Douglas S
United States Torrance California
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So,when is this due out?
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Ron D
United States Davis California
Mercury is my dog's name.
I wish I had a BattleTech related UberBadge. I already bought the badge, now I just need a design.
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I've been starting to wonder the same thing.
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Douglas S
United States Torrance California
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haha
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Gary Jans
Belgium Ham Limburg
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FF website says "Spring '11", so I'm guessing pretty soon!
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Josh Taylor
United States Irvine California
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It was listed in the "FFG June 2011 Releases."
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Anthony DuLac
United States
Minnesota
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Despite the claims by a FFG forum poster in the threads over at FFG's site that it would "for sure" be out in June, I think it's looking more and more unlikely, if they're "UPCOMING" tab is accurately updated. I say that because it's still showing Legends on the boat so unless it's nearly here, it'll be a couple of weeks for the product to get through customs and off the docks and onto trucks to get to FFG's warehouse. Then they'll take at least 2 weeks to process it and start shipping it out. (They're slow that way but it's for a good cause since they're quality checking everything.)
So my best guess would be early July, probably 1st week.
Now if that ship is already here, then it could actually show up by the 2nd or 3rd week of the month. My big concern with this set is that the Legends will change the game a bit too much and fracture the playing community. People will have to agree ahead of time to play with a Legend or without and it's going to create mini-schisms in a playing community that (if anecdotal evidence is to be believed) has already shrunk a bit since launch, unfortunately. 
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Rauli Kettunen
Finland Oulu
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Spoilers out, in French
:
http://warhammerinvasionjce.forumactif.com/t747p135-extensio...
Quote: Grom Grosse Panse that's just !!!
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Ben Argo
United States Durant Oklahoma
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Dam the Man wrote:
I looked over the spoilers, but I can't read French. That said, it looks like there's a Skaven card in the mix. Any idea what it is?
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Rauli Kettunen
Finland Oulu
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Yep same here. I'm sure there are some BGGers who know French well enough + play W:I
. Right?
Looks like somebody used Google Translator on it:
Here's the spoiler according to google translate: ~~~~
Here is the list of cards in the Legends (text in French since I have it in French) with the passage first: not a single quest!
DWARFS:
Legends:
Grombrindal Cost: 6DDDD Hammers: 2 per box PV: 4 Chaque2 unit you control gets a hammer if an area is in flames
Thorgrim Grudgebearer Cost: 7DDDDD Hammers: 3 per box PV: 4 Action: When at least one dwarf unit that you control leaves play, inflict 3 points of damage to a target unit.
Units:
Veteran killer Killer Cost: 2DD Hammer: 1 PV: 2 Action: Sacrifice this unit for your units gain 2 Stamina until end of turn.
Wrangler veteran Prowler Cost: 3D Hammer: 1 PV: 3 Action: When this area is attacked, inflict 1 point of damage to target attacking unit ..
Arquebusier dwarf Warrior. Elite Cost: 4DD Hammers: 2 PV: 4 If you control a legend, this unit gains Endurance 2.
Supports:
Rune sharp Attachment. Rune. Cost: 2DD Attach to a target unit that you control. The attached unit wins 2 hammers. If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand
Tactics:
Explosive charge Cost: 3DD Choose an area. Destroy up to 3 developments in that area. Then each player takes 3 damage indirectly.
EMPIRE:
Legends:
Karl Franz Cost: 6EEEEE Hammers: 2 per box PV: 4 Action: Sacrifice a development to move a target unit that you control to its current area to another of your zones. (Indeed, it is normal that the griffin Karl Franz has teeth image ?!?!)
Volkmar the severe Cost: 5EEEE Hammer: 1 per box PV: 4 If a unit was going into the discard pile to its owner or was to be returned to its owner's hand from play, you can instead put it at the bottom of the deck of the owner.
Units:
The Black Watch Knight. Elite Cost: 3E Hammer: 1 PV: 3 If you control a legend, this unit can defend any area.
Wizard combat Magus Cost: 3EE Hammer: 1 PV: 3 If the unit survives the battle and defends, return all attacking units in the owner's hand.
