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My partner chose charge.

I chose cool off.

The results: My book tells me she charged: she's close range. Her book tell her i fell: but i am at medium range. Then we chose our next action according to instructions. And then we cant find the matching action results anymore, owing to range diff. CRX and MRX are for muti, we are playing 1 on 1 so this should not happen. cant anyone clarify?
 
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alafter wrote:
My partner chose charge.

I chose cool off.

The results: My book tells me she charged: she's close range. Her book tell her i fell: but i am at medium range. Then we chose our next action according to instructions. And then we cant find the matching action results anymore, owing to range diff. CRX and MRX are for muti, we are playing 1 on 1 so this should not happen. cant anyone clarify?


To be precise we were at long range, one chose 62 and the other 52
 
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John "Omega" Williams
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Dont have the books on hand at the moment. But at a guess you either have a typo entry, or are missing or overlooking some modifier rule that should be altering where the entry sends you.

I'll dig out the pack and see what mine reads.
 
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Omega2064 wrote:
Dont have the books on hand at the moment. But at a guess you either have a typo entry, or are missing or overlooking some modifier rule that should be altering where the entry sends you.

I'll dig out the pack and see what mine reads.


thank you awesome kindly
 
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alafter wrote:
To be precise we were at long range, one chose 62 and the other 52

Which two books?

I checked Rifleman vs Shadow Hawk, with the former charging (52) and the latter cooling off (60), this resulted in the Rifleman player seeing page 29 where Shadow Hawk is at Long Range Jumping Back, while the Shadow Hawk player sees page 53 where Rifleman is at Long Range Charging.
 
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Yokiboy wrote:
alafter wrote:
To be precise we were at long range, one chose 62 and the other 52

Which two books?

I checked Rifleman vs Shadow Hawk, with the former charging (52) and the latter cooling off (60), this resulted in the Rifleman player seeing page 29 where Shadow Hawk is at Long Range Jumping Back, while the Shadow Hawk player sees page 53 where Rifleman is at Long Range Charging.


Wasp VS Locust.

I was analysing the book response and i think the locust book has one broken entry.

Here's the actions:
Wasp action: cool down, turn to 62 in locust book
Locust action: charge, turn to 52 in wasp book.

End result would be Locust player sees wasp falls down, medium range. Wasp player sees locust charging, close range.

In the wasp book, when a player chooses 62 and the wasp player chooses charge (52), i think it should tell the none wasp player to turn to 47, not 19. That's what the other books do.
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  • Last edited Tue May 31, 2011 2:07 am (Total Number of Edits: 1)
  • Posted Tue May 31, 2011 2:05 am
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Yokiboy wrote:
alafter wrote:
To be precise we were at long range, one chose 62 and the other 52

Which two books?

I checked Rifleman vs Shadow Hawk, with the former charging (52) and the latter cooling off (60), this resulted in the Rifleman player seeing page 29 where Shadow Hawk is at Long Range Jumping Back, while the Shadow Hawk player sees page 53 where Rifleman is at Long Range Charging.


PS 60 is jumping back. 62 is cooling off.
 
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alafter wrote:
Wasp VS Locust.

I was analysing the book response and i think the locust book has one broken entry.

Here's the actions:
Wasp action: cool down, turn to 62 in locust book
Locust action: charge, turn to 52 in wasp book.

End result would be Locust player sees wasp falls down, medium range. Wasp player sees locust charging, close range.

In the wasp book, when a player chooses 62 and the wasp player chooses charge (52), i think it should tell the none wasp player to turn to 47, not 19. That's what the other books do.

Yeah it's the same in my books (obviously), and your solution to change the result of 19 to 47 seems like the right one to me.


alafter wrote:
PS 60 is jumping back. 62 is cooling off.

Right you are, here's my edited example.

Rifleman selects Charge (52).

Shadow Hawk selects Cool off (62).

Rifleman turns to Shadow Hawk's page 27: Medium Range Knocked Down.

Shadow Hawk turns to Rifleman's page 47: Medium Range Dodging & Firing.
 
