dungeons and Dragons game, and didn't find a dragon?"

I think a White Dragon is the safest bet, as one is apparently an important character in the books.

That leaves two large monsters. Since quotes from the game designers seem to hint that a Balor is very likely, I suspect the Balor will be one of the other large monsters.

My guess for the third large monster would be either a single Drider (these guys seem like large, elaborate sculpts), or a single Beholder. A less likely possibility would be an Umber Hulk, Aboleth, Ogre, or Cave Troll. A dark horse "probably not" candidate would be a Gelatinous cube (these are apparently hard to make, but seem like a good fit for the Underdark theme.)

The theme colour was bone-white in "Ravenloft" and dark-red in "Ashardalon". White, grey, or pale blue seem like the most likely colours for all three large monsters in this game, assuming a White Dragon, Drider, and/or Beholder are in the mix.


Four PC-Sized Villains in light grey - I don't know enough of the Drizzt mythology to pick out any likely villains with much certainty.

I suspect one would be a Drow Priestess, a popular choice of villain for Underdark games.

Another would be an Illithid, which seems a bit too powerful to be rank-and-file cannon fodder, and more appropriate as a villain.

The original post mentions a Drow Mercenary with a quote from a game designer, and that seems a likely third villain.



15 Brown flunky monsters, generally worth 1 or 2 experience. The ranks of this group of monsters has been filled by mostly animals and some Kobolds in the previous games, and I expect much of the same here. The monsters in this category in the previous board games have seemed a bit odd, and often out-of-theme, so there could be some weird surprises here. As a result, almost anything would seem to go from what I know of the Drizzt mythos, but the likely choices would include:

More Kobolds, almost certainly in a different sculpt from previous games, and probably with ranged attacks as archers or spellcasters. 4E seems to like Kobolds a LOT. Goblins have been strangely absent from the board games so far, and Kobolds appear to be filling their Goblins' traditional role as low-level mooks lately, so if not Kobolds, then Goblins will finally make their appearance in the board games.

Spiders. Probably Spider Swarms and/or Spiders of Lolth (with a poison attack to differentiate them from the "Ravenloft" Spiders.)

The rest will probably be animals, vermin, or weak aberrations of some sort, with various degrees of appropriateness to the Underdark theme. Maybe Carrion Crawlers and Myconids or other fungi? (Wild, groundless speculation here.)



15 stronger flunky monsters divided between the theme colour and a unique colour. The unique colour for "Ravenloft" was the transparent blue, and for "Ashardalon" a dark grey. I would guess that the "unique" colour in this case will be dark grey again, considering some of my guesses for the monsters in this category:

Drow Warriors, of course. Dark grey or black.

Duergar Warriors would seem very likely as well. Dark grey like in "Ashardalon".

Orcs seem like a likely choice again, as some of the flagship villains of D&D Dark grey like in "Ashardalon". Grimlocks would also seem appropriate for the Underdark theme, in either dark or light grey, or white dragon white. I would be surprised to see both of these monsters present, as I'm sure their tactics would be very similar to each other, so it's either Orcs or Grimlocks, probably not both.

Displacer Beasts seems like a good thematic fit for this category, again in dark grey or black.

Whatever is left over will be in the same colour as the dragon, so white, light grey, or blue seem most likely here. In "Ashardalon", Cultists, Devils, and Snakes fit this description, while in Ravenloft Gargoyles and various Undead filled these ranks. The figures here might be pulled from nowhere, or might be something that appears prominently in the books. Maybe Troglodytes, Sahuagin, Koa-Toa, and/or Derro? (Trogs and Koa-Toa seem very likely to me.)


Five PC's in Dark Blue - there will be a Cleric, a Magic User, a Rogue, and a Fighter, plus one character from the "Forgotten Kingdoms" class (Ranger, Paladin, Druid, and Warlock.) Based on the official Product Page entry quoted above, these are almost certainly going to be mostly characters from the books. I would expect one Elf, one Dwarf, and two Humans, with a fifth character of a less iconic race; it seems one of the books' heroes is a Halfling who would fit in this role, but for some reason I won't be surprised to see a new Dragonborn character here.



What do you guys think?
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Lexingtonian
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I don't think this is going to stay a compilation of hints and spoilers. We geeks lack the discipline for that. It's going to become mostly a long string of speculation. If you really want a compilation of hints and spoilers, put them in something you're going to moderate, like a geeklist, so you can expunge the less-well-supported conjecture.
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Yronimos Whateley
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Zwerg wrote:
...So far, it has been hinted that we have the following heroes:

Drizzt
The name-giving hero will likely be of the ranger class. He is of the race of drow or dark elves.
Wulfgar
A human barbarian
Catti-Brie
A human without a defined class. She was depicted as a great archer in the novels, was reasonable proficient in melee but took to spellcasting in latter novels.
Regis
A halfling rogue who possesses a magical pendant to influence the minds of other people
Bruenor (not directly hinted at, but he is one of the "Companions of the Hall") He is a dwarven king and was previously labeled fighter (in D&D roleplaying and miniature games). Due to the lack of a healer in the group and the thematic fit, I wouldn't be surprised to see him as a warlord (a class that can provide healing in D&D).