Priest of Verena (gasp! Vade retro advance !!!!) Priest Cost: 2EE Hammer: 1 PV: 1 Action: At the beginning of your turn, move a targeted expansion of its current area to another area controlled by the same player.
Supports:
Blessed Hammer Attachment. Cost: 2EE Attach to a target unit that you control. The attached unit wins Counterstrike 2. If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand
Tactics:
Call for reservations Cost: 2EEE Action: Return a target unit that you control to its owner's hand. Then put into play from your hand a unit with a printed cost of 3 or less.
High Elf:
Legends:
Tyrion Cost: 6HHHHH Hammers: 2 per box PV: 4 Each unit you control gets "Redirect the first point of damage done to this unit at each turn to a target unit in a corresponding area.
Teclis Cost: 5HHHH Hammer: 1 per box PV: 3 Action: At the beginning of your turn, reveal the top 5 cards of your deck. You can play a tactical map and proved without paying the cost (in accordance with any restrictions). Then shuffle your deck.
Dominique Strauss-Kahn Cost: 3500 € per night Hammer: 1 large for the 3 areas of the maid PV: 62 Each unit with respect to "Pro-DSK" you control are sacrificed. If your opponent is called Martine Aubry or François Hollande, these units are placed under the control of a player.
Units:
Knight Ellyrien Warrior. Cavalry Cost: 3H Hammer: 1 PV: 3 If you control a legend, this unit gains Counterstrike 2.
Peerless master of swords Warrior. Elite Cost: 5HH Hammers: 2 PV: 3 Action: When this unit is an opposition in battle, inflict damage on X a targeted enemy unit. X is the number of enemy units.
Supports:
Elven steed Attachment. Cost: 1HH Attach to a target unit that you control. The attached unit gets +3 PV. If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand
Judgement of LOEC Attachment Cost: 1HHH Attach to a unit or a targeted development. The map attached is considered to have a blank text box, it loses all its power and it becomes a development.
Tactics:
Lord of the earth Cost: 3HHH Action: X inflict indirect damage to target player. X is the number of developments that you control.
ORC:
Legends:
Azhag the slaughterer Cost: 7OOOOO Hammers: 3 per box PV: 5 Each unit damaged you control can not be targeted by opposing card effects.
Grom Big Panse Cost: 5OOOO Hammers: 2 per box PV: 4 Action: Sacrifice development to reduce the cost of a unit quevous play this next round (to a minimum of 1).
Units:
Goblin Blind River Goblin Cost: 2O Hammer: 1 PV: 2 If you control a legend, this unit gains a hammer.
Kosto rabid Warrior Cost: 3OO Hammer: 1 PV: 3 Battlefield: each damaged unit you control gets a hammer.
Red Orc tet Warrior. Elite Cost: 5OO Hammers: 2 PV: 4 Action: When the unit comes into play, inflict 1 point of damage each unit with a printed cost of 3 or less.
Supports:
Tank Killer Attachment. Cavalry Cost: 2OO Attach to a target unit that you control. Action: When the unit attached attack, the damage can not be canceled until the end of turn. If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand
Tactics:
Armed Jusko Dens Cost: 2O Action: Take up to 2 cards support "attachment" of your discard pile and attach them to a target unit that you control (in accordance with any restrictions).
CHAOS:
Legends:
Archaon Cost: 7CCCCC Hammers: 3 per box PV: 5 Action: When Archaon attack, spend X X resources to inflict damage to a target unit.
Kairos weaver of destinies Cost: 6CCCC Hammers: 2 per box PV: 3 Every development that you control becomes a unit with 2 PV and 2 hammers. It still counts as development.
Units:
Dogs of Chaos Creature Cost: 2C Hammer: 1 PV: 2 Action: When the unit comes into play, reveal a legend or a unit Chaos of your hand. If you do, inflict 2 points of damage to a target unit in a box.
Rogue Leader Warrior Cost: 3C Hammer: 1 PV: 3 Action: At the beginning of your turn, inflict 1 point of damage to a targeted capital (you choose the area). (Oh well I love this card!)
Bloodthirsty Demon Cost: 4CC Hammers: 3 PV: 3 Double all damage assigned to units when they are assigned.