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alafter wrote:
In the wasp book, when a player chooses 62 and the wasp player chooses charge (52), i think it should tell the none wasp player to turn to 47, not 19. That's what the other books do.

Out of curiousity, have you checked for what other move combinations end up on page 19?
 
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Totally botched parts and redid this.

Ok. as a test. Shadowhawk vs Griffin at long range cooling down.

Shadowhawk does 62: Cooling Down and the Griffin does 52: Charge. They go to these pages.
The Shadowhawk is told 52 and is sent to page 47 and sees the opponent at medium range dodging and firing.
The Griffin is told 62 and is sent to 27e and sees the opponent knocked down at medium range.

I'll redo as Wasp vs Locust and see what get.

Here goes.

Wasp does 62: Cooling Down and the Locust does 52: Charge. They go to these pages.
The Wasp is told 52 and is sent to page 19 and sees the opponent at close range charging.
The Locust is told 62 and is sent to 27f and sees the opponent knocked down at medium range.


 
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  • Last edited Tue May 31, 2011 4:06 am (Total Number of Edits: 4)
  • Posted Tue May 31, 2011 3:29 am
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Yokiboy wrote:
alafter wrote:
In the wasp book, when a player chooses 62 and the wasp player chooses charge (52), i think it should tell the none wasp player to turn to 47, not 19. That's what the other books do.

Out of curiousity, have you checked for what other move combinations end up on page 19?


Yeah. Actually, I believe its the medium range charges from locust that will go to 19
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Omega2064 wrote:
Ok. as a test. Shadowhawk vs Griffin at long range cooling down.


Shadowhawk does 62: Cooling Down and the Griffin does 52: Charge. They go to these pages.
The Shadowhawk is told 52 and is sent to page 47 and sees for some reason the opponent at medium range dodging and firing.
The Griffin is told 62 and is sent to 13j and sees the opponent knocked down at close range.

Unless I'm missing something here, which is very likely. Then at a guess the Cooling Down entry is a typo and should read maybee 45 instead of 49 which seems appropriate to see as a result if you were charged and is consistent from book to book.

I'll redo as Wasp vs Locust and see what get.

Here goes.

Wasp does 62: Cooling Down and the Locust does 52: Charge. They go to these pages.
The Wasp is told 52 and is sent to page 19 and sees the opponent at close range charging.
The Locust is told 62 and is sent to 27f and sees the opponent knocked down at medium range.

At a guess here the 27f is off and should read 13 and the 19 should read 45.


Actually, Griffin is sent to 27 to see opponent knocked down at medium range, and shadowhawk sees a dodging and firing Griffin. While the actual results keep the game from breaking, it's just not looking right.
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Well, I guess they just wanna show that a knockback effect happened....of course, i wouldnt want my opponent to see me doing "dodging and firing" as it wasnt what i did but hey, what to do?
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Redid my entry while people were posting. Yeesh! Slow down darn ya! aheh.
 
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The Rifleman has an odd entry too. Charging will send to 13b which is close range knocked down.
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Omega2064 wrote:
Redid my entry while people were posting. Yeesh! Slow down darn ya! aheh.


We...we are so geekorish that we discuss the fine details of an old game design that is no longer in print. Not only that, we're responding fast, and doing testings, too.

I am gonna go and see if I can get a life....no wait, that's gone with board games. Oh well. I think I'll just go wait for Drake's Flame to post a new review. Yey! (?)
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Omega2064 wrote:
The Rifleman has an odd entry too. Charging will send to 13b which is close range knocked down.


You're right! point noted--must change that to medium range knock down. Thnx.
 
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alafter wrote:
Omega2064 wrote:
Redid my entry while people were posting. Yeesh! Slow down darn ya! aheh.


We...we are so geekorish that we discuss the fine details of an old game design that is no longer in print. Not only that, we're responding fast, and doing testings, too.

I am gonna go and see if I can get a life....no wait, that's gone with board games. Oh well. I think I'll just go wait for Drake's Flame to post a new review. Yey! (?)


Joking aside, do either of you guys have lost world fantasy comabt books? How do those compare to the battletech ones?
 