...

http://plasticrypt.com/forum/viewtopic.php?f=1&t=3870
Peter Lee: "So, let me see if I got this straight -- You want Regis, with a mace, in a form more fitting to the name rumblebelly. You want Catti-brie, and a kick-ass jarlaxle sculpt? Just making sure I have everything straight, that's all... "




Based on what the original poster says about the hinted PC's, I expect:


1) Drizzt, Elf (Drow) Ranger

2) Regis, Halfling Rogue

3) Catti-Brie, Human Wizard (I'm betting the game designers will emphasize the spellcasting from latter novels mentioned by the OP)

4) I expect only one fighter, so:
Either Wulfgar, Human Fighter (does 4E have a "Barbarian" class anymore?)
OR Bruenor, Dwarf Fighter (unless he specifically appears in the books in a Cleric role, I don't expect him to take a healer role in the boardgame; as both the token Dwarf and a Fighter without Barbarian baggage, he seems like the safest choice, but I guess a lot depends on which of the two warriors is more popular from the books)

5) Unless a definite healer appears in existing canon, I'm betting on the creation of a new PC Cleric, so:
Either ???, Dragonborn Cleric (they really seem to like pushing the Dragonborn race in the board games)
OR ???, Warforged Cleric (they haven't included a Warforged character in one of these boardgames yet, which surprises me, as I've seen references to this race all over 4E material I've seen)


If I'm right, I'm predicting an uproar over whichever of the two Fighters gets left out, and even more complaining about the (speculative) non-canon new PC character. In fact, I'm predicting a lot of "They Ruined It FOREVER" reactions to "Legend of Drizzt" when the final details come out, both from people who object to being painted into the books' characters, and from fans of the books who don't think the characters were a literal enough adaptation; of the three board games, I expect this one to be the most "controversial", with a handful of rabid, fanatical critics in both camps complaining for decades to come; I'm expecting the most violent backlash to come from hardcore fans of the book series.
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Yronimos Whateley
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Curtis Anderson wrote:
I don't think this is going to stay a compilation of hints and spoilers. We geeks lack the discipline for that. It's going to become mostly a long string of speculation. If you really want a compilation of hints and spoilers, put them in something you're going to moderate, like a geeklist, so you can expunge the less-well-supported conjecture.


You say that like speculation is a bad thing

Your Mileage May Vary, but I don't mind speculation as long as the reasons/sources are documented, and wild speculation is clearly marked as such. The original post includes some clearly-marked educated guesses, for example.


If you really want to stick to the facts....

What I do know so far officially, based on the Wizards press release I quoted in my first reply, seems to be that:

1) the game will be fully compatible with "Ashardalon" and "Ravenloft" (and thus probably won't change the mechanics much or be a dramatic departure from the basic format)

2) the game will include 42 miniatures

3) the name of the game and cover art feature Drizzt

4) up to 5 players will "take on the role of the legendary Drow Ranger or one of his famous adventuring companions...."


Of course, there's no guarantee any of that is set in stone, but they seem committed enough to have announced that much publicly.
 
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I was responding to the OP's original introduction, which proposed what I think is a very interesting and useful project of posting information from WotC and reasonable conclusions based on that information. Many of the subsequent posts are just musings by interested people who want to be heard. However intelligent those musings might be, they will tend to dilute the better-supported information in the thread. If the OP wants to pursue his stated goals, this forum is not the best way to do it.
 
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Yronimos Whateley
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Curtis Anderson wrote:
I was responding to the OP's original introduction, which proposed what I think is a very interesting and useful project of posting information from WotC and reasonable conclusions based on that information. Many of the subsequent posts are just musings by interested people who want to be heard. However intelligent those musings might be, they will tend to dilute the better-supported information in the thread. If the OP wants to pursue his stated goals, this forum is not the best way to do it.


Ah! I see.

Certainly, this sort of thread will collect its fair share of "I want to see my favorite characters and monsters, won't it be cool it..." day-dreaming, mixed in with logical educated guesses and wild pulled-out-of-nowhere speculation, not to mention one or two inevitable "holy wars" between people arguing for and against the logic or coolness of one element or another. So, unmoderated, threads like this are destined to be a mixed bag.

