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Hello to everyone.

Below You can find Full Spoiler list of this battle pack.

Attention
- this is only my translation from polish edition, so please have this fact in mind (i try to make it the best i can, but there is always chance for some mistakes).

Regards.

Race: Dwarf
Name: Demon Slayer
Type: Unit
Trait: Slayer
Cost + Loyalty: 4 + 2
Power: 2
HP: 4
Card text: Toughness X. X is the number of resource tokens on this unit. ACTION: When You play development from your hand put 1 resource token on this card

Race: Dwarf
Name: Rune Master
Type: Unit
Trait: Priest
Cost + Loyalty: 3 + 1
Power: 1
HP: 2
Card text: You can spend resource tokens from this unit to play Tactics. ACTION: When You play development from your hand put 1 resource token on this card

Race: Dwarf
Name: Slayers Promise
Type: Tactic
Trait:
Cost + Loyalty: 2 + 2
Power
HP
Card text: ACTION: Till the end of the turn one unit choosen and controled by You gains 1 power for each unit in your discard pile.

Race: Orc
Name: Skarsnik i Gobbla
Type: Unit
Trait: Hero. Goblin
Cost + Loyalty: 4 + 2
Power: 2
HP: 4
Card text: Limit One hero per zone. ACTION: Remove 3 damage from this unit to deal 1 damage to each section of an opponent's capital. Then draw a card.

Race: Orc
Name: Orc Shaman
Type: Unit
Trait: Wizard
Cost + Loyalty: 3 + 1
Power: 1
HP: 3
Card text: ACTION: When You play development from your hand put a resource token on this card. Than You can move X damage from this section of your capital to choosen, controled by You unit. X is the number of resource tokens on this card.

Race: Orc
Name: Tribal Tatoos
Type: Support
Trait: Attachmnet
Cost + Loyalty: 0 + 2
Power:
HP:
Card text: Attach to a target unit you control. Attached unit gains 1 power. If attached unit leaves play, You may spend 1 resource to attach card to another target unit you control.

Race: Empire
Name: Wizard of Heaven
Type: Unit
Trait: Wizard
Cost + Loyalty: 3 + 1
Power: 1
HP: 3
Card text: When You play development from Your hand put 1 resource token on this card. Than You can remove 2 resource tokens from this card to deal 1 damage to every unit in any coresponding zone.

Race: Empire
Name: Gathering Place
Type: Support
Trait: Place
Cost + Loyalty: 1 + 2
Power:
HP:
Card text: Action: In the beggining of Your turn move one choosen, controled by You unit from her zone to this zone.

Race: Empire
Name: Voice of Command
Type: Tactic
Trait: Spell
Cost + Loyalty: 1 + 2
Power:
HP:
Card text: ACTION: Till the end of the turn, everytime when You play tactic You can spend 1 resource to return this tactic to owners hand in the end of the turn.

Race: High Elf
Name: White Lions Avangarde
Type: Unit
Trait: Warrior. Elite.
Cost + Loyalty: 2 +1
Power: 1
HP: 2
Card text: Redirect first damage dealed to this Unit in every turn to other choosen unit in any corresponding zone.

Race: High Elf
Name: True Mage
Type: Unit
Trait: Mage
Cost + Loyalty: 3 + 1
Power: 1
HP: 3
Card text: Action: When you play a development from your hand, put a resource token on this unit. Then, deal X indirect damage to each player. X is the number of resource tokens on this card.

Race: Chaos
Name: Centigor
Type: Unit
Trait: Warrior
Cost + Loyalty: 4 + 2
Power: 3
HP: 3
Card text: Forced: In the beggining of your turn sacrifice development or this unit deals 1 damage to every zone of your capital.

Race: Chaos
Name: Tzeentch Sorcerer
Type: Unit
Trait: Sorcerer
Cost + Loyalty: 3 + 1
Power: 1
HP: 3
Card text: ACTION: When you play a development from your hand, put a resource token on this unit. Than deal X damages to choosen unit. X is the number of resource tokens on this card.

Race: Dark Elf
Name: Bloodcall Sorceress
Type: Unit
Trait: Sorceror
Cost + Loyalty: 3 + 2
Power: 1
HP: 3
Card text: Action: When you play a development from your hand, put a resource token on this unit. Then, up to X target units lose 2 power until the end of the turn. X is the number of resource tokens on this unit.

Race: Dark Elf
Name: Sorceress' Gathering
Type: Support
Trait: Building
Cost + Loyalty: 2 + 2
Power: 1
HP:
Card text: Action: When opponent discard one or more cards from his hand, deal 1 damage to his capital (you chose to which zone)

Race: Dark Elf
Name: Anointed Kettle
Type: Support
Trait:
Cost + Loyalty: 3 +1
Power: 1
HP:
Card text: Action: when this zone is under attack, attacking player discard one card from his hand.

Race: Neutral
Name: Ancient Treebeard
Type: Unit
Trait: Wood Elf. Forest Spirit.
Cost + Loyalty: 5
Power: 2
HP: 4
Card text: Order Only. Toughness 1. Action: Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit.

Race: Neutral
Name: Forgotten mound (pile)
Type: Support
Trait: Wood Elf. Place
Cost + Loyalty: 2
Power: 1
HP:
Card text: Order Only. Action: When one of controled by You Wood Elf unit leaves play put the first card from your deck in this zone as an development.

Race: Neutral
Name: Light of Morrslieb
Type: Support
Trait: Warpstone
Cost + Loyalty: 4
Power: 2
HP:
Card text: You may play an additional development from your hand during your turn.

Race: Chaos
Name: March out from the wastes
Type: Quest
Trait:
Cost + Loyalty: 0 + 2
Power:
HP:
Card text: Action: When you play a development from your hand, put a resource token on this card if a unit is questing here. Action: Discard 2 resource token from this card to reveal the first card of your deck. If revealed card is a unit take it to your hand, if not put it on the bottom of your deck.
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