The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
3 
 Thumb up
 Thumb up
2 Posts

Outrider» Forums » Variants

Subject: Border Run: 6P Roadblock Variant rss

Your Tags: Add tags
Popular Tags: [View All]
Gregg Lewis
United States
Abilene
Texas
designer
Avatar
mbmbmbmbmb
THE GIST: Since becoming its own republic again, Texas has had to defend its borders against hostile forces, like raiders from Cartel-controlled city states in Mexico and Oklahomans(!)

THE TEAMS: The Comanchero raiding party consists of a Muleskinner, Gunslinger and Interceptor. The RoTR team consists of three Linebackers (see image below for initial positioning).

SETUP: Setup a play area approx. 48" tall and 24" wide. see the image below, to see how to arrange the base game components for this variant.

VICTORY CONDITIONS:
The raiding party must get two of their three vehicles past the Texas Border (roadblock) to win. The Rangers must destroy the covered bridge (represented by a roadblock tile) that the raiders are using to cross into Texas.

TERRAIN & SCENERY RULES:

Road rules - any actions made completely on the paved surface are treated as normal

Off road rules - Any maneuver chain that begins, ends or passes thru non-paved surfaces is marked with a moderate (+1) hazard token. Any vehicle off road receives +1 Defense when attacked, due to the dust that is kicked up around the vehicle. In addition, both sides of the conflict have planted mines all over the non-paved surfaces - so many that nobody really can determine with any accuracy where they all are. Any vehicle that fails a control roll with a '1' on a maneuver that carries it onto or accross non-paved terrain will take 1 Point of unbockable damage, as they have driven over a mine (In addition to any loss of control effects). Paved surfaces are defined as any 7"x7" tile that contains a road surface or structure.

Structures - Buildings completely block line of sight and cannot be fired through. Buildings also cannot be damaged by attacks. Colliding with a building or the roadblock will automatically cause 1 point of damage to a vehicle and immediately stop it dead in its tracks (no rolling required). Any vehicle that collides with a structure is boxed in at the beginning of the next turn.

Roadblocks - The Texan roadblock is the ONLY exit for the raider team, all other edges are considered impassable by wheeled vehicles. The roadblock has 3 hit points and will automatically lose 1 HP each time it is attacked or rammed. When reduced to zero HP, it can be plowed-through, as part of a successful maneuver chain. This maneuver is marked with a (+2) severe hazard token. The Covered Bridge has 6 HP and will automatically lose 1 HP each time it is attacked or rammed. When reduced to zero HP, the bridge collapses, cutting off access to (Mexico/Oklahoma) - the raiders are trapped!

If two of the raiders can break thru the Texas Border, they are home free. If the Rangers manage to collapse the bridge, the raiders are trapped like rats. As always, total annihilation is always an option.


3 
 Thumb up
5.00
 tip
 Thumb up
  • Last edited Thu Mar 3, 2011 1:57 pm (Total Number of Edits: 2)
  • Posted Wed Mar 2, 2011 10:11 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Gregg Lewis
United States
Abilene
Texas
designer
Avatar
mbmbmbmbmb
Just a quick note, this scenario will probably take 90mins or so to complete - there's alot going on.

@Shaungamer - thanks for the tip!

-G
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.