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Gheos» Forums » General

Subject: Why isn't this game more popular? rss

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Francesco Turri
Switzerland
Neuchâtel
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Hi,

My girlfriend bought this game for my birthday (she succeeded in finding a game I previously never heard about) and I was pleasantly surprised.

Why isn't this game more popular? I agree the rules aren't very good, but the game is fun! And I only played 2 players.

I wonder how many great little games such as this one I'm missing out on...

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Russ Williams
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Other than the general issue of "too many interesting games, too little time", I suspect the main problem with Gheos specifically is that the randomness of when the epoch tiles come out is felt to have too large a random influence on the outcome (see multiple threads in the variant forum proposing fixes for this). But I agree it's generally a cool clever game that got less attention than I'd have expected.
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Zev Shlasinger
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Actually it was popular, but I have been sold out of this game for several years. I have not reprinted it (nor expect to at this time).

Zev Shlasinger, President
Z-Man Games, Inc.
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Justin
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I think it had plenty of "Civ lite" hype to help around its release. With that kind of backing, I think its ranking is merit-based.
 
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Francesco Turri
Switzerland
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Civ lite?
I wouldn't qualify this game as a civ lite :S

And... yeah, I discovered boardgames 2 years ago... that would probably explain why I hadn't heard of it before.


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Tobias Sölvefjord
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Zman wrote:
Actually it was popular, but I have been sold out of this game for several years. I have not reprinted it (nor expect to at this time).

Zev Shlasinger, President
Z-Man Games, Inc.


Too bad.

I gave this one away as a gift and planned to get it soon after but whenI came around it was long gone. :(

The box art alone is to die for. Nice Amiga vibes.
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Francesco Turri
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"amiga vibes"... that's spot on.

The pallette reminds me of Shadow of the Beast: http://mpatard1.free.fr/amigas/indivision/jeux/beast01sl.JPG
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Jonas Jacobsson
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supersiamesisk wrote:
The box art alone is to die for. Nice Amiga vibes.

It makes me think about Populous.
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Tobias Sölvefjord
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jonjac wrote:
supersiamesisk wrote:
The box art alone is to die for. Nice Amiga vibes.

It makes me think about Populous.


Man, that bring back some awesome memories.
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Francesco Turri
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I have populous on my amiga 500 but it's pirated (i.e., it's the first time I've actually seen the cover)

but nice find
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Rene Wiersma
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supersiamesisk wrote:

Too bad.

I gave this one away as a gift and planned to get it soon after but whenI came around it was long gone.

The box art alone is to die for. Nice Amiga vibes.


Even though it is out of print for a while now, you can still find some stray copies on the internet in various webshops. Or perhaps you can find a used copy in the BGG's marketplace section.
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Rene Wiersma
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jonjac wrote:
supersiamesisk wrote:
The box art alone is to die for. Nice Amiga vibes.

It makes me think about Populous.


The idea for the box cover was conceived by the game's artist: Josh Cappel, and painted by artist Allen Bednar. I wonder if Josh was subconciously influenced by the game cover of Populous, as the resemblance is indeed remarkable.
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Justin
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Very similar art! Cool pickup.
 
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Mycroft Stout
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If this does ever get another print run, please make the triangles larger. Much larger, and use a better image system for in piece information. Tweaking the rules per epoch timing would help, as has been mentioned.

Not a game I would pick up if available otherwise.
 
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This is one of my "favorite games that I never get to play". The random Epoch thing doesn't bother me, personally. I just played it tonight with my oldest daughter (age 7). We both had a great time. She won.
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Thom Hall
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A little thread-necromancy for Gheos...for many years, I have been unable to play Carcassonne because I would much rather play this. Being able to _replace_ tiles is a huge play improvement and eclipses the random epoch "issue"(for me).
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Kevin Brown
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Parker
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Your thread-rez does give me an opportunity to express my sorrow at Gheos being OOP.
cry
 
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I was wondering what other ideas were playtested and ruled out, and why, for the Epoch scoring tiles? Just curious. Was it always so random, or were there earlier versions that were more tactical or strategic? The game design process (including one idea while throwing another out) is interesting to me.
 
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Russ Williams
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BlackRainbow wrote:
I agree the rules aren't very good, but the game is fun!

FWIW, having just pulled the game out for the first play in a long while (time flies), I thought the rules were very good!

E.g.:

* The explanation of the various symbols on page 2 also explains explicitly why/when they are used (e.g. swords are for resolving war), i.e. they are a handy quick reference.
* All steps of play are clearly described, with good illustrated examples.
* The language/editing is fine (no glaring typos, grammar errors, etc).
* We found no unclear/ambiguous parts in the rules.
* The player score tokens show cups and the epoch tiles show pyramids, reminding of how the 2 types of scoring work. (OK, that's not part of the rules per se, but shows a nice attention to detail.)

I think the war/migration rules are inherently a bit potentially confusing concepts to people when both happen at once (which might be why people might not like the rules), but war and migration are described clearly... one just needs time/experience to wrap one's head around the concepts.

So I (still) think the randomness of epoch tiles might be the main reason the game isn't more popular. (Well, now also because it's long out of print, alas...)

(And also the fact that such "share-holding" games are less interesting with only 2 players, which is how we end up playing it usually. We hope to get some multiplayer games of it at home with visiting friends, but never do, alas... We need to suggest it harder.)
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