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Sid Meier's Civilization: The Board Game» Forums » General

Subject: Tracking Victory Types rss

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Calavera Soñando
United States
Tucson
Arizona
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AS OF 10/13/11 THIS THREAD IS
***CLOSED***
cry
It's been seven months since the start of this thread, and during that time we've logged a total of 446 games!

Sadly, I am having trouble finding the time to upkeep this, so I am closing it down for now. With the announcement of the new expansion, the game will obviously continue to evolve in a different direction. Thanks to all posters for taking the time to record their plays.

==========================================================
Results as of 10/13/11

VICTORIES BY TYPE:

Economic Victories: 130
American: 40
German: 27
Roman: 24
Egyptian: 20
Chinese: 15
Russian: 4
Civ not reported: 0

Military Victories: 128
German: 34
Russian: 29
Chinese: 22
Roman: 20
American: 10
Egyptian: 9
Civ not reported: 2

Tech Victories: 103
Russian: 51
Egyptian: 15
American: 11
Roman: 10
Chinese: 6
German: 7
Civ not reported: 6

Culture Victories: 86
Roman: 26
Chinese: 25
Egyptian: 18
American: 13
Russia: 2
German: 1
Civ not reported: 1

Total games reported: 446

VICTORIES BY CIV

Russian: 86 reported. 51T + 29M + 4E + 2C
Roman: 80 reported. 10T + 24E + 20M + 26C
American: 74 reported. 11T + 40E + 10M + 13C
German: 69 reported. 7T + 27E + 34M + 1C
Chinese: 68 reported. 6T + 15E + 22M + 25C
Egyptian: 62 reported. 15T + 20E + 9M + 18C
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Calavera Soñando
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Tucson
Arizona
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I'll get things rolling.

Though I have played a couple of game that we had to quit halfway due to time, in my three most recent COMPLETED games, I saw the follwing results:

1 Tech Victory - Russia
1 Economic Victory - China
1 Economic Victory - America
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JH
United States
Albany
California
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1 Tech Victory - America

I, uh, need to play more. It may be worth noting that my opponent was 1 turn away from a culture win.
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Troy Adlington
Australia
Dallas
Texas
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I have seen 1 Culture, 1 Economic, 1 Military, and 4 Tech victories.
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Edwin Priest
United States
Inverness
Illinois
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5 games played so far:

1 4-player: incomplete
1 4-player: tech victory-Americans (China was 1 turn away from economic win)
1 2-player: tech victory-Americans
1 3-player: military victory-Russia (Egypt would have had a cultural victory that turn if it not for the military ending)
1 3-player: cultural victory-Chinese

My limited assessment is that with decent players, this game is always very close right down to the wire and doesn't seem to significantly favor one type of victory over any other.

Of course, further play is required..........
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Daniel Hammond
United States
League City
Texas
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4 player China economic
4 player USA economic
2 player German military
3 player Egypt economic
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Timothy Pride
Indonesia
Jakarta
DKI Jakarta
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Unfortunately, my clear memory only for the last 2 games ,

4 Player - Russian - Tech win
4 Player - Russian - Tech win

Wait till I play more
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Koen
Belgium
Rotselaar
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We had 2 Tech victories (both 3p) and 1 Military (4p)
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Stig Beite Løken
Norway
Stavanger
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First game 2-player, all else 4-player.

Germany - tech (this was our first game and shouldn't count)
Egypt - economic
USA - economic
China - economic
Germany - military
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Bjorn De Swert
Belgium
Tessenderlo
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All 4-player games:
Economic - Germans
Economic - Romans
Military - Egyptians
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Geert Vinaskov
Belgium
Rijkevorsel
Antwerpen
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3 player - military - rome
4 player - culture - rome
3 player - technology - usa

I'm the only one reading bgg. One player sometimes brows bgg, but I doubt he knows economic is supposed to be stronger. Me, myself, I won't go for economic when playing with less experienced players.
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Dave Sinclair
United States
Burnsville
Minnesota
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3-P: USA - tech
3-P: Russia - tech
2-P: China - tech
2-P: ? - tech
2-P: China - conceeded; could have been a tech, economic or military for winner (I was trying to win a culture victory and had half my culture destroyed by a nuke. Opponent could have won with any of the other victory conditions.)
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Ken Marley
United States
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2-P American Culture
2-P Egypt Economy
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Andy Palmer
United States
Lebanon
New Hampshire
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2p German Military
2p American Economic
3p Roman Tech
2p Chinese Military
2p Roman Culture
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Stephen Stewart
United States
Visalia
California
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OP realize player #.

Victory TYPES are meaningless without also posting the number of players in those victories!!!