Supports:
Oozing eye Attachment. Disease Cost: 1CC Attach to a target unit. The attached unit can not attack. If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand
Tactics:
Illusion of Seduction Cost: 2CC Action: Select a target unit. Corrupt this unit. Then, this unit deals that much damage that his power to another target unit.
DARK ELVES:
Legends:
Malekith Cost: 6DDDDD Hammers: 2 per box PV: 4 Action: At the beginning of your turn, each opponent must sacrifice a unit.
Morathi Cost: 5DDDD Hammer: 1 per box PV: 3 Action: Spend 2 resources to choose a target unit. This unit loses all power until end of turn.
Units:
Gas thief Thief Cost: 2DD Hammer: 1 PV: 1 Action: When at least one unit leaves play, draw a card.
Dark Elf Assassin Warrior Cost: 3DD Hammer: 1 PV: 3 If you control a legend, this unit gains "Action: When cetet unit attacks, destroy target damaged unit.
Monster from the depths Creature Cost: 6DDD Hammers: 3 PV: 4 Action: corrupt this unit and choose up to two units targeted. These units can not attack or defend until the end of turn.
Tactics:
Horeur black Cost: 2DD Fate Action: Select a target unit with a printed cost of 2 or less. Put this at the bottom of the unit owner's deck
Wind Blade Cost: 1DD Fate Action: Target opponent discards a card from his hand. Then, draw a card.
NEUTRAL:
All factions:
Watchtower Support Building Cost 2 Hammer: 1 Limited Action: At the beginning of your turn, a target opponent reveals his hand.
Order only:
Units:
Kroxigor Lizard Man. Warrior Cost: 6 Hammers: 3 PV: 4 Savagery 2 What: Spend a resource and discard uen card from your hand to cancel the next point of damage inflicted on this unit.
Rider Terradonis Lizard Man. Cost: 4 Hammer: 1 PV: 3 This unit wins as many hammers as the number of units Lizardmen in this area.
Sentinel of the shadow Sylvan elf. Warrior Cost: 2 Hammer: 1 PV: 2 Action: When at least one unit controlled by your opponent leaves the game, put the top card of your deck face down in this area as development.
Wild Rider Sylvan elf. Warrior Cost: 3 Hammer: 1 PV: 3 If you have at least 5 developments in this area, this unit gains 4 hammers. (OUCH!)
Supports:
Goblins guards Sylvan elf. Attachment
Attach to a target unit that you control. This card comes into play with 3 pawns resources above. If the attached unit receives one point of damage, remove a piece of this resource card instead.
Tactics:
Stalking the prey Cost: 2 Lizard Man Action: A target unit you control gets savage X, where X is its power printed
Destruction only:
Units:
Stormvermin Skaven. Warrior Cost: 4 Hammers: 2 PV: 4 What: Spend a resource to redirect the next 2 points of damage to a target unit that you control to that unit.
Blood Dragon Knight Undead. Vampire Cost: 4 Hammers: 2 PV: 4 Action: When this unit attacks, inflict as much damage as its power to a target unit in the defense area.
Swarm of bats. Undead. Creature Cost: 2 Hammer: 1 PV: 1 Action: When this unit attacks, discard the top 4 cards of your deck. This unit earns as much power as the number of units and discarded until end of turn. (Ideal for self-grinding in decks Raise Dead)
Supports:
Curse of the years Dead Alive. Attachment. Fate Cost: 2 Attach to a target unit. The attached unit gets -1 VP for each pin resource on this map. Action: At the beginning of your turn, its controller, put a marker on this map resource.
Howling bells Ckaven. War machine Cost 3 Hammer: 1 Each unit Skaven attacking you control gets a hammer.
Tactics:
Experiments on warpstone Cost: 1 Skaven Action: Select a target unit that you control. This unit wins 3 hammers until end of turn. Sacrifice this unit at the end of turn.
http://www.fantasyflightgames.com/edge_foros_discusion.asp?e...
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Ben Argo
United States Durant Oklahoma
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Thanks for the card list. I'm annoyed that the Skaven unit is yet another with a cost of 4, though.
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