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Subject: Strategy books for Abstract Strategy games rss

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Calvin Daniels
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My copy of 'Beginng Arimaa' by Fritz Juhnke arrived today.

Which got me thinking - what other abstract strategy games have authors penned strategy guides for?

Yes I recognize there are dozen of chess strat guides (I include Shogi & Xianqui), and Go, but are there others?

I imagine someone has done checkers, and I recall one for Teeko though not sure why.

Any others out there ?

thanks
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Dr Caligari
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Surely there must be! I have only a small handful, but I'm sure there are many others.

The Dots and Boxes Game: Sophisticated Child's Play by Elwyn R. Berlekamp

Hex Strategy: Making the Right Connections by Cameron Browne

Chinese Chess: An Introduction to China's Ancient Game of Strategy by H. T. Lau

Go and Go-Moku: The Oriental Board Games by Edward Lasker (It only has one chapter on go moku but it's the only time I've ever seen this game in a book)

How to Play Better Dominoes by Miguel Lugo


I was not aware there was an Arimaa book. I'm going to seek it out right now!
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Calvin Daniels
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I thought maybe Chivalry/Camelot from old days.

Or maybe Abalone which was hot.

Surprised no one has done a book on strategies for the Gipf series
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Russ Williams
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Apparently some exist for Othello:
http://boardgamegeek.com/thread/205911/strategy-book
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Richard Reilly
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Cameron Browne has also done an entire book on connection games: Connection Games, Variations on a Theme.
 
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Russ Williams
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RDReilly wrote:
Cameron Browne has also done an entire book on connection games: Connection Games, Variations on a Theme.

True, but it's more of an encyclopedic catalog of connection games instead of a strategy guide.
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Keith Carter
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There were a few books done for Pente. Abstract Games magazine published a lot of game guides during its run. If you are willing to consider digital sources then there are some scattered about the internet like game wikis.

Homeworlds:
http://wiki.superdupergames.org/games/homeworlds
http://www.icehousegames.org/wiki/index.php?title=Homeworlds...

Grim Reaper: short but includes basic and advanced by a master of the game
http://wiki.superdupergames.org/games/reaper

Cannon: this is currently a 7 page illustrated article that I am working on extending to a 21-24 page strategy guide.
http://www.pyromythgames.com/Cannon_Analysis.pdf
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David Lame
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I own a copy of a strategy guide to Trax.

There are of course many books on Shogi and Xiangqi, including some in English.
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Harald Korneliussen
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russ wrote:
RDReilly wrote:
Cameron Browne has also done an entire book on connection games: Connection Games, Variations on a Theme.

True, but it's more of an encyclopedic catalog of connection games instead of a strategy guide.


His Hex book sadly isn't much a of a strategy guide either. It's more like the connection game book, but a bit more focused on Hex. It's got history, programming advice, some mathematical theory not directly applicable to play, and some very basic strategy. Maybe I was just disappointed, because I had ordered two beginning Go books at the same time, and I expected the Hex book would be something similar. But Browne is a mathematician and programmer, not a grand master.

It seems to me Hex strategy has also progressed a good deal since 2000. I'd certainly buy a book if one of the LG top ten wrote it, but "Hex Strategy" basically isn't the same kind of book as Fritz's Arimaa book or that Trax book.
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Benedikt Rosenau
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"How to play Warri" (basically Oware) by David Chamberlin. The advice applies to several other similar Mancalas (Bohnenspiel, Toguz Kumalak) to a degree. I bet there are Kazakh texts on Toguz Kumalak in any case.

Checkers books exist. There seem to be texts on Suicide Checkers in Russian.

There is a book on Nine Men's Morris in German at least. It has an online version.

A strategy guide of Oust is being sketched. And so on.


Since this topic crops up every now and then, I think it should be made a geek list conisting of games and links to the texts.
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Russ Williams
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Zickzack wrote:
Since this topic crops up every now and then, I think it should be made a geek list conisting of games and links to the texts.

Yeah, I was thinking about a geeklist or a BGG wiki page as well.

And the "More Information" section for specific games could mention published strategy books or significant strategy websites for the game.
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Calvin Daniels
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I am surprised someone hasn't tacked a book on Gipf

Maybe a game like Hive on other hand lacks enough strat variation to make a book?

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Darrell Pavitt
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There was a book called "Modern board games", that included some strategy on 13 board games, including scrabble, monopoly, diplomacy, twixt, ploy, sigma file, confrontation, clue(do), escape from colditz, mastermind, decline and fall and 2 more that I can't remember.

Oh, the other two were Speculate, and Tri-Tactics.
geek list here:Modern Board Games

I suppose they are "modern" as opposed to something like chess or go.
 
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Calvin Daniels
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The best tactic in Monopoly is to burn it LOL
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Shawn Woods
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Talisinbear wrote:
The best tactic in Monopoly is to burn it LOL


You might have trouble if you're playing this edition:

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Hunga Dunga
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You cna find strategy books on Bridge.

[url]http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...[/url]
 
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Russ Williams
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If we're including games with randomness and hidden information as "abstract strategy games", then of course there are many such traditional games with strategy books, e.g. bridge and poker and many other card games, casino games like craps and roulette (deep strategy there!), mahjong, backgammon, dominoes, etc.

I assumed the OP was talking about no-luck no-hidden-info "strict" abstract strategy games - and in particular modern ones, not obvious classics like chess, go, checkers for which of course there are books.
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Daniel Danzer
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There was a 40-pages introduction and strategy guide for Salta by Hermann Schubert in 1901, when Salta was flooding the German market. There was also a periodical, only for this single game ...
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Calvin Daniels
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Yes I meant perfect information

Was the Salta book ever in English? It's a solid game albeit a bit tedious in the final race to home phase one's the mid board jostling is over
 
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Daniel Danzer
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I guess not. The Salta hype was a rather German one.
 
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The one and only (but one of two in BGG)
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Zickzack wrote:
Checkers books exist.

And you'll find a list and some reviews here.
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Harald Korneliussen
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Anyone know about english-language books for International Draughts? I've seen ones in Dutch and French, but I don't read Dutch and French
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Stephen Tavener
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Talisinbear wrote:
I am surprised someone hasn't tacked a book on Gipf

Admittedly, I'm out of the loop now, but back when I was one of the top players, no-one was really sure what a good opening was, let alone anything else. GIPF is an amazingly deep game.

It's worth mentioning my Zertz strategy guide, also originally published in Abstract Games magazine. It's a little out of date, because it was aimed at the standard game at the time, which is now the quick game; but there is a lot of useful stuff in there nonetheless.

http://www.scat.demon.co.uk/zertz/strategy.htm
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Benedikt Rosenau
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vintermann wrote:
Anyone know about english-language books for International Draughts? I've seen ones in Dutch and French, but I don't read Dutch and French :)

http://fmjd.org/news.php?nid=421 says that Tjalling Goedemoed is writing a book on International Draughts. It should be online by now, but something seems to be wrong with the site. Maybe it helps to mail Tjalling directly. He is a proponent of a variant "killer draughts" which reduces the number of draws in the game. It may not be the best variant, but it looks minimally invasive. I'd like to know, if the book covers that, too.

Update: the book is here.

When you google for International Draughts, you will find some more literature. There is also a German book published by Falken-Verlag which treats the game at a level slightly above that of a beginner. The author has the name Grupp, ISBN-13: 978-3806820287. I got my copy on Ebay.
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Calvin Daniels
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if had that sort of info for all 6 gipf games be a handy book
 
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