Good luck to the original poster, whatever his goal and the results were
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Yronimos wrote:
Curtis Anderson wrote:
I was responding to the OP's original introduction, which proposed what I think is a very interesting and useful project of posting information from WotC and reasonable conclusions based on that information. Many of the subsequent posts are just musings by interested people who want to be heard. However intelligent those musings might be, they will tend to dilute the better-supported information in the thread. If the OP wants to pursue his stated goals, this forum is not the best way to do it.


Ah! I see.

Certainly, this sort of thread will collect its fair share of "I want to see my favorite characters and monsters, won't it be cool it..." day-dreaming, mixed in with logical educated guesses and wild pulled-out-of-nowhere speculation, not to mention one or two inevitable "holy wars" between people arguing for and against the logic or coolness of one element or another. So, unmoderated, threads like this are destined to be a mixed bag.

Good luck to the original poster, whatever his goal and the results were


Thanks. As for a possible dilution of information, I intend to keep the original post up to date via the edit button. If anybody finds any hints, please post them, and I'll update the original post. At this stage (it's nearly 8 months before the release - assuming no delays), speculation is wild and purely based on hints by the designer. Peter Lee previously designed D&D miniatures for the strategy and role-playing game and frequently dropped a hint or two in one of the miniature forums. Those hints were often riddled but made sense as soon as you knew the miniature he referred to. Based on that, I consider hints as posted above at least as more likely than day-dreaming and wishful speculations.

So for everybody wanting to know possible content based on the stated quotes or pictures (in the future), the first post is all you'll need.

That written, I don't mind seeing discussions, wish lists, wild speculations or anything else in this thread and will gladly participate in them.
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Yronimos wrote:




Based on what the original poster says about the hinted PC's, I expect:


1) Drizzt, Elf (Drow) Ranger

2) Regis, Halfling Rogue

3) Catti-Brie, Human Wizard (I'm betting the game designers will emphasize the spellcasting from latter novels mentioned by the OP)

4) I expect only one fighter, so:
Either Wulfgar, Human Fighter (does 4E have a "Barbarian" class anymore?)
OR Bruenor, Dwarf Fighter (unless he specifically appears in the books in a Cleric role, I don't expect him to take a healer role in the boardgame; as both the token Dwarf and a Fighter without Barbarian baggage, he seems like the safest choice, but I guess a lot depends on which of the two warriors is more popular from the books)

5) Unless a definite healer appears in existing canon, I'm betting on the creation of a new PC Cleric, so:
Either ???, Dragonborn Cleric (they really seem to like pushing the Dragonborn race in the board games)
OR ???, Warforged Cleric (they haven't included a Warforged character in one of these boardgames yet, which surprises me, as I've seen references to this race all over 4E material I've seen)


If I'm right, I'm predicting an uproar over whichever of the two Fighters gets left out, and even more complaining about the (speculative) non-canon new PC character. In fact, I'm predicting a lot of "They Ruined It FOREVER" reactions to "Legend of Drizzt" when the final details come out, both from people who object to being painted into the books' characters, and from fans of the books who don't think the characters were a literal enough adaptation; of the three board games, I expect this one to be the most "controversial", with a handful of rabid, fanatical critics in both camps complaining for decades to come; I'm expecting the most violent backlash to come from hardcore fans of the book series.


The "Barbarian" is a class that's present in D&D 4th edition. The class fills the "striker" role, one that does a ton of damage.
While barbarians are traditionally depicted as melee combatants, I absolutely expect Wulfgar to have one ranged attack, as his magical warhammer, "Aegis-Fang" returns to him after throwing (in the novels).

I would be extremely surprised and disappointed if the five "Companions of the Hall" were not included in the game. If a healer is needed, I truly believe Bruenor to be stated with a hint of the "Warlord" class.

As for dragonborn or warforged, I would be shocked to see either included. Warforged originate in a different setting in D&D (Eb(b)erron) that the Legend of Drizzt (Forgotten Realms) and no dragonborn have yet appeared in any of the Drizzt books.
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Yronimos wrote:

What do you guys think?


Good point about the goblins and I, too, expect them to make an appearance. Not only are they one of the most iconic D&D monsters, but they also made an appearance in the novel "The Legacy" in a fight against the dwarves in the tunnels beneath Mithral Hall.
 
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Curtis Anderson wrote:
I don't think this is going to stay a compilation of hints and spoilers. We geeks lack the discipline for that. It's going to become mostly a long string of speculation. If you really want a compilation of hints and spoilers, put them in something you're going to moderate, like a geeklist, so you can expunge the less-well-supported conjecture.


What is a geeklist, please?
 
