Gregg Lewis
United States Abilene Texas
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THE GIST: One of the primary semi-legitimate jobs taken by Outriders is delivering parcels. Unfortunately, the cargo is typically illegal and the Outrider smugglers tend to blaze a 120mph trail accross the desert, killing anyone who stands in their way ... so local law enforcement will step in, when necessary.
THE TEAMS: The Outrider team consists of a single Interceptor, who has decided to cut thru a small West Texas town to avoid any 'entanglements' with any Texas Rangers. The small town marshall and deputy are represented by a Linebacker and Gunslinger, each reduced to 3 Armor Tokens each, to represent the hand-me-down nature of the small town vehicles.
SETUP: Setup a play area approx. 36" tall and 36" wide. see the image below, to see how to arrange the base game components for this variant.
VICTORY CONDITIONS: The Outrider team must get the Interceptor past either of the roadblocks for a win. The Law Enforcement team must destroy the Interceptor for a win.
TERRAIN & SCENERY RULES:
Road rules - any actions made completely on the paved surface are treated as normal
Off road rules - any maneuver chain that begins, ends or passes thru non-paved surfaces is marked with a moderate (+1) hazard token. Any vehicle off road receives +1 Defense when attacked, due to the dust that is kicked up around the vehicle.
Structures - Buildings completely block line of sight and cannot be fired through. Buildings also cannot be damaged by attacks. Colliding with a building or the roadblock will automatically cause 1 point of damage to a vehicle and immediately stop it dead in its tracks (no rolling required). Any vehicle that collides with a structure is boxed in at the beginning of the next turn.
Roadblocks - The Roadblocks are the ONLY exits for the outrider smuggler, all other edges are considered impassable by wheeled vehicles. The roadblocks have 3 hit points and will automatically lose 1 HP each time they are attacked or rammed. When reduced to zero HP, they can be plowed-through, as part of a successful maneuver chain. This maneuver is marked with a (+2) severe hazard token
If the smuggler can break thru either roadblock, he or she is home free! The local law enforcement only wins by destroying the Interceptor.
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