-
So I've played enough of the java app version of the game to get the hang of the rules and how the game works. (Thanks for making that by the way) I enjoyed the game's playability and concept enough to make a custom version, so I recorded nearly all of the stats from the past encounters to compare the overall strengths of the opponents for a custom version I want to use when new opponents will be dealt.
Fun game, but difficult, especially with a good run of bad luck. I love how you can steer the warphole around the board to suck in the opponents or followers and dump then into another setting. It can get crazy. I had one game where I sucked in the T-rex, ankylosaurus, smilidon, buffalos, elephants, roman legionarres, greek hoplites and bonzai troops onto one map. Was absolutely ridiculous. All the humans immediately died when the animals went berserk. No room to maneuver.
Some quirks that I thought could be improved: 1) The original map is a bit small and I think could use more options to jump to. 2) Also, I didn't like how everything is clustered in recent human history. There's not enough gap fillers for some of the chronologic-separated years. 3) Only 3 jumps available for the prehistoric times. 4) Board area could be bigger. 5) Opponents should fight other opponents on some of the settings rather than just one type attacking the character. Make it feel more like the character is dropped in the middle of a firefight or melee. For example, there should be Hoplites and Persians on opposite sides of the board for 490 BC Marathon. 6) Cover options, like trees or rubble to hide behind to block line of fire.
Now I have decided to make a new map for myself and later play it as a boardgame. Since I already had some bargain books listing important battles from history, I want to implement those onto the past map along with much more prehistoric ages to jump to.
Instead of using a Vietnam-era soldier, I'll be using a current US troop. Should be more interesting with better body armor and equipment.
-
Kim Meints
United States Waterloo Iowa
-
Art
Get that map and all your new variant idea's and post them in a file for all of us
-
-
No problem.
I'll continue to use this topic to share my ideas.
I took out 1805 Austerlitz and put in 1467 Japan, the start of a major fuedal war. (The other in-between jumps arranged accordingly) Character will drop in the middle of a fight between samurais and ninjas who should be represented in the game.
Going to redo and simplify all the ratings for the respective opponents. All the melee and ranged attacks will be based on the dice used from Dungeons and Dragons. For example, a longsword deals 1d8 damage so I will rate that an 8, A crossbow is a d10, so that's rated a 10.
For defense, armor will follow the same process. Leather gave an AC of +2, so that'll be rated 2. Platemail is +7, so thats a 7 now. Adding a shield will increase by 1 or 2 points to the defense depending on the size. Full suit of chainmail is 5, etc.
If the troops were praised throughout history as being elite they will probably recieve a 2-point bonus on both Attack and Defense. Units like Greek Hoplites, the Knights Templar, Teutonic Knights, Nazi SS, etc.
Modern firearms and guns will probably be around the same ratings they had of 10+ (.22/.25 pistol) depending on its caliber and penetration. Instead of just an M16, I may give the starting character the option to equip an XM8, a SAW or a Milcor grenade launcher. Rather than just frag grenades, option to use flashbangs to stun lots of opponents coulb be used. Instead of a bayonet, character can use a combat knife for melee. Body armor is certainly better as well.
-
-
Can someone tell me what are the rule effects for "Stun" "Disabled" and "Wound" results?
On the java app, looks like stun prevents the opponent from making an attack for 1 turn. Disabled and wound appear to simply remove the opponent. What effects do those 3 results have against the Tripper?
-
Kim Meints
United States Waterloo Iowa
-
Art
Combat results
8.81 Stun:The Tripper loses one Enurance point(only).A soldier or animal has a Stun marker placed on its counter and may not move,detect,exert a Zone of Control or attack during the historical soldier or animal phase of the current battle stage.If a horse is stunned it stays put and the mounted soldier cannot move(but may attack)
8.82 Wound: If the Tripper was the target of the attack,one die is rolled and the result is the number of Endurance points immediatly lost.If the target is a soldier or animal,a single die is rolled.A roll of 1-3 indicates that the soldier or animal is Disabled:a roll of 4-6 indicates that the soldier or animal is Stunned.