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Zwerg wrote:
Curtis Anderson wrote:
I don't think this is going to stay a compilation of hints and spoilers. We geeks lack the discipline for that. It's going to become mostly a long string of speculation. If you really want a compilation of hints and spoilers, put them in something you're going to moderate, like a geeklist, so you can expunge the less-well-supported conjecture.


What is a geeklist, please?


If you go to the front page, you'll probably find a geeklist section, and going through some geeklists might be the best way to see what people do with them, but I'll offer a digest here.

You can create a geeklist by going to the "GeekLists" menu at the top of the most BGG pages and clicking "Create New."

A geeklist is a list of games or other items with comments attached to each item. The comments do not have to have anything to do with the items, but often do. Often they relate tangentially. Geeklists can be closed, so only the OP can add to the list, or they can be open, so anyone can add items.

Geeklists are often used to discuss categories of games, whether they be categorized by mechanic, theme, a collection they're in, a period of time in which they were played, opponents against whom they were played, or any of countless others. Often, though, an item in a geeklist is used because it provides an appropriate title for that entry in the list. For instance, if you are constructing a geeklist to talk about events in 1968 that have nothing to do with games, you might include a Vietnam War wargame to front your comments about the Vietnam War.

I encourage you to check out the geeklists. The better ones have some of the more interesting content on BGG.
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Michael
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Thanks for that, mate. I'll check it out!
 
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Berseko Duval
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Awesome, completely new art-set. That's what I'm talking about
Sooo excited!!
 
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Hopefully Drizzt will have access to his panther and maybe Ertemis Antreri (I'm not sure if I spelled his name right) may be present as well.
 
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D6Frog wrote:
via pm, Peter Lee shed some light on two aspects of the game...

1. The game's tiles will use a "completely new art-set."

2. The quests will be set around Mithril Hall and below Neverwinter.

These two confirmations lead me to believe that...

-we might see Underdark tiles
-we might see Dwarven ruins tiles
-Gauntlgrym will make an appearance


Interesting. I'd hope for similar Power Cards (i.e. a character portrait and the name/ class similar to Ravenloft and Ashardalon) for consistency. But a new art set for the dungeon tiles will be great!

I liked the Gauntlgrym novel (aside from the massive jumps in the timeline) and think it offers some nice quest ideas.
As for monsters or villains, there could be the previously mentioned pit fiend, a lich, legion devils and dire corbis (birdmen).

Mithral Hall was home to battles against goblins, drow, duergar, the shadowdragon Shimmergloom, a yochlol, Artemis Entreri and probably many more. I wonder how closely Peter will stick to the novel content.
 
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grahamj wrote:
Hopefully Drizzt will have access to his panther and maybe Ertemis Antreri (I'm not sure if I spelled his name right) may be present as well.


Absolutely! I wonder how Guen will be included, though. As a Daily Power? A Utility Power? I would expect it do be the non-selectable Power such as Thorgrimm's Healing Word, Kat's Sneak Attack and so on. I hope that Peter came up with a very nice solution that works both mechanically and thematically. And hopefully we'll get a panther figurine instead of a token.

As for Entreri, I think it's a safe bet to see him included. Three reasons: He is Drizzt's archvillain throughout the book series. He appears in both locations - Mithral Hall and Gauntlgrym. There is an existing Artemis Entreri miniature, already (Underdark Set).
 
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i really hope the heroes in this set will balanced and not too powerful...

(in order to be compatible with the two other box)..


can't wait to see the new monsters cool
 
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Belsamoreth wrote:
i really hope the heroes in this set will balanced and not too powerful...
On the one hand I agree but on the other hand I wouldn't mind seeing a board game using heroes of level 3/4.

They could add rules to advance monsters from the other board games and make level 3/4 versions of the exsiting heroes available for download.
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It'll be interesting how the designers are going to balance the new heroes with the magic weapons in mind. Peter Lee mentioned that the heroes will always carry their trade-mark weapons, so I have no idea what will happen to many items in CR and WoA (all the magic weapons essentially).

Given that the existing heroes greatly improve their capabilities by picking up treasure cards, I wouldn't mind to see Drizzt and co. better from the start whilst having less potential to improve with the help of permanent bonuses from treasure cards.
On the other hand, the mechanics will hardly be changed completely, and not having the thrill of drawing treasure cards would be disappointing. Moreover, this would create problems when combining heroes from different set (e.g. the 'new' dwarf Bruenor with Vistra and Thorgrim).

How Peter will resolve these issues in the game is one of the things I'd really love to know - along with how Guenhwyvar will work (and if we will have a miniature for her), the contents and the adventures.

Sigh, October can't come quickly enough.
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