Really...Please consider more than just HOW the game was ended...There are other reasons to consider in the "easiest" path to victory..
 
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Timothy Pride
Indonesia
Jakarta
DKI Jakarta
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ASLChampion wrote:
OP realize player #.

Victory TYPES are meaningless without also posting the number of players in those victories!!!

Really...Please consider more than just HOW the game was ended...There are other reasons to consider in the "easiest" path to victory..


I don't know why victory types are meaningless without number of players. All the debates about victory path in this forum never bothered with number of players. Economic still getting praise regardless any number of players, and although many said military probably the strongest in 2 player game, no one ever bothered cry broken.

In my experience, turn numbers is MORE relevant than player numbers. It shows the skill of the players in those winnings. 10 turns win in 2 players certainly HARSHER environment than 15 turns win in 4 players
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Frank Wolf
United States
Illinois
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2P Chinese Culture
2P German Military
3P US Economic
3P Roman Culture
3P Roman Military
4P Russian Tech
4P Egyptian Culture
4P German Economic
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Calavera Soñando
United States
Tucson
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ASLChampion wrote:
OP realize player #.

Victory TYPES are meaningless without also posting the number of players in those victories!!!

Really...Please consider more than just HOW the game was ended...There are other reasons to consider in the "easiest" path to victory..


Let me reiterate what I stated above that I would prefer not to have this thread be about discussion, just about data collection.

Now that said, since the comment is about what data is being collected, I do feel the need to respond: I disagree strongly that any one path is easier or harder depending on the number of players. The data set above is pretty mixed with varying victories by player number, and it's becoming increasingly apparent that victory may have tons more to do with what Civs are in the game and facing each other than player number--something I had already suspected when I started this thread.

Why does my having only one opponent make my victory in a 2P game any less valuable to an understanding of how one might pursue and achieve a particular victory condition? It doesn't. VERY seldom do players have control over how many players they play a game with. Some people will only EVER play this as a two player game. They DO have control the choices that they make to pursue victory once a game has started.
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Calavera Soñando
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Tucson
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+1 Culture Victory by the Romans last night (3P).
 
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Jon G
United States
Goleta
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+1 economic Romans (4p). This was basically a draw with a German military victory, as the Russians froze the German army with Communism outside Cairo to extend the game, then noticed it didn't matter, as the Romans were one turn away anyway.
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Timothy Pride
Indonesia
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MScrivner wrote:

BTW, I assumed this was obvious, but maybe I need to state it aloud here again as I have elsewhere. Data is never misleading. Period. Because data itself is meaningless. It is just information. HOW DATA IS USED can be misleading - in other words, the way that I exploit the data to support a particular argument in order to distort the perceptions of an audience. But the data itself is just numbers. An acceptable conclusion to draw about a particular data set is that more data is needed in order to draw further conclusions, and maybe that is the case here. But it seems to me that it's too soon to make that claim, especially given the abstract nature of the discussion. So a lot of the complaints that I am doing this wrong, just come across as unfounded kvetching. If you really think I am doing something wrong here, than go start another thread yourself, I guess. I thought I was being helpful and providing something interesting to the community of those of us who are interested in discussing the game. If it's unwanted, I am happy to abandon this, I suppose. It does take up more of my time that I thought it would...


Yeah, don't mind them. I agree with you. This is just mere data. Even if it turns out after 100 data Economy still a lot higher than culture, I doubt it will change my mind since I will still able to provide reasons why it happened. And even if the reverse happen, people could still deny it (data is invalid because its not tied with player numbers, civs, blah blah blah).

But STILL! Having these data is nice to look at, whatever the result. Your work is NOT useless, believe me. So, thanks . And sorry for cluttering your thread, and this is my last response without the data here. You'd better start another thread just for discussing the data here, and point others to debate about it there.
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Everett Scheer
United States
Madison
Wisconsin
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3p Russia military win (turn before tech) vs Roman culture and German military/coin
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Bartosz Dąbek
Poland
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My first post on BGG so I have to say "Hello"

Our result's

My group
4 Players game
Americans - Economic Victory
Russians - Military Victory
Romans - Economic Victory

And another group
Chinese - Economic Victory

Economic victory is to simple. We think about using balancing ideas from BGG.

Sorry for my basic english
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Mikko Karvonen
Finland
Tampere
Tampere
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Unfortunately I cannot remember all the results we've had, but the last four have been:

Culture - Chinese
Economic - Americans
Technology - Russians
Culture - Egyptians

In total we've had two economic, military and tech wins, and three culture wins.
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Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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All our games so far:

Rússia 2 Tech + 1 military
China: 1 Tech + 1 military
Roman: 1 military

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