8.83 Disable: If the Tripper was the target of the attack,two dice are rolled and the result is the number of Endurance points lost.For soldiers and animals,flip their counters over indicating that they may take no more actions for the remainder of the game.They lose their Zone of Control.In addition their weapons may be taken by the Tripper(if the weapons are taken,remove the soldier counter from the display)
8.84 Kill: The target is dead.If the target is a soldier or animal,the effect is the same as a Disable.If the target was a Tripper there is a possibility that he may be raised from the dead(see 10.63 TeamTripper Only).If a horse is disabled or killed the rider incurs a wound result(which is the only way a rider can dismount)
-
-
Thanks for that.
Map is taking a few slight changes as I setup each stage. I'm going to take out 1855 and replace it with something else, dont know what yet. It's just too similar to 1815, 1863 amd 1870 battles.
The original map had 1914 Mons and 1916 Verdun for the Great War. For my map, Im replacing those with 1918 Marne (2nd battle) and 1915 Ypres. Marne will use the artillery strikes as Verdun, but will drop the player between German troops with Gewehr opposing American Troops with trench brooms. Keep your distance from those Yankees. That gun will tear you up. Im also going to add randomly placed rows of trenches.
Ypres was the first major battle where the Germans used chlorine gas. I'll provide randomly placed "gas clouds" that slowly move around each turn that you'll want to avoid walking into.
Here's what I propose for the custom charts, my goal here is to clean things up and and applying a system that fits with the units. The percentages for the most part are roughly the same.
Detection: Because I want to add opposing enemies for most of the stages, an attack may not always be directed to a Tripper, hence the "+" ratings.
--charts removed---
-
-
And here's the body armor ratings.
For a game like this, I felt it should be necessary to use two different grades versus melee/bows and a separate one for guns. I dont want to use 1 rating, as some of the armors are great at one aspect and bad at another type.
---charts removed---
-
Kim Meints
United States Waterloo Iowa
-
Very excellant!
-
-
Melee weapon chart
---chart removed--- And updated map, look at first post. Removed '39 Poland, too many spot for WW2 and I didnt like how I set up that stage earlier. Added 1777 Saratoga. Two spots for the American Revolutionary War including 1781 Yorktown. These stages will not be same. French appear in 81 and heavy bombardment took place. '77 is basically Colonials picking off british troops.
-
-
How is the Endurance rating used when listed for the animals or dinosaurs?
-
Kim Meints
United States Waterloo Iowa
-
The same way as the Tripper
6.42:Any historical soldier(or animal) with an Endurance Level(listed in the notes of the battle) takes casualties like a Tripper(use a marker for it on the Record Track(see 8.8).
-
-
Does the M16 in burst mode allow for unlimited number of attacks as long as I dont run out of ammo? I shot about 10 times on the java app before it emptied.
What is the reason the app is applying a "-2" to "-4" penalty when im attacking? Impossible to hit from long range. I thought it was for cover, objects in the way, but its not applied to the opponents on their counter.
-
Kim Meints
United States Waterloo Iowa
-
Art
-16 keeps firing until out of ammo on Burst.After each firing 2 die are rolled to determine if out of ammo.
Rapid fire is the same except it may fire up to 4 times or into 4 adjacent hexes one after another.after each firing roll 2 die to determine if out of ammo.
I guess the die rolls were with you
That -2,-4 would be the Accuracy of your weapon and the range.THe paper version gives it in A
-
-
BAH! I dont like those additional mods for shooting. I understand adding or subtracting for cover, but why not just expand the accuracy chart with another column to use for base weapon accuracy
I also dont understand the logic of the shotguns hitting power falling off during a rapid attack, (should just change its accuracy instead, a bit sloppier) A good hit or bad hit, penetrate/damage the same. The other weapons remain the same compared to their single shot, except for M16 fullauto.
-
|
|