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In a way it feels as if charge move should result in 55 rather than 47. Seeing the oppopnent at med range cooling rather than knocked down. Neither fired or attacked in a way that would cause the cooling mech to topple over.
 
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  • Last edited Tue May 31, 2011 4:44 am (Total Number of Edits: 1)
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I have the Unicorn, Tiger Lady, Wraith, Dragon, Barbarian and Woman with Quarterstaff.

They are as good as the B-Tech books if not better as theres alot more of them! I didnt like much the introduction of cards, some rare.

alafter wrote:
Joking aside, do either of you guys have lost world fantasy comabt books? How do those compare to the battletech ones?
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Omega2064 wrote:
In a way it feels as if charge move should result in 55 rather than 47. Seeing the oppopnent at med range cooling rather than knocked down. Neither fired or attacked in a way that would cause the cooling mech to topple over.


Visually, i would say you are right. But the instruction box restricting a jump after having heavily charged in makes more sense...
 
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Omega2064 wrote:
I have the Unicorn, Tiger Lady, Wraith, Dragon, Barbarian and Woman with Quarterstaff.

They are as good as the B-Tech books if not better as theres alot more of them! I didnt like much the introduction of cards, some rare.

alafter wrote:
Joking aside, do either of you guys have lost world fantasy comabt books? How do those compare to the battletech ones?


Is the system better? You know, like Grand Theft Auto and Mafia are both sandbox type games, but GTA is way better in implementing the sandbox....
 
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They are exactly the same gameplay as in the Battletech version.
The big diffrence being that theres more variety of specials or diffrent attack spreads.

For example the Unicorn has charm, the Wraith has draining touch, Dragon had poison breath. And all the above had diffrent attack patterns that accessed the core combat web.
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alafter wrote:
Joking aside, do either of you guys have lost world fantasy comabt books? How do those compare to the battletech ones?

My collection breaks down as follows:

# Nova
1x 1001 Man in Chainmail with Sword and Shield
2x 1002 Skeleton with Scimitar and Shield
1x 1003 Dwarf in Chainmail with Two-handed Ax
2x 1004 Giant Goblin with Mace and Shield
1x 1005 Woman in Scale with Sword and Shield
1x 1006 Hill Troll with Club
1x 1007 Barbarian with Two-handed Sword
1x 1008 Fighter Mage with Magic Sword
2x 1009 Wraith with Sickle
1x 1010 Cold Drake
1x 1011 Halfling with Sword and Shield
2x 1012 Lizard Man with Scimitar and Buckler
1x 1013 Man in Plate with Sword and Shield
3x 1014 Man with Short Sword and Dagger
3x 1015 Woman with Quarterstaff
1x 1016 Winged Gargoyle with Scimitar
2x 1401 Samurai with Katana
2x 1402 Ninja with Ninjato
1x 1601 Manticore

# Chessex
1x 60150 "Othere" Djinn of Distinction
1x 60151 "Brimstone" the Fire Giant
1x 60152 "Sir Percival" Mounted Knight
1x 60153 "Cimeree" Elfin Maid

# Flying Buffalo
1x 8601 "Umslopagaas" the Scorpion Wizard
1x 8602 "Flaming Cherry" Barbarian Beauty
1x 8604 "Chiron" Magical Centaur
1x 8607 "MacAber" A Highland Warrior with Claymore

I also own Nova's Tome of Red Magic, Ninja Gimmicks (1411), and a whole bunch of gear, magic items, spells, and other cards from both Nova and Flying Buffalo, as well as both board games; Lost Worlds Adventure Set I: In the Ruins of the Ancients and Lost Worlds Adventure Set II: The Dwarf and Goblin Wars. I also have the wild west Bounty Hunter: Shootout at the Saloon, Star Wars Lightsaber Dueling and Star Wars: Starfighter Battle Books.

I love the entire Lost Worlds series of books and their spin-offs. The BattleTech were a bit more detailed, with Heat and critical hits, and in that way cooler than the fantasy books, but there are so many fantasy books that the variety is far greater, and we've had some epic duels in my gaming group. I missed out on the Marvel Battlebooks, but have tried some of the various Ace of Aces titles and especially like Ace of Aces: Jet Eagles.
 
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